Find a D&D (or any other tabletop) group to play with

Groupfinder is a looking-for-group/players platform for any and all tabletop games. Whether you play online or in-person.

1,061 active player and 579 game posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.
Example game post: To Erebor and back again, a One Ring campaign in Shire, 8 of 9 players Example player profile: Strider, playing Pathfinder 2E online and in Bree

Is Groupfinder free?

Yes. Posting a game, publishing a player profile, browsing every listing and messaging other players all cost nothing, and no card is needed to sign up. If you want to support us, an optional subscription adds extras on top - more games listed at once, auto-bump, every match for your post and custom colours. Finding a group and finding players stays free either way.

Can I find an online D&D group?

Yes. Plenty of the games here run online, over voice chat or a virtual tabletop (a browser app that stands in for the map and the dice). Filter the games list by Online and by D&D 5E, then message the game master. If nothing fits, post your own player profile and let a game master find you.

Find a D&D group

Which systems can I search by?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart and dozens more - and not only roleplaying games. Warhammer, Catan and other tabletop games sit in the same list. Tick the ones you want, then stack language, location and the days you are free, so you only see games you could actually join.

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

en English
DND5E
Dungeons & Dragons 5E
DH
Daggerheart
...
Online
Rando
How now and well met! My name is Rando, and I have been playing TTRPGs for a very, very, very, long time. Finding myself now with an almost completely open schedule, I am compelled to fill up all this free time playing in campaigns. TTRPG campaigns.  More and more campaigns...  ALL the campaigns!  Yes, yes -- I must play them... Ahem. Apologies...  I am looking for a campaign (or five) to feed my insatiable hunger  join a lively, well-rounded, and sane group of players who like to roleplay, share laughs, make memories, and tell stories collaboratively. New campaign, ongoing campaign, homebrew campaign, published campaign: it does not matter. Whether it is a newly created spot or just subbing in -- new character, fill-in character, NPC, former player's character: I will join your table with glee and vigor.    (note: vigor is extra) I enjoy all three pillars of TTRPGS (combat, roleplay, exploration) and appreciate when there is a healthy balance among them. I am partial to roleplaying, however, as I feel it is the one element you cannot find in other gaming formats. In the TTRPG Rock, Paper, Scissors game that takes place in the deep and cloistered recesses of my mind: ROC > RAI > RAW. I am open to learning and trying new systems.  I am a very easy-going and jocular sort, prone to tomfoolery betimes, but know full well when to wear the frowny mask versus the smiley one. A former teacher, I am very newbie friendly (to both players and GMs), and am gooder than most with the word use-ing for to tell things and show other things and for the explaining.   I write creatively ever and anon when the humour stirs. My favorite color is pizza. Note for Paid/Professional DMs: I am a Professional Player. If you would like to contact me about joining your campaign, we can discuss rates and compare your rates with mine. If our rates are somewhat congruent, I would be willing to waive my fee for a free seat at your table. 
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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
free game , 5e dnd 2014 fantasy adventure
Players
23
Dungeons & Dragons 5E
en English

free game , 5e dnd 2014 fantasy adventure

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Combat focused
Fights, tactics and initiative take up most of the table time.
Short Story Long ago, the land was consumed by war. Cities fell, countless lives were lost, and fear spread as the Avatar, a malevolent force, unleashed demons and monsters across the realm. In time, a band of heroes from distant lands, joined by champions of the realm itself, rose to face the darkness. Through their courage and sacrifice, the Avatar was finally defeated, and peace was restored. Yet not all wounds healed so easily. During the war, one of the dwarven clans, driven by greed and manipulated by the Avatar’s influence, sided with the forces of darkness. Though the evil was defeated, the stain of that betrayal remained. Trust in the dwarves was broken, and many races and rival clans never truly forgave them. Now, in the city of Amber Trees, also known as Amber City, a new chapter begins. To rebuild their honor and restore faith in their people, the dwarves have founded an adventurers’ guild, offering brave souls the chance to take on dangerous missions, defend the realm, and shape its future. Our adventurers arrive in Amber City in search of glory, fortune, and purpose. By taking up the guild’s call, they will not only forge their own legends, but also help the dwarves reclaim the trust they lost and prove that redemption can be earned through courage, loyalty, and deeds. After some time the dwarven guilds regained some of their reputation back with the help of some powerful heroes. They are now sending caravans to the elven and human territories guarded by the new adventurers and you are one of them. ↠Amount of Players recommended for session: 3 or 4 players ↠Type of Campaign: Campaign with westmarch style+ Homebrew setting ↠Game System: 5e 2014 + UA with homebrew rules where we dont have any rules in the books ↠Game Style: more on Combat and less on Roleplay ↠Voice Chat: Required, we will use discord ↠Difficulty of Campaign: easy ↠Experience Level: - Any, everyone is welcome ↠Starting Level: Players will make lvl 1 characters with point buy and do one-shots westmarch style low lvl quests with other random players that are online at the same time as them until they form a stable party to go after the high lvl campaign quests. ↠General Overview of Campaign: After a big war that included many races one of them lost its trust . They were the Dwarves. Some of their clans sided with the bad guys in the war. Players will start as new adventurers recruited by a guild with the purpose to help cities, towns and settlements and get that lost trust back. ↠Length of Campaign: Big Adventure Campaign with small one shots westmarch style that has saved progress at the end until a stable party is formed to do the hard campaign quests ↠Game Duration: 2-3 hours ↠Day and Time: to hold a session we need at least 3 players online at the same time (recommended ) and i have a window of 16h to hold games every day ↠Session Frequency: every day ↠Player Expectations: - Have a stable connection, no background noise and a good mic. ↠How to Apply: give me a message

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
5/6
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
Steel Rift
Online
West Marches / Living World
Steel Rift League
Players
1
Steel Rift
en English

Steel Rift League

Combat focused
Fights, tactics and initiative take up most of the table time.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
Hello perspective player! I've set up a Living World discord server with a unique world. Its very Rules-lite, RP being custom (heavily taking from Salvage Union) and Steel Rift for most combat. It is Play-By-Post, with me handling the map and rulings so that it can be time-zone and time-available agnostic! (Also feel free to send pics of physical minis if you want to use/display them! The system is mini-agnostic for anyone interested in playing Steel Rift locally.) There are several changes now that I have made so that its easier to manage as a PbP game (inches to Hex Tiles), as well as things that give more options to players. You wont need to buy a copy of the rules, as I have them available on the server. Advanced Rules will be added over time, both to not overwhelm players but also so I can cherry pick what works with the League and missions that I will present players with (and to a lesser extent the flimsy lore I have for this game-world). Players will be a General Purpose Administrator/Logistics A.I. (aka ʒenais), usually manufactured and purchased by Militaries and MegaCorps for admin work on large vessels and in company-cities. In this case though, the players have been purchased by an Underboss of a Redlight planet. They'll be placed in control of the crime faction's Blood Sport Assets in the burgeoning, new Mecha Coliseums popping up all around the seedy ecumenopolis. You'll put together HE-Vs and teams and enter them into Bouts, Tournaments, Leagues, etc. Obtain purses and prizes from wins, bet on other player's matches for side profit, and go Rogue to get out from under the crime boss's thumb! Eventually players will be able to accept contracts off world for MegaCorps and Sovereignties (ala BattleTech style) and will be able to flex more of the mission types and advanced rules over time. I'm running it via a purpose made Discord server and using Tabletop Sim purely so the maps and models will be a bit more exciting than a 2d, top-town grid. There is currently only 1 mechanical roll tied to Roleplay itself (subject to change depending on what players decide to get up to). You can always hit me with ideas and things you'd like to see that we can work together to make happen! If anyone is interested feel free to DM me and ask any questions you might have! A final note: The game is tagged as 18+, please respect that. And if any player has a concern about anything (including regarding me) please feel empowered to bring it to my attention so it can be resolved!

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Latest update
Update log - October 2026 "Ten thousand and you"
Update log

Update log - October 2026 "Ten thousand and you"

We admit. This Update log comes a "bit" late. But for good reasons. We've been busy, busy working on Groupfinder. After all, we reached 10,000 users and the platform is actively growing. New people are discovering Groupfinder and adding their player profiles or using it to look for their games. For your constant and reliable support, we are very grateful. Thank you to all of you. So lets take a look at what were the main updates and improvements in September. Groupmanager The group managing side of the platform is evolving and growing. We have introduced a number of various tweaks and improvements to make it an even better tool for you and your group. Tiles Multiple new tiles have been added to the Groupmanager, allowing groups to add rulebooks, characters and monsters (from Roll20 and D&D Beyond) to the dashboard of your group's page. You have full control over what you find necessary and useful and what makes the manager useful to you. If you like the concept of the tiles but dont see one that matches your need - you can simply build your own and add it to the tiles library. Your Groupmanager dashboard is yours - customize it by adding relevant tiles to your particular group or game. /images/general-media/1792593736_15rGmolf.png Various other improvements and tweaks have been implemented to make the whole dashboard easier to use and giving the GMs more control over what users can have access to and what you want to keep private. State of tabletop We also posted an updated version of our user analysis in the form of "State of tabletop - 2026". Looking at what you are using Groupfinder for - which game systems, what format and how the ratio of players-to-games looks like. It is definitely an interesting read - and anyone curious about numbers and data is more than welcome to take a look and see what conclusions we were able to make. Messenger and chat The messenger has undergone quite a few design changes - making it more modern and user friendly. The initial approach needed proper love and care. We finally got around to refreshing the way the messenger feels and behaves. Including various performance improvements to help make it even better. Getting in touch with groups or players is now even easier and familiar with how the messengers on other platforms work. Player profiles Players can now find the "Additional info" tab in their player profile page. There you can fill questionnaires to determine your playstyle and preferences, making it easier for others to see what kind of a player you are and whether you'd be a good fit for their game. You can also list your previous game history to give you a space to show off all the games you've been a part of. /images/general-media/1792593833_yNKIsawr.png In addition to the Additional info tab, you will also find a "Characters" tab. If you are waiting to play a specific character concept, feel free to show it off to others. Either to better show others what kind of characters you are planning to play. Or just show off characters you've played in the past. If a character you've created has a themesong or music. Add that as well - give the readers the full experience of who that character is. The Library We have redesigned multiple parts of the library to bring everything up to date with the various bits and pieces that were updated in the past. More tools, game systems, creators and events have been added. And you can suggest more for us to add if you feel like there is something still missing. More focus and room has been given to projects to post updates and news for their projects. Either a new podcast episode gets released, a major update to the tool platform or just something to let others know you are still actively working on it. And more There have been other, smaller server-side improvements to make sure the platform stays fast, easy to use and mostly bug-free. And various tweaks in different parts of the platform that, while important and necessary, would eventually make this Update log too long. Some of those updates were implemented in October, some updates that are live will be discussed in next month's Update log. As this log gets posted a bit later than we'd like, it sits in a weird limbo between September and October. But again, thank you for being here, using Groupfinder and hopefully telling others about the platform. Till next time

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Randomly picked Library entries

Pathfinder 2nd Edition (2019)
Tabletop Roleplaying Games

Pathfinder 2nd Edition (2019)

High-Fantasy
English
Paizo
Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the Pathfinder system (which grew out of the D&D 3.5 system, as a reaction to the release of the simplified and more video game-like D&D 4E). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before. Description Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where D&D 5E leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions). Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important. Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently. Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely. Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity. Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying.

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Rollful
Tools & Platforms

Rollful

English
Free
Dice roller
Rollful is a hosted dice-rolling API. It rolls dice over HTTP: a request carries a formula, and Rollful parses it, rolls each die through a cryptographically secure generator, and returns every die it rolled rather than only the total. It is not tied to any game system. It knows what 4d6kh3 means and nothing about what the caller uses it for, so it suits a virtual tabletop, a character sheet, a Discord bot, or anything else that needs a roll it can show the working for. The formula grammar covers flat modifiers, advantage and disadvantage, keeping the highest or lowest dice, exploding and penetrating dice, multipliers, several terms in one roll, and tags. The response lists every die with a flag saying which ones counted, so an interface can show the die a keep rule dropped instead of hiding it. A GET request handles a plain formula. POST adds bonuses and tags, and a batch endpoint takes up to 20 rolls in one request. Every response and error has the same documented shape, described by an OpenAPI 3.1 document. There is no account and no API key. Usage is rate limited rather than metered. The homepage carries a form for rolling dice straight from the browser. Rollful is powered by the OpenDice npm package, which is free to use directly in any JavaScript or TypeScript project.

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Update log - October 2026 "Ten thousand and you"
Update log

Update log - October 2026 "Ten thousand and you"

We admit. This Update log comes a "bit" late. But for good reasons. We've been busy, busy working on Groupfinder. After all, we reached 10,000 users and the platform is actively growing. New people are discovering Groupfinder and adding their player profiles or using it to look for their games. For your constant and reliable support, we are very grateful. Thank you to all of you. So lets take a look at what were the main updates and improvements in September. Groupmanager The group managing side of the platform is evolving and growing. We have introduced a number of various tweaks and improvements to make it an even better tool for you and your group. Tiles Multiple new tiles have been added to the Groupmanager, allowing groups to add rulebooks, characters and monsters (from Roll20 and D&D Beyond) to the dashboard of your group's page. You have full control over what you find necessary and useful and what makes the manager useful to you. If you like the concept of the tiles but dont see one that matches your need - you can simply build your own and add it to the tiles library. Your Groupmanager dashboard is yours - customize it by adding relevant tiles to your particular group or game. /images/general-media/1792593736_15rGmolf.png Various other improvements and tweaks have been implemented to make the whole dashboard easier to use and giving the GMs more control over what users can have access to and what you want to keep private. State of tabletop We also posted an updated version of our user analysis in the form of "State of tabletop - 2026". Looking at what you are using Groupfinder for - which game systems, what format and how the ratio of players-to-games looks like. It is definitely an interesting read - and anyone curious about numbers and data is more than welcome to take a look and see what conclusions we were able to make. Messenger and chat The messenger has undergone quite a few design changes - making it more modern and user friendly. The initial approach needed proper love and care. We finally got around to refreshing the way the messenger feels and behaves. Including various performance improvements to help make it even better. Getting in touch with groups or players is now even easier and familiar with how the messengers on other platforms work. Player profiles Players can now find the "Additional info" tab in their player profile page. There you can fill questionnaires to determine your playstyle and preferences, making it easier for others to see what kind of a player you are and whether you'd be a good fit for their game. You can also list your previous game history to give you a space to show off all the games you've been a part of. /images/general-media/1792593833_yNKIsawr.png In addition to the Additional info tab, you will also find a "Characters" tab. If you are waiting to play a specific character concept, feel free to show it off to others. Either to better show others what kind of characters you are planning to play. Or just show off characters you've played in the past. If a character you've created has a themesong or music. Add that as well - give the readers the full experience of who that character is. The Library We have redesigned multiple parts of the library to bring everything up to date with the various bits and pieces that were updated in the past. More tools, game systems, creators and events have been added. And you can suggest more for us to add if you feel like there is something still missing. More focus and room has been given to projects to post updates and news for their projects. Either a new podcast episode gets released, a major update to the tool platform or just something to let others know you are still actively working on it. And more There have been other, smaller server-side improvements to make sure the platform stays fast, easy to use and mostly bug-free. And various tweaks in different parts of the platform that, while important and necessary, would eventually make this Update log too long. Some of those updates were implemented in October, some updates that are live will be discussed in next month's Update log. As this log gets posted a bit later than we'd like, it sits in a weird limbo between September and October. But again, thank you for being here, using Groupfinder and hopefully telling others about the platform. Till next time

Read more