The Walking Dead RPG Campaign Of The Dead

Overview

The first episode of our first campaign using this new RPG system. How long can the characters survive in this brutal game? The party starts off in cryo-sleep, back in 2010, just a month after the outbreak began. This new experimental technology, developed by Peter Wayland, was designed to put people with terminal diseases to sleep until a cure was found. Little did they know that they would awaken in a world overrun by the undead

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Stars Without Number
Tabletop Roleplaying Games

Stars Without Number

English
Sci-fi
Rules-medium
Stars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing. Originally released in 2010, followed by an extensively expanded and restructured Revised Edition in 2017, the game is a prominent fixture of the Old School Renaissance (OSR) movement. It is structurally engineered to merge the lightweight tactical framework of early fantasy role-playing systems with exhaustive, modular sci-fi sandbox generation toolkits. Description Stars Without Number takes place in the year 3200, centuries after the tragic collapse of the Second Terran Mandate. The human galaxy was once interconnected by instantaneous jump gates and protected by a core of psychic navigators, until an evolutionary psychic catastrophe known as "The Scream" drove every psychic in existence instantly insane or dead. The sudden collapse of interstellar transit triggered a multi-century dark age of isolation known as the Silence. In the modern setting, fractured sectors of space are finally rediscovering faster-than-light spike drives and exploring a fragmented universe. Players navigate this dangerous frontier as spacers, scavengers, mercenaries, or rogue psychics, operating in a cosmos characterized by corporate espionage, lost pre-collapse technology, and shifting planetary regimes. Links sinenomine-pub.com - Official homepage for Sine Nomine Publishing and Kevin Crawford's developer catalog drivethrurpg.com - Revised Edition (Free Version) on Drive Thru RPG

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The Daggerheart Dispatch
Blogs

The Daggerheart Dispatch

English
Daggerheart
Discussions
We’re a bi-weekly magazine of tools, advice, homebrew, and inspiration for Daggerheart GMs, players, and creators. Our mission is simple: to help you play better, create smarter, and stay connected to the wider Daggerheart community. Each edition cuts through the noise—subs, blogs, podcasts, Discords, and socials—to surface what’s most useful, inventive, and inspiring, so you can keep up without feeling overwhelmed. The Daggerheart community is full of clever people sharing sharp insights and creative work; our job is to bring it all together in one place so you can learn from it, build on it, and get better at the game you love. The Dispatch is ad and sponsor-free. If something's included here, it’s because we genuinely think it’s worth your time. Links daggerheartdispatch.com - Official website

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Coriolis – The Third Horizon
Tabletop Roleplaying Games

Coriolis – The Third Horizon

English
Sci-fi
Free League Publishing
Coriolis: The Third Horizon (CTTH) is a science-fiction RPG from Free League Publishing. Published in 2016, it is one of the earliest implementations of the Year Zero Engine. Inspired by the cultures and aesthetics of Arabia and North Africa, it offers a refreshing alternative to the traditional space opera setting. The player characters are the crew of a starship: free traders, explorers, mercenaries, agents, or pilgrims. Bound together by debt, necessity, and ambition. Every job carries them deeper into the Third Horizon, a cluster of thirty-six star systems linked by mysterious Portals left behind by a vanished alien progenitor race. Description The game assumes the PCs are already together as the crew of a starship, though the nature of that crew is entirely up to the players. Characters begin with broad concepts such as Artist, Data Spider, Fugitive, Negotiator, Operative, Pilot, Preacher, Scientist, Ship Worker, Soldier, or Trailblazer. These are concepts and starting points rather than classes: a Soldier might be a legionnaire, a mercenary, a palace guard, or something entirely different.

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