The Rpg Gazette

Overview

Hi, there! Welcome to The RPG Gazette, I hope you made yourself cozy! We are Yuno & Șerban, the co-founders of this project. We came up with this idea after perhaps too many early sangrias on some Spanish beach close to two years ago, when we decided that we want to do more for promoting and nurturing the broader TTRPG community. Thus, we decided we will not write that much about D&D, instead focusing on showcasing other TTRPGs, through reviews, news and essays, some of them structured more like opinion pieces and some of them more academic in nature.

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therpggazette.wordpress.com https://therpggazette.wordpress.com/ - Official website
The RPG Radiocast https://groupfinder.eu/library/the-rpg-radiocast
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Other entries

RuneQuest (2018)
Tabletop Roleplaying Games

RuneQuest (2018)

High-Fantasy
English
French
RuneQuest: Roleplaying in Glorantha (RQG) is a mythic fantasy tabletop roleplaying game set in Greg Stafford's Bronze Age world of Glorantha, published by Chaosium in 2018. It is credited to Jeff Richard, Greg Stafford, Jason Durall, and Steve Perrin, with a long list of contributors from earlier editions. RuneQuest first appeared from Chaosium in 1978 and has passed through several publishers since, including Avalon Hill (third edition, 1984), Mongoose Publishing (2006), and The Design Mechanism (sixth edition, 2012, later continued as Mythras). RQG is the Chaosium-published line that returned to Glorantha, and it is a different game from those later editions. The system directly evolved from the original RuneQuest (1978), whose percentile core was later distilled into Chaosium's Basic Role-Playing, the engine behind Call of Cthulhu and Pendragon. Description Players take on adventurers from the clans and tribes of Dragon Pass, from homelands such as Sartar, Prax, the Grazelands, Esrolia, and Tarsh, in a world where gods are neighbors and myths are history.  The Game Master (GM) runs a setting built around cults, clan feuds, and the Hero Wars gathering on the horizon, and characters belong to a family, a homeland, and a religion before they ever pick up a sword. The game asks a table to take that seriously: combat is lethal, shields shatter and limbs get disabled, and there are no luck points to buy a character out of a bad round. In return it offers one of the hobby's most fully realized worlds, where a character's gods, ancestors, and passions shape play as much as their weapon skill.

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Hallowed: Saints and Heretics
Tabletop Roleplaying Games

Hallowed: Saints and Heretics

High-Fantasy
English
Indie
Hallowed: Saints and Heretics is a Table Top Roleplaying Game set in the world of Engealon where your character can either revere one of the seven gods to wield divine magic or reject the gods and walk the path of a heretic, drawing forbidden power from the Outer Darkness.

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Actual Play Entertainment
Actual Play & Podcasts

Actual Play Entertainment

English
Dungeons & Dragons
Actual Play
Actual Play Entertainment (APE) is an independent RPG network that is dedicated to bringing you quality, well produced, actual play podcasts. Our games have a combination of being fun, tense, and exciting, with a dash of improvised humor that will make you laugh-out-loud. You might even cry! Who knows? Games in the works: Alien the RPG, Traveler 2nd Edition, Dungeons and Dragons 5E, Delta Green, Call of Cthulhu (Pulp and 7th edition), and more. Campaigns Operation: Blackstar Set in 1997, this Delta Green campaign begins with a trip to the forgotten town of Groversville, Tennessee. What starts as a simple investigation unravels into alien abductions, government lies, and the Mi-Go’s terrifying experiments. A slow descent into paranoia, body horror, and conspiracy — where every choice risks pulling the agents deeper into the shadows of the Blackstar project. The Two-Headed Serpent A rip-roaring Pulp Cthulhu campaign of action, intrigue, and cosmic menace. The heroes work for the Caduceus Foundation, battling disease and disaster across the globe — but their missions hide a secret war against ancient serpent people bent on reclaiming the Earth. From lost jungles to frozen wastes, to the ruins of Mu itself, the adventure explodes with two-fisted action, pulpy science, and occult horrors beyond imagination.

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