Frugal GM

Overview

Frugal GM https://www.frugalgm.com/ is a long-running tabletop RPG blog focused on helping Game Masters run better games while spending less money. Its core idea is summed up pretty directly: it’s about “resource-saving options for running a better role-playing game.” At its heart, the site is built around three main types of content: 1. Reviews of RPG Products Modules, maps, supplements, tools, and even occasional games Strong emphasis on value for money Honest, practical evaluations (what works at the table vs. what doesn’t) 2. Free & Low-Cost Resources Links to free maps, generators, tools, and downloads Highlights of “hidden gems” you might otherwise miss Frequent “Free GM Resource” posts 3. Practical GM Advice & Tools Tips for running games more efficiently Ideas you can plug directly into a session Focus on usable content over theory

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Spirit Bell Games
Video

Spirit Bell Games

English
Pathfinder 2E
Guides
Discussing TTRPG game design, with a particular focus on tactical games like Pathfinder second edition. Links youtube.com - Youtube channel patreon.com - Patreon page

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Old-School Essentials
Tabletop Roleplaying Games

Old-School Essentials

TTRPG
Beginner-friendly
Rules-light
Old-School Essentials is a Dungeons & Dragons B/X retroclone designed by Gavin Norman and published by his own studio, Necrotic Gnome, first released in 2019. It doesn't reinvent the 1981 Basic/Expert D&D rules so much as reorganize them: rather than hunting across four different chapters just to build an elf character, every rule on a given topic now lives on a single two-page spread, with modern layout and clarity layered over mechanics that are otherwise untouched. Since launch it's become something close to the flagship rulebook of the Old School Renaissance - clean enough to hand a brand-new player, and 100% compatible with four decades of B/X-era modules and third-party adventures.

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Thrive to Survive
Tabletop Roleplaying Games

Thrive to Survive

TTRPG
English
Apocalyptic
Thrive to Survive is a tabletop RPG ruleset for a modern day zombie apocalypse. Launched on Kickstarter in 2025, with decades in development this system gives rules both to make one of a kind custom survivors as unique as the player. And intense apocalypse campaigns and encounters for the game master. Combat The combat system for Thrive to Survive is based on the chaos of combat and how enemies react to each other while fighting rather than simple attacks and health pools. As characters get stronger they are able to use more combat maneuvers that manipulate how strikes land in combat and what they do to their enemy, after all in the end you have to destroy the head! While at some points you may want to build a wall to keep out the dead, other times you may need to break one down to escape a situation. Thrive to Survive gives rules for handling buildings, obstacles and construction so that every player can interact with the world how they see fit. Part of what makes a zombie apocalypse game so enticing is the realism of how a person would deal with an apocalypse. Keeping a fine balance of simple rules and realism allows for an easygoing and exciting adventure. Attributes There are an infinite number of ways someone can survive the zombie apocalypse. While the most common thoughts about surviving are how can you kill the most undead as possible, you have to think of thriving as well. From farming for your own food, Creating tools and equipment to help others, Medical knowledge to keep people alive, and even computer skills to access old data or create something new! To capture this the character creation gives you access to skills across the board, abilities your survivor possesses, and other features to make your survivor unique. Each survivor builds from the ground up by picking skills, talents, attributes, disabilities, features, and equipment. These sections are all connected in creating the gameplay of each survivor. Skills While there are a plethora of skills, most of them can be broken into a couple groups, Combat skills that determine your attacks such as the blade skill. Action skills that let you attempt something beyond the mundane such as acrobatics, and Crafting. Crafting allows you to design, build, repair and upgrade any item in Thrive to Survive. The more complex an item is the more time, material and skill is needed to create it. If you want to stick some nails through a baseball bat to cause some extra mayhem, you’ll need some training in weapons crafting. But if you want to hand craft a new design for a 50 caliber machine gun, you’re going to need some specialized skill and a lot of time. Crafting skills also build on each other, meaning that like in the string map shown here you have to have some skill in the previous crafting level in order to get the next. For example to become skilled in crafting explosives you will need a few levels of engineering first.

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