Looking for players › Spire: The Lampblack Society

Spire: The Lampblack Society

Spire: The City Must Fall
Spire: The City Must Fall
Online
Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.

This game has been archived

Description

The powers that be are never content. Always, grasping for more wealth, more power, more control. The Ministry calls upon you to fight against it, from the shadows. Drow new to the machinations of the myriad conspiracies of Spire, fresh from durance or distraction. Drow called, now, to serve Our Hidden Mistress, inheriting the long-abandoned safehouse and mantle of the Lampblack Society and bidden to fight the good fight. It will not be easy. But nothing ever is for the drow.
Spire: The City Must Fall

Spire: The City Must Fall

Not yet in library. Click here to request it!
Save to favorites
  • Location: Online
  • Game frequency: Weekly
  • Organizer: Sable
  • Discord: Log in to view
  • Players: 2/5
  • GM: 1/1
  • Language: English
  • Added: 29. July 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Karrax - A Fantasy Homebrew Campaign
Players
1/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Karrax - A Fantasy Homebrew Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Platforms: Roll20, Discord for voice chat Starting level 3. Point Buy, Milestone leveling. Players needed: Additional 3-4 players, currently have 1. Beginner friendly, so no prior experience required. Flexible on dates/ times, but should be open to play between 14:00 - 23:00 (GMT+0). Sessions will aim to be around 2/3 hours, but this can be adjusted should the group desire. Can be weekly or bi-weekly, exact slot to be agreed with the group in advance. The campaign takes place within a fantasy setting. Roleplay, combat, and exploration will all be incorporated equally throughout the campaign, but this can vary based off the nature of the session.  All official races and classes (except artificer/ psion) are allowed. Brief story blurb; The realm of Karrax once thrived under the reign of Kranatov Salazar, an ancient dragon who ruled for millenia. One day he turned, and the brutal war that ensued scorched the land, ultimately resulting in him being sealed away after a climactic battle. Explore the realm, discover the scars of the past, and unravel the mysteries surrounding the war. Looking for: Players who want to engage with the plot, NPC's, and roleplays. Should be able to show up consistently and be fine with slower-burn mysteries rather than pure dungeon crawling.  If your new to the format or DnD in general that is completely fine as long as you fit the other criteria :) If your interested drop a comment/ DM and i'll be more than happy to send over some more of the lore + world map so you can get a better feel for the campaign, followed by a rough character creation guide (nothing too strict, mainly just making sure it fits the tone/ setting). Once everyones set we can run a session 0 to establish expecations and actually meet eachother before anything's played out. From there we can do some quick one-to-one sessions establishing your character's own backstory and place in the world. Thanks for reading!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
3/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. Sessions will be paid through StartPlaying.com, at 25$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
CORTEX
Cortex Prime
Miami
Campaign
Vigilante Up
Players
0/5
GM
1/1
Cortex Prime
en English

Vigilante Up

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
It's a century into the superhuman future. Superheroes, once beloved celebrities, are now viewed with skepticism after their involvement in a series of disastrous wars. Supervillains have evolved from counterculture punks to organized criminals to semi-legitimate revolutionaries. And then there's you. You're an altered superhuman with physics-defying powers, you were rescued by your new patron when you got into deep trouble, and now you're a member of a vigilante organization that operates out of a fantastical train that can hop between nations and universes with ease. Travel the world. Use your powers for (some definition of) good at the behest of your boss and your paying clients. Fight scheming supervillains and corrupt superheroes alike. Recruit new allies with and without powers, in high and low places. And maybe commit a few crimes, just to help keep the lights on. The GM: Hi! I'm Julian (he/him), a 27-year-old forever GM in Miami looking for 3-5 players to start a superhero campaign in a universe of my own making! The System: This game will run off of a custom system I created using the Cortex Prime toolkit. Cortex Prime is a narrative-focused system with lots of customization and rewards for creative play, and I've used its rules to create a fast-paced superhero hack. It's partly inspired by the old Marvel Heroic Roleplaying TTRPG. The Characters: Create your character from the ground up as you see fit. Their Disctinctions, Values, and Specialties define them as a human, and their Powers make them superhuman. You have limitless possibilities for superpowers: we're talking people who wield origami weapons, inventors with robot armies, villains with transforming umbrella weapons, teens armed with playing card decks that have devastating effects, psychics that give people amnesia, people who summon manifestations of the zodiac signs, guys that punch things really hard if that's what you want -- the sky's the limit. If you're an adult who treats other human beings with respect and dignity and you can make it to in-person games in Miami every other week, apply today -- I'd love to have you on board! If you have questions, feel free to message me here. Day of the week and specific game store location to be determined once we've got players.

Read more

Save to favorites