Looking for players Test run my sci-fi D&D campaign

Test run my sci-fi D&D campaign

Homebrew
Homebrew
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.

This game has been archived

Description

So I'm a completely new DM, I've never done this before. I was/am making a sci-fi D&D campaign and i wanna test run it! It has 10 sessions in-total (not counting session 0) I don't really know how long these sessions will take as I've never DM'ed before... 40% of combat is 5E, 60% of combat is homebrew It has quite a few homebrew elements most notable being: A ship customizable with module's that effect its stats. Some monsters thats it i think Oh and this campaign isn't the most serious thing but there are some moments you need to lock in. And there are some roles that me and my friend made, so you can think of what you wanna do (at the bottom) Idk where i need to put the world backstory so ima dump it here: (Ik it isn't much but i'll incorperate your backstory into here as best i can) Nagartah (neptune-ish planet) A quiet ice/water giant, nothing special happens here. It has a history of being invaded, but the invaders often quickly leave after seeing there is nothing of value here, or at least thats what they think. There are some gaint Lithium vains that are of significant value, and propels the very few civilizations that live here to incredible tech levels. Thats also why most cyborgs are from here. Jaguda (juipiter-ish planet) There's not much to say about Jaguda, all there is that giant space station that quite an amount of people live on but thats just it Urath (earth-ish planet) A planet with a huge history, I'd rather not go into all the war-crimes that happened during the countless wars that happened here... But it is the most basic planet so idk Luna (Moon-ish Moon) Its a fu##### moon, what do you want me to write about this place? Only real thing is that there is a treaty to not touch/land/do nything on this planet to preserve its natural beauty? Okay the Urath goverment must be on some Star-high dust like B#### WHAT DO YOU MEAN NATURAL BEAUTY THERE'S NOTHING Idra (-ish Planet) Idra is an extremely cold place that is any miners dream, many ores, soft rock, and big caves! But the surface it pretty much un-livable due to the -120 degree C0 winds. Except a giant group of penguins don't agree with this basic common thought and made a civilization here. While they may have a giant fleet, penguins are clumsy yk? Avonria (-ish Moon) On of the 2 big population centers, while the majority of the population might be in EXTREME poverty. The higher-ups and government are insanely rich and posses the strongest ship known to the universe! One half of the planet is a gaint dessert, and the other one an overrun city. And don't worry, the elites are high above in their space station! Dawntor (-ish Moon) Not a big moon with alot of people, but it is the most uniqe! As this is one of the few places where magic is a normal thing, most people that see this are baffeld and suprised that that is real! So ships/parts from here are often interwoven with magic and this planet is the only way to get shields on a ship. And no I see you reading this, if your born on this plant you automtically get magic skills, even without learning! But for others its quite hard, but possible! Especially when they've spent some time on the planet it-self. Experts say this comes from 3 pillars, but come on, who believes them? CAPTAIN Skills: Wisdom, Intelligence Role: Leader, decision-maker Action (1/turn): Command: Give 1 ally advantage on their next roll Evasive Order: +bonus to dodge for the ship Focus Fire: +bonus to hit for weapons PILOT Skills: Dexterity, Wisdom Role: Movement & dodging Action (1/turn): Dodge: Avoid incoming attack (DEX check) Boost: Reposition ship Risky Maneuver: Big dodge bonus (fail = penalty) GUNNER Skills: Dexterity, Perception Role: Weapons & attacks Action (1/turn): Fire Weapons: Standard attack Aim Shot: Harder roll, more damage Suppress: Lower enemy accuracy ENGINEER Skills: Intelligence, Strength/Dexterity Role: Repairs & system boosts Action (1/turn): Repair Module: Fix damaged system Boost System: Shields ↑ Engines ↑ Weapons ↑ SCANNER / TECH Skills: Intelligence, Perception Role: Information & detection Action (1/turn): Scan Enemy: Reveal weakness Predict Attack: Give ally advantage to dodge Detect Anomaly: Find hidden threats RULES for these role's Each player takes 1 action per turn Captain gives 1 bonus command per turn Engineer chooses repair OR boost (not both) And don't worry, you can switch role's out of combat

Homebrew

Homebrew systems are games that have not yet been added to our official list.
Save to favorites
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CET
    Central European Time (GMT/UTC +1)
  • Organizer: LePenguinDude LePenguinDude
  • Telephone number: Log in to view
  • Discord: Log in to view
  • Players: 0/5
  • GM: 1/1
  • Language: English
  • Added: 20. April 2026
  • Last edit: 15. May 2026
LePenguinDude LePenguinDude

I'm new please help this is hard my head is gonna explode\ (I'm a male)

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Throne of Solaris
Players
2/5
GM
1/1
Homebrew
en English nl Dutch

Throne of Solaris

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 3.5e Overhaul/Homebrew
Players
5/6
GM
1/1
Homebrew
en English

D&D 3.5e Overhaul/Homebrew

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Howdy hi!! Shut-in world builder wizard here, just looking for cool people to bring to me and friends' online table for a bespoke variation of 3.5e D&D that focuses less on min-maxing/power-scaling and more on curiosity of the player, experimentation and a whole new toy box of fresh mechanics to dive into! Some of those mechanics share DNA with 5-5.5e concepts and might be familiar to players coming in from the most recent editions, and others have been forged from the mad scientist lab sessions of me and mine over several campaigns! We've got weird new races--psychic plant people, immortal deer fey, juggernaught dwarf-orc hybrids, sentient amnesiac undead, need I go on?! We've got intriguing reworks on old classics-- broad new specialization AND generalization options for casters, exciting new martial feats for bruisers of all types, and much needed re-balances for the discrepancies between Druid and Ranger! We've got an in-house, homemade character sheet template made in Microsoft Excel that tracks your bonuses, debuffs, gear weight, weapon rolls and all your stats in real time! We've got an entirely homebrewed, simple to understand, elemental damage counter system with a table of effects that completely turns the nature of how players and enemies utilize different damage types on its head! All this, and a chill, low-stress, inclusive table of nerds too! Sound good? Then give the profile a poke, and come see if your new favorite homebrewed TTRPG system will be ours! =)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Grasianil Chronicles[Custom D6 System][Maptool]
Players
1/2
GM
1/1
Homebrew
en English

Grasianil Chronicles[Custom D6 System][Maptool]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for player interested in testing custom game system via narrative roleplay and learning the system itself. Grasianil: Custom D6-based system utilizing Maptool primarily, heavily stream-lined to support large, quick battles. Versatility allows vehicles, mechs, and spaceships, utilizing unique mechanics, in-addition to single players. Minimal delays owing to macros within Maptool, utilizing pop-up menus, automatic calculation of damage, debuffs, armor, etc. Highly adaptable, with streamlined rules offering as much complexity as is desired, and based on the setting. Developed by myself and my partner who passed away earlier this year. Supports several original fantasy and sci fi worlds of varying types, from traditional western high fantasy, to detailed low fantasy, from space opera-style sci fi, to more realistic settings. In-addition to original settings not listed here, it has been adapted to: Legend of Zelda Battletech Middle Earth Forgotten Realms Mystara Shadowrun and Cyberpunk Pre-existing settings are not played strictly-canon, but consistency is stressed. Medium amount of experience in RPing requested, as well as an open mind to learn a new system. Maptool 1.11.5 needed, Discord used primarily for all text but other programs are an option, Google sheets used for some settings. Time-zone of GM is US Central. RPing otherwise done via text on Discord, but other options open to discussion. Session date and time variable, any listed setting available, suggestions welcome, inquire in DMs to myself for further details. GM preference for folks interested in creating a story, rather than purely for the gaming. One-on-one only, at the moment. No cost. No absolute obligation. Reach out to natalie7995 on Discord, or via message/email for more information. When reaching out, please send a message via Groupfinder or over Discord.

Read more

Save to favorites