Stories with Dice

Overview

Stories with Dice is an actual play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more. Join us at our virtual table as we play Mysteries of the Loop, our
Tales from the Loop
Tales from the LoopTales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, des...Rules-lightSci-fiModern
series; explore the Arthurian mythos in The Sword Campaign, the first part of our Great Pendragon Campaign; chart the stars in Star Trek: Magellan, our Star Trek Adventures series; and sail the seas in Dark Blue Sea, our Mutant: Year Zero campaign. Stories from other worlds are coming soon, including The One Ring, The Electric State, Legend of the Five Rings, Twilight: 2000, and so much more.

Latest episodes

  • 57m

    The Time That Shouldn't Be S2 E11: A Tales from the Loop Actual Play

    The kids find the time machine's control room, but can they save Joe and the world before the security guards catch them? Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stori...

  • 52m

    The Time That Shouldn't Be S2 E10: A Tales from the Loop Actual Play

    Mr. Russo drives to the Loop, unaware that the kids are hiding under a tarp in the back of his pickup. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTu...

  • 49m

    The Time That Shouldn't Be S2 E9: A Tales from the Loop Actual Play

    Desperate to prevent a world-ending catastrophe, the kids finally persuade Anthony to bring his brother Joe home and reveal everything about the time experiments to their father, a scientist at the Loop. Join our Patreon...

  • 56m

    The Time That Shouldn't Be S2 E8: A Tales from the Loop Actual Play

    An alternate version of Susie appears just as the kids scramble to stop a catastrophic temporal collapse. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice You...

  • 56m

    The Time That Shouldn't Be S2 E7: A Tales from the Loop Actual Play

    After rescuing Sven and Joe from the age of dinosaurs, the kids try to return home but instead land in the 1950s. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with...

  • 43m

    The Time That Shouldn't Be S2 E6: A Tales from the Loop Actual Play

    The group splits up to pursue separate leads. Johannes and Anders visit researcher Karen Holt, while Susie and Anthony return to the hideout with disturbing time-travel documents. Meanwhile, Sven and Joe find themselves...

  • 57m

    The Time That Shouldn't Be S2 E5: A Tales from the Loop Actual Play

    Anthony’s long-missing brother Joe suddenly returns, claiming he’s been jumping through time. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel...

  • 47m

    The Time That Shouldn't Be S2 E4: A Tales from the Loop Actual Play

    As the kids face a day that repeats itself, their search for answers leads them to the beach, where a TV crew sets up an interview with a man who claims to have witnessed an unexplainable phenomenon. Join our Patreon Joi...

  • 54m

    The Time That Shouldn't Be S2 E3: A Tales from the Loop Actual Play

    In this episode, Susie reconnects with the group after Anders shows her a prehistoric insect at the library. A dinosaur appears in the hideout's garage, Sven’s father goes missing, and Anthony starts to wonder whether th...

  • 41m

    The Time That Shouldn't Be S2 E2: A Tales from the Loop Actual Play

    The older kids indulge Anthony’s obsession with the Loop, scouting around the cooling towers and testing Riksenergi’s boundaries. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to o...

  • 1h 02m

    The Time That Shouldn't Be S2 E1: A Tales from the Loop Actual Play

    Six months after the first season of our Tales from the Loop Actual Play, the kids reach the end of summer shaped by what they’ve been through, each dealing with new pressures and responsibilities as the quiet pull of th...

  • 54m

    The Fellowship of the North S1 E12 Fly, You Fools: An Actual Play of The One Ring

    The Company has freed the prisoners and stands against Goblins and their Queen—the Fang of the North, a dread Hound of the Witch-king. The battle will test their courage, and before the day is done, Aidannion will face t...

  • 51m

    The Fellowship of the North S1 E11 The Fang of the North: An Actual Play of The One Ring

    The Company explores the dark lair of the Fang of the North. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience provided by Pix...

  • 44m

    The Fellowship of the North S1 E10 The Standing Stones: An Actual Play of The One Ring

    After a sudden Goblin attack among the standing stones, the Company endures its first unsettling brush with the Dark Whisper. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to ou...

  • 44m

    The Fellowship of the North S1 E9 Journey to the North Downs: An Actual Play of The One Ring

    After defeating a stone troll on the East Road with the timely aid of a company of Rangers, the Fellowship makes camp for the night. At first light, they press onward toward the North Downs. Join our Patreon Join our Fac...

  • 41m

    The Fellowship of the North S1 E8 Farewell to Rivendell: An Actual Play of The One Ring

    Having lingered in Rivendell longer than planned, the Company at last takes the road west, bound for Weathertop and the mysterious standing stones in the North Downs. Join our Patreon Join our Facebook Group Website: Sto...

  • 54m

    The Fellowship of the North S1 E7 The Iron Crown: An Actual Play of The One Ring

    The fellowship stands at the summit of the Tower of the Star, where a mummified lord sits upon a mockery of a throne, an iron crown nailed to his skull and set with a strange, glowing jewel. In the ruined heights, they e...

  • 47m

    The Fellowship of the North S1 E6 The Flooded Chamber: An Actual Play of The One Ring

    The Fellowship must escape the restless dead in a flooded burial chamber. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouTube Channel Music & Ambience pr...

  • 44m

    The Fellowship of the North S1 E5 The Blade of Baranor: An Actual Play of The One Ring

    After a bloody skirmish, the Company retreats to recover. Unsettled by the keening ghost of a lady of the castle and the ghostly Captain of Arnor’s plea for burial, they find a Númenórean blade and descend into the dark...

  • 47m

    The Fellowship of the North S1 E4 Men of the South: An Actual Play of The One Ring

    The Fellowship interrogates their Southron prisoner, but the situation quickly spirals out of control. Join our Patreon Join our Facebook Group Website: Stories with Dice Podcast Subscribe to our Stories with Dice YouT...

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Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

High-Fantasy
English
Paizo
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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GM Terminal Kit
Tools & Platforms

GM Terminal Kit

English
Free
Universal
Turn your table into a hacker movie. GM Terminal Kit lets you build a fake retro computer, with files, passwords, email, programs, alarms and glitches, then hand the keyboard to your players. It's one file that runs in your browser, even offline. Originally designed to be a prop for TTRPG's, Murder Mystery Parties or other in person events, GM Terminal Kit has gone on to adopt a number of features which can make for an entertaining terminal-based standalone game. What you can build - Clues hidden in files and folders, password locks, files that self-destruct - Accounts with mail that arrives mid-game - Events: when players read a file or type a phrase, new mail appears, a character starts typing, or a countdown begins -Sound effects and a robotic voice, made right in the browser -Screen glitch, shake and flash -12 looks, including 80s green CRT, DOS PC, military teletype and cyberpunk -Questions with branching answers -Animated GIFs that play as ASCII art -An event map that shows how it all connects, and Run now to test any script -Export for players: one file you can send, with locked content encrypted Comes with Kestrel Station, a short sample game that shows off every feature. Pay what you want. Want to see how a full game is put together? For $2 you also get the Thornfield Terminal source: the complete scenario to open in the kit, plus a walkthrough. Play Thornfield free on this page. If you make something with it, a credit is always appreciated: Made with GM Terminal Kit by RomanSerius. Thornfield Terminal A guest login to a research lab's computer, 1989. A friendly message from someone called Pan. Evidence that needs to get out. Read files, crack passwords, dig up deleted mail, and decide who to trust. Short, with two endings. Turn your sound on. Your progress saves in your browser. Made with GM Terminal Kit, free to download, so you can build your own. Want to see how Thornfield works inside? The source is $2 on the kit's page. Please let me know if you find any glitches or have any questions!

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Sirens of Sundown
Actual Play & Podcasts

Sirens of Sundown

English
Daggerheart
Actual Play
A colossal tale that follows a band of three sisters who travel the Drylands performing their captivating music, hunting monsters the size of mountains, and turning heads along the way. Even in the throes of adventure, they always make time to follow their golden rule: pleasure before business. Sirens of Sundown is a Daggerheart Actual Play podcast that utilizes the Daggerheart system and the Colossus of the Drylands campaign frame, produced by Dicescape.  Cast Kylie Rose as the Game Master. Gwyn Leigh as Yennifer "Yen" Nash. Iman as Yasmine "Yaz" Nash. Aamina as Madame Mercy. New episodes release every other Tuesday on Dicescape's YouTube and wherever you get your podcasts. Credits Sirens of Sundown is edited and sound designed by Bren Frederick. Cover art and graphic design by Shannon Ehrola. Additional character art by Lucy Lin.

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