Dune: Adventures in the Imperi...
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Dune: The heretics gift
Thursdays 10pm est
DUNE: THE HERETIC’S GIFT — Looking for Players
You owe a criminal kingpin a very large favor.
Luckily, he’s offering you a way out.
Intercept a mysterious “gift” being exchanged between the Bene Tleilax and a religious zealot House. Bring it back and your debt is wiped clean—and you’ll be paid handsomely.
Just don’t start a holy war.
And try not to get yourselves dealt with.
This will be a short Dune: Adventures in the Imperium arc of up to 5 sessions, with intrigue, espionage, action, questionable decisions, and plenty of room for players to decide how they approach the mission.
Afterward, I’m looking to bring together players for a longer campaign where we’ll build our House together and decide as a group what kind of Dune story we want to tell.
I’ve been GMing for 10+ years and running Dune since the Modiphius game released. 2d20 is my favorite system to run, and I’m a lifelong Dune fan who grew up with the novels and the gloriously weird David Lynch film.
New players are absolutely welcome.