TTRPGkids

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This site covers everything from indie tabletop RPGs to D&D recommendations, tips and tricks, podcasts, reviews, creator interviews, crafts, and more so you can jump in and have fun playing these awesome games with your kids or make a wonderful game to share with the world!

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Eclipse Phase
Tabletop Roleplaying Games

Eclipse Phase

English
Complex
Sci-fi
Eclipse Phase is a detailed science-fiction exploration of uncertain futures. It investigates the nature of transhumanity as it transforms itself, physically and mentally, into something posthuman. It balances the immense dangers of advanced technologies with a vision of how we can negate these risks and enhance our capabilities to improve and prosper as a species. Description Transhumanity stands on the terminus of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System. The AIs left behind a network of wormhole gates that we now use to explore and occupy distant exoplanets. A new cabal of hypercorps and oligarchs seek to preserve outmoded political and economic systems, while patchwork factions of radical scientists and techno-anarchists experiment with new social models, from each according to their imagination and to each according to their need. /images/general-media/1779972799_ox7h9OdI.jpg Characters switch their bodies—called a morphs—at will. Choose from genetically-modified transhumans, synthetic robotic shells, uplifted animals, or digital infomorphs, optimizing your capabilities for specific missions. Your character’s mind and memories are backed up and can be restored if you die—a built-in system of “save points” and functional immortality. Characters are skill-based, with no classes, so players can customize their team roles and specialize in fields of their choosing. A package-buy system enables quick character creation and customization while also defining elements of your character’s background. Gear and morph tracking is simplified with the use of gear packs and points for each mission. Links eclipsephase.com - Official website eclipsephase.com - Quick-Start Rules discord.gg - Discord server patreon.com - Patreon page

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Force Majeure
Actual Play & Podcasts

Force Majeure

English
Actual Play
Star Wars: Force and Destiny
We are an Actual Play podcast using Fantasy Flight Games’ Star Wars: Force and Destiny.  We currently running two campaigns, switching between the stories at the end of each chapter. The Coldfire Chronicles is run by Adam and tells tale of a group of escaped prisoners on the run from a member of the Inquisitorius and searching for the Jedi Knight Daveron Coldfire, and the Shadows of the Jedi run by Ed Fortune which tells the story of a group of unlikely friends and their adventures on a forgotten planet on the edge of Wild Space. Links forcemajeurepod.com - Official website youtube.com - "Shadows of the Jedi" Youtube playlist youtube.com - "Coldfire Chronicles" Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord server patreon.com - Patreon page ko-fi.com - Ko-Fi page

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Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

Beginner-friendly
English
Horror
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

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