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Overview

Hello! I'm Cjartax, a freelance artist and illustrator based in Indonesia. I hold a formal degree in Graphic design. I am currently open for commissions! While I am able to accept various currencies, I primarily work with USD. I draw: Character illustration or Fanart (Party art, icon, Chibi etc) Armor and Asset design Character design and reference sheets I can do a lot of type character, Robotics, Anthramorphic, etc    if you have any request and you interested in my artstyle feel free to ask me anything. You can use my Artwork for anything personal for monetized content or commercial use you need to pay some extra fee. Here is a showcase of my recent artwork https://drive.google.com/drive/folders/1RZpQJ90B-fA4dZSR3RkN2tLWRhdPuczd. For full details on pricing and how to place an order, please contact me via e-mail. Contact info E-mail: Cristoferjulianto@gmail.com Discord: Cjartax VGen https://vgen.co/cjartax

Other entries

Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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Brotherhood of the Dice
Video

Brotherhood of the Dice

TTRPG
English
Youtube
Brotherhood of the Dice is a group of friends who get together to play tabletop RPGs, mostly leaning into horror with a sprinkling of fantasy and sci-fi. We run games like Call of Cthulhu, Mothership, The Dee Sanction, Dead of Night, Electric State, Pirate Borg, Dragonbane, and Outgunned, throwing in the occasional curveball with something more quirky like Land of Eem when we feel like changing things up. As most of our games lean heavily into horror, they tend to favour a serious tone, but when things go off the rails, chaos and hilarity are never far behind. Which is just part of the fun. Nothing is scripted, and we’re not performers, just regular people enjoying games together and letting the dice and the story take us where they will. /images/general-media/1774008789_ZfvlFW0K.png We stream live on Twitch three times a week and upload the sessions to YouTube afterwards. Real people playing games. Links twitch.tv - Twitch channel youtube.com - Youtube channel instagram.com - Instagram page

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That RPG Podcast
Actual Play & Podcasts

That RPG Podcast

TTRPG
English
Discussions
That RPG Podcast is a podcast about tabletop roleplaying games and the art of game mastery, where we create roleplaying game adventures on the fly from prompts submitted by our listeners. We each have a story to tell. Sometimes all it takes is a single idea to kick off a great adventure. Join us as we embark on a monthly quest to bring your stories to life. That RPG Podcast is about tabletop roleplaying games and the art of game mastery, where we create roleplaying game adventures on the fly from prompts submitted by our listeners. At the heart of That RPG Podcast is Adventure Hook!, a tried-and-true method for building RPG adventures with only a kernel of an idea. Each month we take a listener prompt and help it blossom into a fully-realized adventure you can use in your games. Links thatrpgpodcast.com - Official website youtube.com - Youtube playlist spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page discord.gg - Discord server

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