Games added by Niflheim

Niflheim

Description

I have experience in D&D 3.5 and am now running 5e 2014. I'd like to try Pathfinder 2E. I prefer darker, more mature themes to my campaigns, and games that last for years that players can talk about for the rest of their lives in nostalgia.

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Runial - Custom Story
New
Posted 2 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Runial - Custom Story

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes place on a world called Runial. It's made up of a number of factions, the foremost being: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine, the most prevalent of which are Canids, the canine/wolf species, Felidae, the feline species, Avians, the bird species, and Simids, the ape species. There are many more species and subspecies, of course. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include Holstaur, winged humans, certain harpies and so on. They're distrusted by both Civil and Feral societies yet are free to pass through either albeit with some trouble. Outworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them come with memories of how they came to be. Civilization for the most part on Runial can be described as the 1800s. The most advanced parts of the world have access to the most basic of amenities, such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. The most advanced form of travel are balloon airships with propellers. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Outworlders, people of any Runian race that came with special abilities and high resistant to attacks and effects from Runian natives, making them difficult to deal with without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. (Note: The game has themes of violence and is somewhat dark in nature without becoming too edgy, hence the NSFW tag. I do not focus on overtly sexual themes. We are partially on the second act of the campaign and are looking for 2 additional players for a long term campaign commitment. I prefer newer players and don't mind teaching them. My campaign has some homebrew and mixed elements. I DO use generative AI in creation of character images and some tokens in Foundry. I do NOT use AI in any part of my worldbuilding, character creation, or story progression. The players and GM are over 30. The session will take place over Discord mostly through text and voice, but for some sequences such as combat Foundry will be used.)

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