D&D games near me

Every edition of Dungeons & Dragons in one place, sorted by how far you would have to travel. The 5E filter covers both the 2014 rules and the 2024 revision (5.5E), because most tables treat them as the same game. If you want an older edition, the filters below will find the people still running them.

Showing D&D games within 30 mi of your approximate location. Worked out from your connection, so it may be off by a city.

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Run over Discord, Roll20, Foundry VTT and the rest. Worth a look if your area is quiet, or if travelling on a weeknight is the part that never works.

DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D Magic the Gathering-Rabiah
New
Posted 5 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D Magic the Gathering-Rabiah

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: D&D 2024 Platform: Discord, D&D Beyond, D&D Beyond Maps, and LegendKeeper Schedule: Thursday, 6pm Central Time Frequency: WEEKLY  Session length: About four hours Campaign length: Approximately 50–75 sessions Starting level: Level 1 prologue, with the full party beginning at level 3 Expected ending level: Level 16 Cost: Free Players: I am looking for four players, with the possibility of adding a fifth if the group fit is right. I am putting together a long-term online campaign set on Rabiah, one of Magic: The Gathering’s earliest planes. You do not need to know anything about Magic to play. I will provide a player guide explaining the world, important cultures, major regions, and the situation at the beginning of the campaign. This version of Rabiah is being built as a complete D&D setting rather than a short visit to an MTG location. It has its own calendar, cultures, governments, trade routes, factions, settlements, regional economies, and conflicts that continue moving whether the party becomes involved or not. The campaign begins in Marsa Qamar during the First Open Roads Convocation. New passages have made travel between Rabiah, its alternate Refractions, and other planes much more common. That has created opportunities for trade, travel, migration, and reunion. It has also created arguments over who controls these passages, who may use them, and what happens when two versions of history begin contradicting each other. There is a central conflict, but there is no required route through it. NPCs will give you clear leads and real choices about where to go next. You may work with a faction, oppose it, change its leadership, ignore it, or discover that somebody you trusted had a very different plan. Problems elsewhere will continue to develop while the party is making those decisions. I want the world to feel like it exists beyond the player characters. Merchants travel, families make decisions, factions spend resources, and local problems may improve or get worse without the party. If you save one town, another situation may change while you are gone. That does not mean I automatically choose the worst outcome whenever you ignore something. It means the rest of Rabiah is also allowed to act. The tone will depend partly on where you go and what you choose to do. Some sessions may be lighthearted, strange, or hopeful. Others may become dangerous or genuinely dark. I am aiming for grounded adventure rather than constant misery. The world can be deadly, but I am not trying to trick players into dying. Serious danger will usually be communicated. Planning, negotiation, retreat, local knowledge, and asking for help can matter as much as having the strongest attack. Each player will have an individual Session 0.5 prologue. Your character begins at level 1 and reaches level 3 during that prologue. This gives us time to establish who the character was before meeting the party, introduce some people from their life, and let their early abilities come from something that actually happened. Players will also be able to contribute up to three notable NPCs from their character’s history. Families, former allies, rivals, mentors, employers, and faction connections can become part of the living world. I will work directly with you before using major personal material. Your backstory matters, but it will not be used as permission to do whatever I want to your character. Mechanically, we will use the 2024 rules as our foundation. Approved 2014 material and options from the Planeshifted Guide to Rabiah may supplement them. Rabiah has nine primary playable peoples, including Humans, Ogres, Genasi, Merfolk, Bird Maidens, Goblins, Viashino, Minotaurs, and Brass Men. Other Magic species may also work if we can give the character a believable place in the setting. This is meant to be a cooperative campaign. Characters can disagree, keep secrets, have selfish goals, and make questionable decisions. They still need a reason to travel together and care about what happens to the rest of the party. PvP will only happen when everyone directly involved agrees to it outside the game. Because this is a long campaign, attendance matters. We will normally play if one person is absent, with their character handled carefully as an NPC. If two or more players cannot attend, the campaign session will be canceled or rescheduled. Campaign audio will be recorded so I can privately transcribe sessions and keep accurate notes. The recordings are not for streaming, a podcast, or public release. Players must be comfortable with that arrangement, and recording can be paused whenever somebody needs to discuss something personal or private. If you are interested, send me a message with: Your preferred name and pronouns Your age Your time zone and general availability Your experience with D&D or other roleplaying games Whether you know anything about Magic: The Gathering; “nothing” is a completely acceptable answer What you normally enjoy most in a campaign One or two rough character ideas, if you already have any What about this campaign caught your attention Anything you would want to ask me before committing I am not looking for the person with the most D&D experience or the most detailed character pitch. I am mainly looking for people who communicate, share the spotlight, care about the world, and are genuinely interested in staying with a long campaign. The start date can happen when we find a compatiable crew! I will speak with interested players individually before choosing the final group.

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Sulia
New
Posted 10 hours ago
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sulia

Hey. My DM posted the other day about looking for 3 to 4 players to join in a homebrew world that we've both spent arguably too much time making. The have been DM'ing for the last 2ish years (not a forever DM, it was her choice) and unfortunately scheduling with a previous group fell apart. She just wants to see the story through. It's her child at this point. *We had about 60 people apply when it was posted originally a day or two ago but so many people just haven't checked their* ***discord friend requests*** *for us to get to know you. If you've already applied,* ***please quickly fill the form again or check your discord friend requests.*** **She's looking for at least 1 other woman to join so that she's not completely alone in a group of men.** Currently, we're a team of two F, 31 and M, 32. We want to find a group that mesh nicely together both for D&D and maybe other online games if the feeling takes us. The DM is a shift worker so rather flexible on availability, Ideally, the sessions would be at least two times a month. However this can be determined by the group. **In Short: Onwards from 17:00 GMT every two weeks** **Campaign Tone:** Semi-serious, Mix of roleplay and combat and plenty of time for shenanigans. **Platform:** Discord with mics, application can be discussed roll20, dndbeyond, paper **Starting Level:** Level 1 **Addition Notes:** The homebrew world has a timeline. We initially start in the typical D&D style with that kind of medieval theme but there is also the addition of being able to jump a few thousand years into the future where we have the same base world but we adventure out into space with a modified version of Spelljammer which has Cyberpunk/BladeRunner vibes. So we may additionally jump into this if you're interested or if we need to fill the space between campaigns being made. **The Campaign** The planet we're on is called **Sulia**, a medieval fantasy world full of whimsy is on verge of an ancient threat that has fallen from history, time wiping out all knowledge. Whilst the world is homebrew and so is the main story, we will be visiting official modules for fun, the golden vault, frozen sick. The DM desperately still need to run a beach episode. Pls help fulfil that dream. **What can you expect from us?** Both current players make our own maps, if a map is needed the DM will likely make it. (The world map is a work in progress while we figure out locations and whatever the story needs) Hopefully a good storyline with a detailed world to match The DM may or may not want to form an alliance with you for said shenanigans Free inspiration if you tell the DM their maps are good... And because we're sadly adults and are secretly here to collect your data and sell it to Daddy Bezos, there is a form to fill out. Some of you might already have filled this out. If you have please check your friends requests on discord.  https://docs.google.com/forms/d/e/1FAIpQLSeAnSthz3Vk9TyhKdosRGDq3t4kwGsTL7mXI_SVPPlB1TYK5Q/viewform Feel free to ask any other questions either in the comments or through the chat function

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DND5E
Dungeons & Dragons 5E
Online
Oneshot
Halloween Oneshot - The Living Hotel
New
Posted 13 hours ago
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Halloween Oneshot - The Living Hotel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, I'm Winter! I am back with another game idea, this time inspired by psychological horror and an RNG concept I've had. I'm running a special Halloween horror one-shot and looking for a group of players who want to dive into a tense, atmospheric nightmare with me while becoming over-the-table friends along the way. Below you will find the relevant story information, gameplay expectations, and what I am looking for in players. Story Distress letters were sent across the realm for help after a city's own forces were completely wiped out by an unknown threat. the source of the catastrophe has been traced back to a grand, historic hotel in the heart of the city. When you step inside, you realize the horror is much worse than you imagined. the hotel itself seems to be breathing. the walls are warm, the pipes groan like they are in pain, and every single time you open a door, the room itself shifts and changes, pulling from a randomized reality of deadly traps and encounters. you must navigate this shifting labyrinth, uncover what is happening to this building, save the city, and survive the night. Gameplay This will be a serious, narrative-focused dnd 5e horror one-shot built on an unpredictable RNG core. the main mechanic at play within the hotel is a randomized table of pre-generated rooms. when you open a door, your rolls will determine what you face next from a master list of designed encounters, running through a limited but highly intense selection. the potential for encounters includes a mix of combat against various monsters, dangerous traps, and psychological tests. while the oneshot isn't designed to completely wipe the party, it is meant to be challenging. The encounters range from moderately difficult to incredibly deadly, so please come in with the understanding that player character death is a very real possibility. you will need to take every room seriously and manage your resources carefully if you want to avoid dying before you even reach the final boss at the very end. restorative and healing magic is deeply corrupted inside these walls—attempting to use healing magic will actually deal necrotic damage directly to the caster. you will need to rely on your wits, your resources, and your party to survive. Character Creation & Safety Characters will be at level 5, and we will be using Standard Array for stats. We are using the DND 5e 2014 system. Since this is a dark psychological horror game involving intense themes and unsettling environments, safety at the table is incredibly important to me, so I have included a section for everyone to note 'triggers' if you have any in the application. If you are applying, please be comfortable with mature, terrifying environments! Details We will play over discord using roll20. I am in PST, but any North American timezone (PST/MT/CT/EST) is preferred. The session will take place on 10/31/26, Halloween day! The exact time of day itself is flexible and will be decided based on player availability. players must be 20+. As a dm, I love running serious, story-focused games with strong character investment. I know it can be hard to build massive character arcs or deep player bonds in a single evening, but I really enjoy tailoring games for people who appreciate roleplay and a serious tone over a mindless, arcade-style dungeon crawl. I have been DMing for a few years now, so I am not the most experienced. More than anything, I am looking for players who want to be friends beyond the table itself. I appreciate dnd the most when the table feels close, like true friends. Since this is just a one-shot, the time to build that bond during the session is limited of course, but I am specifically looking for people who genuinely want to stay friends after the game is over—whether that's through gaming together or just chilling in a vc. If you are a player who appreciates this style of game and actively wants to build a friendship, please apply below or message me for the application! https://docs.google.com/forms/d/e/1FAIpQLScCnwEwJ4t9qGuD1XiF-hSHf5mg5KkgDm38sAUC_bA2RNhxVw/viewform

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DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Crooked Moon Campaign
New
Posted 13 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Crooked Moon Campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
[The Crooked Moon] The campaign takes place in Druskenvald, specifically the region of Wickermoor Hollow. Druskenvald is surrounded by the Shroud, a mystical boundary impenetrable to most beings. The player characters are a group of newcomers who travel through the Shroud aboard the Ghostlight Express train and battle primal forces in the land while investigating strange events taking place. [Technical Info] We will use The ForgeVTT/Foundry VTT with the campaign module, DND Beyond for character creation (Content Sharing is enabled), and Discord for voice communication and player collaboration. [Session Info] Start Time 3PM EST - 1 Hour Break - End Time 8PM EST We play for two hours, take a break, then come back for the remaining two hours. You may post your applications using the following format... - Player Alias - TTRPG Experience - What is your playstyle? Ex. Heavy Roleplaying, Puzzles, Combat, Dungeon Crawling... - Species/Class

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DND5E
Dungeons & Dragons 5E
Online
Campaign
[Online][5e 2014][Homebrew][EST][Sunday 6pm–9pm]
New
Posted 16 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

[Online][5e 2014][Homebrew][EST][Sunday 6pm–9pm]

[5e 2014][Sunday 6pm–9pm] Return to the Known World Hello! I’m a Dungeon Master focused on running a challenging, memorable game. I’m not interested in politics or personal worldviews at the table, just good players who want a great experience together. If that works for you, read on. RETURN TO THE KNOWN WORLD There is a song playing in your head. “Butterfly in the sky, I can fly twice as high…” You don’t know where it’s from. Something about a rainbow. Rainbows are nice. Butterflies too. That thought feels… comforting. “Hey! The merch is waking up.” A rough voice. Alarmed. Angry. “Hells,” another voice whines. “I told you that Rapture Weed was looking wilted.” “Well whose idea was it to save two silvers buying from your new ‘friend’ instead of our usual source?” the first snaps. “Doesn’t matter now. Grab a shovel and start bashing heads in. They never buy the heads anyway.” A pause. “Well… that one does,” the second mutters. “Don’t talk about him. Don’t think about him. He reads minds. Move.” Footsteps scatter. You force one gummy eyelid open. An orange face swims into view. Hobgoblin. You don’t remember why, but a hobgoblin this close is very bad news. You try to move. “Oh no you’re not going anywhere.” Old instincts spark. Danger. React. All around you, other figures in rags stir. Groaning. Waking. So are you. ABOUT THE CAMPAIGN Welcome to a grim reimagining of The Known World (Mystara), the classic D&D setting of the 1980s and 90s. This is a world where: • Clerics burn wizards • Elves and dwarves stand ready to exterminate one another • Ancient grudges matter more than modern convenience This is classic fantasy, stripped of safety rails. BEFORE YOU SIGN UP — READ CAREFULLY You are not the hero of this story. You might not even be remembered. You may die before leaving the first room. Or worse. Historically, only about 5% of starting characters survive to the end. When one falls, a new “associate by circumstance” arrives. Some call them friends. Others call them meat shields. This is a long-term campaign, typically just under two years. If you want: • Power fantasies • Guaranteed plot armor • Neatly scripted heroic arcs This is not your table. If you want: • Tension and consequence • Dark humor • Survival against impossible odds • Stories you’ll still be telling years later Pull yourself up off the stone floor. The hobgoblin is waiting. SESSION DETAILS • System: Dungeons & Dragons 5e (Homebrew), modified ruleset (Not the 2024/5.2 update, simply never incorporated it) • Schedule: 3 out of 4 Sundays, 6:00–9:00 PM Eastern • Platform: Foundry VTT • Voice/Text: Discord • Character Rules: 5e Expert Classes (You do not need to buy anything, all materials are provided in Foundry) HOW TO APPLY Send me a message with: Your TTRPG experience (new players welcome) What you enjoy most in a game like this Your availability and reliability for long-term play If you’ve read this far and are still interested, you’re probably the kind of player I want. Happy adventuring. The Immortals are watching… though they don’t know you exist.

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DND5E
Dungeons & Dragons 5E
Online
Oneshot
Yggdrasil
New
Posted 17 hours ago
Players
0/10
GM
1/1
Dungeons & Dragons 5E
en English

Yggdrasil

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Yggdrasil is a mix between a westmarch server and roleplay channel where you can both freely interact with other peoples characters and join on quests that are essentially one shots in the same universe. Yggdrasil as a setting is one loosely based on Norse mythology while having most of the things you'd expect from a D&D setting (with some things removed and other things added). We are a homebrew friendly community with tons of new classes, races, subclasses, monsters, etc, a lot of which we made ourselves! https://discord.gg/7Eg3Up6EX

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Running an online table? Post it and reach players in every timezone, not just yours. Post your game

How to find a D&D game near you

D&D is the game most people mean when they say tabletop RPG - one player runs the world, everyone else plays a character in it. You do not need to own a book, and you do not need to know the rules before you sit down.

  1. Set the area. Press "Use my location" for an exact reading, or type your city. Everything on this page reorders by travel distance.
  2. Widen the circle before you give up. Most people find their table in the nearest city rather than their own street, so try 150 mi before deciding the area is empty.
  3. Read the listing, then message inside Groupfinder. Your contact details stay yours until you decide to share them.
  4. Post that you are looking. Half the matches on this site run the other way round, with the game master finding the player.

Questions people ask

How do I find a D&D group near me?

Let this page read your rough location, or type a city into the location box. It then lists every open D&D table sorted by distance, closest first. Widen the radius if your town is quiet - most people find a game in the nearest city rather than their own street.

Which D&D editions can I filter for?

5E (which includes the 2024 rules, sometimes called 5.5E), 4E, 3.5E, AD&D 2nd Edition and original AD&D. The page shows all of them together by default, so you can see the whole local scene before narrowing down.

What if there are no D&D games in my area?

Then post that you are looking. A player profile takes a couple of minutes and it puts you in front of every Dungeon Master searching your area. In the meantime, the online section further down this page is open to everyone.

Do I need to know the rules before joining?

No. Plenty of the groups listed here say outright that they welcome beginners, and most Dungeon Masters would rather teach you than hand you a 300 page book. The rules get learned by playing them.