Looking for players › Murder at the Art Gallery

Murder at the Art Gallery

Vampire: The Masquerade
Vampire: The Masquerade
Online
Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.

This game has been archived

Description

Murder at the Art Gallery; A rules light, rp heavy, V5 chronicle. Wednesdays at 7pm EST, over Discord. Intro: Search for evidence, interview npcs, and keep track of clues; discover secrets, while desperately trying not to reveal your own… There's been a murder at the art gallery. This game will be a narrative focused murder mystery with a slight twist; the culprit hasn't been chosen yet, and it could be you! Before I get on with the rest of the post, there are two things I want to make clear:
  1. This is my first experience with vtm, and with fullrunning a ttprg. Though I'd like to think I have a good idea of the rules, and I have experience running online roleplays, I may make some mistakes. I just ask for patience, and for you to not expect a 100% rules accurate game- I plan on having it be rules light for a reason.
  1. This game will not involve or allow the use of generative AI in any way. I will not be using it (for anything, ever), and I will not accept characters that were created by it to any degree- whether it was used for images or to write backstories, or anything else.
This is non-negotiable.
  1. Oops there's a third thing; no bigots allowed! 
At all. 😁 - Setting Background and Plot Overview: Lakefield Art Gallery has flourished in the past decade, as both a business…and a Kindred safe haven. Since the last Prince’s unstable rule came to an end, the gallery has come to be considered one of the safest places for Kindred in the area, even for those who reject Camarilla rule... Which is why the premises being host to a potential murder came as such a shock. Fortunately, there is no evidence of Hunter- or other mortal- interference; Quite unfortunately, however, is the fact that means it was an inside job.... As one of the four least likely suspects, you have been tasked by the Prince to investigate the matter; and report directly to him once you get to the bottom of it. …Though, is he right to trust you? Chronicle Details: This game will be story heavy, with roleplay- both with pcs and npcs- being particularly important.  It will also be slightly video-game like, with character profiles that update as you learn more. Though I will strongly encourage you to take your own notes as well, since the only evidence I'll be writing down for you is physical clues and alibis. Your choices and interactions will have a strong impact. Now onto the crime, I can't say much about it…for obvious reasons, but also because it hasn't been fully planned out yet.  Which is due to one point I'd like to clarify; I plan to randomize the culprit from a list of both npcs and pcs. If you absolutely don't want your character to be the culprit, feel free to let me know, and I'll remove them as a suspect- though please do so privately, to help keep some of the suspense. Session Zero will be this upcoming Wednesday (3/25), at 7pm EST. We will go over characters, which I'll try my best to help with if needed, and I'll decide who the murderer is 😈. (P.S half this post was written while sleep-deprived, so if anything is a little messy, that's why. I promise anything else written for this- at least stuff you'll see- will be better put together…mostly.)
Vampire: The Masquerade

Vampire: The Masquerade

View library page
Save to favorites
Group is full and no longer active
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Organizer: Spott
  • Players: 4/4
  • GM: 1/1
  • Language: English
  • Added: 22. March 2026
  • Last edit: 23. March 2026
Spott Spott

The only thing I can promise is that I'll never use generative AI for my games, ever.

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. DAV20 is for the disciplines, the special powers. I can get you pdfs of the two core books free. We are also using Ercyicyes Fragments and Book of Nod in the campaign, the party just got a copy of both by accident. Yes, I will be taking the campaign into the end of the world, Gehenna. Lore of the Clans and Lore of the Bloodlines might be useful. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
The Hollow Hungers
Paid game
Paid game
Players
0
Dungeons & Dragons 5.5E (2024)
en English

The Hollow Hungers

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Whether you are a recruit, an adventurer seeking glory, a criminal serving your sentence, or a local hero, you have found yourself at Scalewatch a fortress-city standing against the horrors that crawl from Gnarltongue Hollow. With too few soldiers to defend the border, you and a mismatched band of survivors have been given a forgotten outpost of your own. Build it. Defend it. Make it a home. Hunt the Primals that escape the Hollow, protect the people of Eldorune, and venture into the jungle to document what lies beyond the border. But the Hollow does not give up its secrets easily. Most who enter never return. Scalewatch is the last great bastion between civilization and Gnarltongue Hollow, a vast and hostile jungle where strange creatures known as Primals emerge from the depths. With soldiers stretched thin and the border growing more dangerous by the day, you have been given an abandoned outpost and a simple order: hold the line. Build your bastion into something worth defending, protect the people of Eldorune, and hunt whatever makes it past the walls. But survival requires more than a strong sword arm. Study the Primals you encounter. Examine their bodies, behaviors, and strange adaptations. Document what you learn so others might survive the creatures you face tomorrow. Venture beyond the border into the Hollow itself, where every expedition brings new discoveries and new dangers. The deeper you go, the more questions you will find, and some answers may be better left buried. Set in the high-fantasy world of Ithyra, The Hollow Hungers takes a more grounded and gritty approach to fantasy, focusing on survival, monster hunting, exploration, and the harsh realities of the frontier. Resources matter. Wounds matter. Your bastion matters. Every expedition carries risks, and every decision can determine who makes it home. This campaign is for players who enjoy narrative-driven adventures, meaningful choices, monster hunting, exploration, and building something together. My style is heavily narrative and choice-focused. There is rarely one correct answer, and the world will respond to what you do. You will decide what threats to pursue, what discoveries to record, how your bastion develops, who you trust, and how far you are willing to venture into the Hollow. Build your home. Hold the border. Hunt the monsters. Uncover what lies within. Most who enter never return.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
West Marches / Living World
Phelun DnD 5.5e
Players
6
Dungeons & Dragons 5.5E (2024)
en English

Phelun DnD 5.5e

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The world of Phelun is an old one that has seen many conflicts throughout its history. While times seem peaceful, beneath the surface there are whisperings of the Dragon Queen stirring within her prison, strange events occurring upon the continent of Ines, and adventure awaiting upon the lost continent of Asoris. This is an 18+ only server that is a mix of go at your own pace pbp and west marches living world elements.  https://discord.gg/X8dFsNrjBw This is a new Server that has been worked on by one DM for 3 months. It currently features the following:     PbP forums for those who prefer slower RPs.     Living world channels where characters can explore the lands or meet one another in real time in the pub.     DM run Tables. (We are looking for more DMs to help run tables)     Mining, gathering, fishing, and exploration through Avrae commands (commands are ready, but random tables need to be filled out more for variety).     Random in game daily events (not tied to irl days, and still being worked on).     Market to buy items.     Guilds (will need leaders).     Job command to earn coin and a living world channel to RP the work in. (currently being reworked)     Custom Drinking command for the pub.     Player housing.

Read more

Save to favorites