Dungeon Dad

Overview

Do you like discovering cool D&D monsters you've never heard of? How about helpful advice to make you a better D&D player and dungeon master? Maybe you just want to learn about the history of Tabletop Roleplaying Games? If you said "maybe" to any or all of those questions, you're in the right place!

Links

youtube.com https://www.youtube.com/@DungeonDad - Youtube channel twitch.tv https://www.twitch.tv/dunge0n_dad - Twitch channel patreon.com https://www.patreon.com/DungeonDad - Patreon page discord.gg https://discord.gg/QDxjBPa - Discord channel

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Other entries

Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

English
Universal
Podcast
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born.

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Personnage Creator
Tools & Platforms

Personnage Creator

French
Generators
Free
A system for creating and generating characters for role-playing games. Output format: editable PDF. Several games available, with the catalog constantly expanding. Support for multiple languages is currently being implemented.

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Nav-Fi³
Tools & Platforms

Nav-Fi³

English
Campaign Management
Traveller
Nav-Fi³ is a web-based campaign companion for the Traveller RPG, covering both the classic Third Imperium setting and Mongoose's 2300AD. Run your ship like a real operation: a time-aware financial ledger tracks income, costs, mortgages, and crew payroll against each vessel's account, with automatic PENDING/POSTED transitions synced to your campaign's calendar. Plot jump routes on an interactive TravellerMap-integrated navigator, manage cargo holds and speculative trade, and let The Cube (or 2300AD's The Link) generate freight, passenger, mail, salvage, and prize contracts on demand. Multi-user by design: a Referee can grant players granular access to piloting, cargo, or finance on a per-ship basis, suspend and reinstate them without touching the roster, and everyone logs in with Google or Discord (2FA supported). Crew records track status over time — active, MIA, deceased — and every session's changes surface in an automatic "Since Last Session" recap. Two settings, one interface: pick Traveller (with full Milieu/era support) or 2300AD (Gregorian calendar, Stutterwarp drives, colonial nations) from the sidebar — same tool, faithfully adapted rules underneath.

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