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The Dungeon Dive

Overview

The Dungeon Dive is a YouTube channel, podcast, and online community hosted by Daniel, dedicated to solo analog gaming with a primary focus on fantasy, science fiction, dungeon crawlers, and solo tabletop roleplaying games. Solo Board Games & Dungeon Crawlers: Detailed coverage of tile-laying dungeon crawlers, boss battlers, and adventure board games ranging from quick-playing titles like Mini Rogue and 2D6 Dungeon to heavy thematic games like Dungeon Degenerates and Hellboy: The Board Game. Solo TTRPGs & Toolkits: Deep dives into pen-and-paper solo roleplaying, hex crawls, game master emulators (oracles), and game engines such as Scarlet Heroes, Four Against Darkness, and Mörk Borg solo supplements. Game Design & Mechanical Discussions: Essays and discussion videos covering topics like reducing tedious combat in solo games, game minimalism, and re-evaluating older titles over time.

Links

youtube.com https://www.youtube.com/@TheDungeonDive - Youtube channel dungeondive.quest https://dungeondive.quest/ - The Dungeon Dive discussion forum spotify.com https://open.spotify.com/show/2pNTqFEdWuGf0Wour9j5LA - Spotify feed patreon.com https://www.patreon.com/thedungeondive - Support the creator

Other entries

Rock and Role
Actual Play & Podcasts

Rock and Role

Portuguese
Dungeons & Dragons
Actual Play
Quando se juntam artistas, actores, humoristas e apresentadores na mesma sala, para jogar Dungeons and Dragons, tudo pode acontecer. Agora imagina quando os deixámos à solta, e sem limites, no desolado continente de Vall'eri… É o descalabro total. Links youtube.com - Youtube channel twitch.tv - Twitch channel

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Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

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Brotherhood of the Dice
Video

Brotherhood of the Dice

TTRPG
English
Youtube
Brotherhood of the Dice is a group of friends who get together to play tabletop RPGs, mostly leaning into horror with a sprinkling of fantasy and sci-fi. We run games like Call of Cthulhu, Mothership, The Dee Sanction, Dead of Night, Electric State, Pirate Borg, Dragonbane, and Outgunned, throwing in the occasional curveball with something more quirky like Land of Eem when we feel like changing things up. As most of our games lean heavily into horror, they tend to favour a serious tone, but when things go off the rails, chaos and hilarity are never far behind. Which is just part of the fun. Nothing is scripted, and we’re not performers, just regular people enjoying games together and letting the dice and the story take us where they will. /images/general-media/1774008789_ZfvlFW0K.png We stream live on Twitch three times a week and upload the sessions to YouTube afterwards. Real people playing games. Links twitch.tv - Twitch channel youtube.com - Youtube channel instagram.com - Instagram page

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