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Groupfinder is a looking-for-group/players platform for any and all tabletop games. Whether you play online or in-person.

1,101 active player and 572 game posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.
Example game post: To Erebor and back again, a One Ring campaign in Shire, 8 of 9 players Example player profile: Strider, playing Pathfinder 2E online and in Bree

Is Groupfinder free?

Yes. Posting a game, publishing a player profile, browsing every listing and messaging other players all cost nothing, and no card is needed to sign up. If you want to support us, an optional subscription adds extras on top - more games listed at once, auto-bump, every match for your post and custom colours. Finding a group and finding players stays free either way.

Can I find an online D&D group?

Yes. Plenty of the games here run online, over voice chat or a virtual tabletop (a browser app that stands in for the map and the dice). Filter the games list by Online and by D&D 5E, then message the game master. If nothing fits, post your own player profile and let a game master find you.

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Which systems can I search by?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart and dozens more - and not only roleplaying games. Warhammer, Catan and other tabletop games sit in the same list. Tick the ones you want, then stack language, location and the days you are free, so you only see games you could actually join.

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D Magic the Gathering-Rabiah
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D Magic the Gathering-Rabiah

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: D&D 2024 Platform: Discord, D&D Beyond, D&D Beyond Maps, and LegendKeeper Schedule: Thursday, 6pm Central Time Frequency: WEEKLY  Session length: About four hours Campaign length: Approximately 50–75 sessions Starting level: Level 1 prologue, with the full party beginning at level 3 Expected ending level: Level 16 Cost: Free Players: I am looking for four players, with the possibility of adding a fifth if the group fit is right. Material Source: https://www.gmbinder.com/share/-OEnJ50yCIcWwqcffUEO I am putting together a long-term online campaign set on Rabiah, one of Magic: The Gathering’s earliest planes. You do not need to know anything about Magic to play. I will provide a player guide explaining the world, important cultures, major regions, and the situation at the beginning of the campaign. This version of Rabiah is being built as a complete D&D setting rather than a short visit to an MTG location. It has its own calendar, cultures, governments, trade routes, factions, settlements, regional economies, and conflicts that continue moving whether the party becomes involved or not. The campaign begins in Marsa Qamar during the First Open Roads Convocation. New passages have made travel between Rabiah, its alternate Refractions, and other planes much more common. That has created opportunities for trade, travel, migration, and reunion. It has also created arguments over who controls these passages, who may use them, and what happens when two versions of history begin contradicting each other. There is a central conflict, but there is no required route through it. NPCs will give you clear leads and real choices about where to go next. You may work with a faction, oppose it, change its leadership, ignore it, or discover that somebody you trusted had a very different plan. Problems elsewhere will continue to develop while the party is making those decisions. I want the world to feel like it exists beyond the player characters. Merchants travel, families make decisions, factions spend resources, and local problems may improve or get worse without the party. If you save one town, another situation may change while you are gone. That does not mean I automatically choose the worst outcome whenever you ignore something. It means the rest of Rabiah is also allowed to act. The tone will depend partly on where you go and what you choose to do. Some sessions may be lighthearted, strange, or hopeful. Others may become dangerous or genuinely dark. I am aiming for grounded adventure rather than constant misery. The world can be deadly, but I am not trying to trick players into dying. Serious danger will usually be communicated. Planning, negotiation, retreat, local knowledge, and asking for help can matter as much as having the strongest attack. Each player will have an individual Session 0.5 prologue. Your character begins at level 1 and reaches level 3 during that prologue. This gives us time to establish who the character was before meeting the party, introduce some people from their life, and let their early abilities come from something that actually happened. Players will also be able to contribute up to three notable NPCs from their character’s history. Families, former allies, rivals, mentors, employers, and faction connections can become part of the living world. I will work directly with you before using major personal material. Your backstory matters, but it will not be used as permission to do whatever I want to your character. Mechanically, we will use the 2024 rules as our foundation. Approved 2014 material and options from the Planeshifted Guide to Rabiah may supplement them. Rabiah has nine primary playable peoples, including Humans, Ogres, Genasi, Merfolk, Bird Maidens, Goblins, Viashino, Minotaurs, and Brass Men. Other Magic species may also work if we can give the character a believable place in the setting. This is meant to be a cooperative campaign. Characters can disagree, keep secrets, have selfish goals, and make questionable decisions. They still need a reason to travel together and care about what happens to the rest of the party. PvP will only happen when everyone directly involved agrees to it outside the game. Because this is a long campaign, attendance matters. We will normally play if one person is absent, with their character handled carefully as an NPC. If two or more players cannot attend, the campaign session will be canceled or rescheduled. Campaign audio will be recorded so I can privately transcribe sessions and keep accurate notes. The recordings are not for streaming, a podcast, or public release. Players must be comfortable with that arrangement, and recording can be paused whenever somebody needs to discuss something personal or private. If you are interested, fill out an application! I am not looking for the person with the most D&D experience or the most detailed character pitch. I am mainly looking for people who communicate, share the spotlight, care about the world, and are genuinely interested in staying with a long campaign. The start date can happen when we find a compatiable crew! I will speak with interested players individually before choosing the final group.

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Tabletop RPG
Tabletop RPG
Reclaim the...
Online
Campaign
Legend of Zelda: Awakening of Shadows
Players
4/5
GM
1/1
Reclaim the Wild
en English

Legend of Zelda: Awakening of Shadows

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for a LGBTQ+-friendly, adult player to join an online Zelda-themed TTRPG group. Format: Online Cost: None System: Reclaim The Wild (made by fans of the Legend of Zelda) Tech: Discord and self-hosted FoundryVTT Time: Saturdays around 13h00 GMT  Frequency: Approx. once every two weeks Beginner-friendly. Blurb: The Kingdom of Hyrule is in a period of peace and prosperity. Hylians, Gerudo, Gorons, Rito, Sheikah, and Zora live in and conduct business through bustling cities and idyllic villages. Adventurers brave the wild to discover ruins and dungeons dotted across the land, and to investigate their many mysteries. There are signs of looming trouble, though. A group of outcast Sheikah seek to fracture Hyrule, and are scouring Ancient shrines for lost technologies or knowledge to help them. Dark beings are commanding monsters and conducting mysterious rituals for purposes unknown. And past conflicts cast a long shadow... The current peace with the neighbouring Gerudo territory is as fragile as ever. (This is a new iteration of Hyrule that is distinct from the ones portrayed in video games but incorporating elements from several different titles - it probably has the most similarities with Twilight Princess in terms of civilization and Breath of the Wild in terms of world lore. The campaign started recently and we are ~4 sessions in.) Contact: If this sounds interesting to you, I have more details on an online form. If you seem like a good fit based on your answers, then I will reach out to you. The form can be found here

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Latest update
Update log - October 2026 "Ten thousand and you"
Update log

Update log - October 2026 "Ten thousand and you"

We admit. This Update log comes a "bit" late. But for good reasons. We've been busy, busy working on Groupfinder. After all, we reached 10,000 users and the platform is actively growing. New people are discovering Groupfinder and adding their player profiles or using it to look for their games. For your constant and reliable support, we are very grateful. Thank you to all of you. So lets take a look at what were the main updates and improvements in September. Groupmanager The group managing side of the platform is evolving and growing. We have introduced a number of various tweaks and improvements to make it an even better tool for you and your group. Tiles Multiple new tiles have been added to the Groupmanager, allowing groups to add rulebooks, characters and monsters (from Roll20 and D&D Beyond) to the dashboard of your group's page. You have full control over what you find necessary and useful and what makes the manager useful to you. If you like the concept of the tiles but dont see one that matches your need - you can simply build your own and add it to the tiles library. Your Groupmanager dashboard is yours - customize it by adding relevant tiles to your particular group or game. /images/general-media/1792593736_15rGmolf.png Various other improvements and tweaks have been implemented to make the whole dashboard easier to use and giving the GMs more control over what users can have access to and what you want to keep private. State of tabletop We also posted an updated version of our user analysis in the form of "State of tabletop - 2026". Looking at what you are using Groupfinder for - which game systems, what format and how the ratio of players-to-games looks like. It is definitely an interesting read - and anyone curious about numbers and data is more than welcome to take a look and see what conclusions we were able to make. Messenger and chat The messenger has undergone quite a few design changes - making it more modern and user friendly. The initial approach needed proper love and care. We finally got around to refreshing the way the messenger feels and behaves. Including various performance improvements to help make it even better. Getting in touch with groups or players is now even easier and familiar with how the messengers on other platforms work. Player profiles Players can now find the "Additional info" tab in their player profile page. There you can fill questionnaires to determine your playstyle and preferences, making it easier for others to see what kind of a player you are and whether you'd be a good fit for their game. You can also list your previous game history to give you a space to show off all the games you've been a part of. /images/general-media/1792593833_yNKIsawr.png In addition to the Additional info tab, you will also find a "Characters" tab. If you are waiting to play a specific character concept, feel free to show it off to others. Either to better show others what kind of characters you are planning to play. Or just show off characters you've played in the past. If a character you've created has a themesong or music. Add that as well - give the readers the full experience of who that character is. The Library We have redesigned multiple parts of the library to bring everything up to date with the various bits and pieces that were updated in the past. More tools, game systems, creators and events have been added. And you can suggest more for us to add if you feel like there is something still missing. More focus and room has been given to projects to post updates and news for their projects. Either a new podcast episode gets released, a major update to the tool platform or just something to let others know you are still actively working on it. And more There have been other, smaller server-side improvements to make sure the platform stays fast, easy to use and mostly bug-free. And various tweaks in different parts of the platform that, while important and necessary, would eventually make this Update log too long. Some of those updates were implemented in October, some updates that are live will be discussed in next month's Update log. As this log gets posted a bit later than we'd like, it sits in a weird limbo between September and October. But again, thank you for being here, using Groupfinder and hopefully telling others about the platform. Till next time

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Randomly picked Library entries

Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

English
Rules-light
Universal
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

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Virtual Battle Mat
Tools & Platforms

Virtual Battle Mat

Virtual tabletop (VTT)
English
Free
Virtual Battle Mat is the easiest virtual tabletop for playing D&D, Call of Cthulhu, Traveller, and any tabletop RPG online. Beautiful isometric maps and tokens, drag-and-drop simplicity, and a curated content catalog — no setup headaches, no learning curve. Whether you're a first-time GM or a seasoned grognard, VBM brings back the feel of playing around a real battle mat — without the mess. Works in any browser. No downloads. No installs. Just play. Players join from a link, with no download and no account. Every token and every map is made by human artists. There is no rules engine, so it runs any system.

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Eberron: Legends of the 5th Dawn
Communities

Eberron: Legends of the 5th Dawn

English
Dungeons & Dragons
West Marches
Do you love Eberron, or maybe you've just recently heard of the setting with the release of Eberron: Forge of Artificer? What if I told you there's a whole community of players and DMs that have been around for half a decade, running multiple adventures and connecting unique characters and yes even making memes just a link away? That's right! Eberron: Legends of the 5th Dawn is a server in discord where we run D&D games! Not only seamlessly combining 5e and OneDnD content, but adding popular Eberron 3rd party content such as Exploring Eberron and other Keith Baker products to our player options. All while DMs bounce ideas and look into popular 3rd party sources like Duran's Guide to the Blood of Vol and the Giant's Guide to Xen'drik for even more stories to unfold! We have Sharn as our main hub, so even when you're not engaging into quests you can roleplay with a vast community and bring your own stories into the mix. With special encounters avaliable so you can fight crime in the streets of Callestan or help patrol King's Forest against the nefarious Jungle Boys! We're also actively seeking special events as the Eberron we've expanded on together continues to flourish. Including the implementation of holiday events providing special challenges and opportunities. Discord server - Eberron: Legends of the 5th Dawn

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