Falha Final

Overview

Falha Final é um podcast de RPG actual play, onde as rolagens são abertas e as besteiras liberadas. Acompanhem Thiago Escobar, Gilgante, Morgan e Mr.Olhinho enquanto falham em seu caminho desvendando os mistérios narrados por Daniel Duran da primeira Jornada Heroica de Tormenta20: Coração de Rubi! O objetivo é que todos sintam-se numa grande mesa, enquanto nossos intrépidos aventureiros arriscam suas vidas.

In English

An actual play RPG Channel, where rolls are opened and bullshit released. Join Aaron (MrOlhinho), Daniel Duran, Gilgante, Morgan, Nana Larrosa, Thiago Escobar and guests in assorted games as they fail their way unraveling the mysteries of many imaginary universes! The goal is for everyone to feel at a big table, while our intrepid adventurers risk their lives.

Links

youtube.com https://www.youtube.com/@FalhaFinal - Youtube channel spotify.com https://open.spotify.com/show/3LGlJIavV19sKUwJchdE17 - Spotify feed discord.gg https://discord.com/invite/6Ru8tukeBq - Discord server apoia.se https://apoia.se/falhafinal - APOIA.se Page

Other entries

Legion of Myth
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Legion of Myth

TTRPG
English
Youtube
Legion of Myth exists to spotlight tabletop RPGs, ideas, and play styles that gamers may never have seen - or may have forgotten - broadening horizons across the hobby.  The unofficial home of Palladium Books! | USAF Veteran RPG Die Gest  Our mission is to expose tabletop gamers to the breadth of role-playing games beyond the usual suspects - (either by showcasing systems we know well from long experience or by discovering new ones alongside our viewers) - through live read-throughs and candid commentary that reveal how each game actually plays at the table. Game Master Insight Our mission is to expose game masters and players of every experience level to diverse ideas, philosophies, and methods of play through focused, no-nonsense conversations, so viewers can decide what fits their style and sharpen how they run and enjoy tabletop RPGs. Links youtube.com - Youtube channel rumble.com - Rumble channel legionofmyth.tv - Legion of Myth website discord.gg - Discord server ko-fi.com - Ko-fi page

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Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

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Frugal GM
Blogs

Frugal GM

English
Reviews
Frugal GM is a long-running tabletop RPG blog focused on helping Game Masters run better games while spending less money. Its core idea is summed up pretty directly: it’s about “resource-saving options for running a better role-playing game.” At its heart, the site is built around three main types of content: 1. Reviews of RPG Products Modules, maps, supplements, tools, and even occasional games Strong emphasis on value for money Honest, practical evaluations (what works at the table vs. what doesn’t) 2. Free & Low-Cost Resources Links to free maps, generators, tools, and downloads Highlights of “hidden gems” you might otherwise miss Frequent “Free GM Resource” posts 3. Practical GM Advice & Tools Tips for running games more efficiently Ideas you can plug directly into a session Focus on usable content over theory

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