Dungeons & Dragons 5.5E (2024)
en
English
Maeve: Of Delegates & Dragons Fire

Roleplay focused

Adult
For a millennia, the Dragonborn have toiled as mere cogs in an uncaring machine. Whether under their creators in the Hydra or under the Dragons who came to inherit their world-spanning Empire. Gods, old and new tolerated this mortal dynamic of slave and master, of second-class citizens at best. Never has a Dragonborn ruled as their own.
Never, before the King of Maeve was felled by one.
The Morning Revolution has finally swept over the Kingdom of Maeve in its entirety, with a Dragonborn-led provisional government quickly being formulated in its wake. Though the Revolution has been won, what comes after still lies in heavy contention, as factions who once had united over the Royalist threat now stand divided over faith, ideology and purpose. Should a new monarchy be instated, or would a Republic serve the people better? Should Dragons retain their noble privileges to appease the realm’s external enemies, or should they be punished for their centuries of oppression?
These questions and more will have to be answered as representatives from all seven of the realm’s provinces convene in the capital of Elira to create a new constitution and draw up the future of Maeve. Or it’s doom…
_
Maeve: Of Delegates and Dragons Fire is a political intrigue DnD 5.5E campaign set in the world of Ruel, dominated by Dragons and now in seeming competition with the Dragonborn. Barely a month has passed since the death of King Nyrent Cagan and the declaration of the Provisional Government, yet forces internal and external have already begun to chip away at its foundation.
You are a Dragonborn and a delegate of the Maevan Plenary, the Provisional Government’s legislative wing. Having participated in the Morning Revolution, you are about to arrive on the outskirts of the capital with five other fellows you’ve formed a deep friendship with in the fires of the conflict. The days ahead will be as difficult as they are dangerous, as you’ll need to push your agenda in the Plenary. Traveling across the realm in-between Plenary sessions to advocate for your position, manage political and economic crises as well as to prepare the already ravaged country for the possibility of an even greater war on its doorstep.
If you enjoy the idea of nation building and politics in an active world that responds to your actions, this is the game for you. Be prepared for potentially heavy topics such as oppression, repression, and all the other woes that come with statecraft. Not all player characters might be aligned on a given topic, being traditionalists, liberals, magocrats or anything else. The entire party however will have the collective goal of retaining Maeve’s continuity and independence. Technologically, the setting fits 15th century Western Europe.
A bit about the game and logistical side of things:
_
**System:** DnD 5.5e
**Platform:** Discord for Voice, FoundryVTT for Battlemaps, Character Sheets and so on
**Starting Level:** 3, Milestone Leveling
**Schedule:** Weekly, Thursdays nights starting at 7:30 PM EST and usually going on until 10 - 11 PM EST
**Age:** 18+ only! Ideally someone who is in the age range of 20-30 or so, as that's about the range of everyone at the table currently
**Vibe:** A serious & mature game with a lot of roleplay, though we like to keep a rather fun and friendly OOC atmosphere at the table.
**Party:** Currently we have 4 other players and one other who will only be there on occasion. The party comp consists of a Monk, Warlock, Cleric, Bard and Paladin. We are currently searching for one other player or at most, two.
_
What I'm looking for in a player:
* Someone who fits the vibe as stated above, who is an avid note-taker.
* Someone who wants to make a character and get engrossed with them, who will remember the names of the NPCs from their tragic backstory as I incorporate said backstories into the game itself.
* Someone who's experienced with 5e and / or with 5.5e.
* Someone with a good quality mic (bonus for knowledge of how to use Foundry but not required).
* Someone who is able to separate the character from the player / GM. Everyone at the table are friends, even if you might clash in-game.
* Be open to homebrew! I do a lot of homebrew on my end, from making custom magic items and skills for my players to whole new monster stat blocks and other mechanics, I'm a big fan of adding on to a system.
You can find the application form in the following link: https://forms.gle/dm3i8X6fk9v9yMeq7