Looking for players › Beginner queer group - players wanted!

Beginner queer group - players wanted!

Homebrew
Homebrew
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.

This game has been archived

Description

Looking to get into D&D? Looking for a campaign that is queer/neurodivergent friendly? Look no further! I'm Rune, a 23 year old neurodivergent trans guy from the U.K., looking to DM a long campaign in my homebrew world. As a new DM, I want to adapt the game to the players and the story we tell: as such, 'rules' are stated from the beginning but developed over time. This makes it a perfect campaign for anyone who hasn't really started D&D - or experienced D&D players who don't mind clumsy rule-making! Why join? D&D is a somewhat intimidating hobby to start: sometimes, the rules feel overwhelming. This campaign mostly plays by D&D rules, but due to being homebrew & beginner, means mistakes and adaptations are expected and even exciting! You SHOULD consider joining if you (a) enjoy fantasy worlds, (b) enjoy developing characters, (c) think you might be / are definitely interested in D&D, (d) love roleplay or storytelling in any capacity, and/or (e) want to have a lot of fun with a lot of cool people! The World: Welcome to Cazaras, a high-fantasy world where magicians (magic-users) and humans and many other races live in restless discontent. With a war against magic itself looming on the horizon, and the four southern kingdoms at each others' throats, and strange prophecies appearing for the first time, this is a world where anything can happen. While the magic system is developed, different kingdoms have different ideas and understandings of what is magically possible. Cazaras wants a hero. Cazaras needs someone (or many someones) to change things. The campaign will follow our group of heroes as they traverse the kingdoms of Arzule and Orillium, seeking ways to end the Neverwar before it begins... or, perhaps, to incite it. With tensions high and magic torn, it's only a matter of time before something breaks. Will it be your group? Only time will tell. If interested, reach out and I can provide further information with a Google Doc of worldbuilding! Dates / times Working in British Summer Time (GMT +1), I have a very adaptable schedule and can run sessions any time between 8am and 11pm. Sessions would be weekly, or every other week, depending on what suits players. I plan on this campaign being long, though am adaptable to what the story requires. I'd be looking to start this campaign in the first week of July if possible! If you're interested... Shoot me a message here or on Discord (runeians)! Depending on what suits players, we will discuss and work out a platform to do this campaign - probably Discord, though another platform may suit better.  I can't wait to hear from you :)
Homebrew

Homebrew

Homebrew systems are games that have not yet been added to our official list.
Save to favorites
  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Organizer: Rune Rune
  • Discord: Log in to view
  • Players: 0/4
  • GM: 1/1
  • Language: English
  • Added: 5. June 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Gosport
Campaign
Gundam Missions
Players
2/6
GM
1/1
Homebrew
en English

Gundam Missions

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Gundam Missions is a cooperative tactical tabletop RPG for up to 5 players plus a Game Master (GM). It combines elements of tabletop RPGs, miniature wargames and tactical board games, with the focus placed on teamwork, objective-based missions and Mobile Suit combat rather than simply destroying every enemy on the battlefield. Each player takes the role of a pilot and controls their own Mobile Suit throughout the campaign. The GM runs the enemy forces, mission events, objectives and the wider campaign narrative. As the campaign progresses, players earn rewards, develop their pilots, customise their mission loadouts and gain access to new equipment and tactical options. Missions include scenarios such as Destroy, Escort, Sabotage, Capture and Rescue, alongside larger boss-style encounters. These are connected by light storytelling and an ongoing campaign narrative, eventually building towards a final confrontation with the campaign's recurring enemy commander — essentially the campaign's "Big Bad." The game is intentionally more of a tactical RPG than a traditional roleplay-heavy RPG. You won't need to spend hours acting in character or memorising Gundam lore. Most of your time will be spent making battlefield decisions with the rest of the party: choosing routes, managing resources, protecting allies, completing objectives and deciding when to fight, advance or fall back. Missions take place on a 48" × 72" battlefield using 2D terrain, objective markers and game tokens. Movement and weapon ranges are measured in inches, while combat uses dice rolls for attacks, defence and other effects. Mobile Suits have different movement, weapons, armour, equipment and battlefield roles, giving each player their own strengths while encouraging the group to work together as a proper squad. A major part of Gundam Missions is the use of physical 1/144 scale Gunpla models. Each player needs a 1/144 Mobile Suit model to represent their unit on the battlefield. You do not need to already own a Gunpla to play, as a suitable model can be provided. However, building and bringing your own kit is highly encouraged. Choosing, assembling and customising your own Mobile Suit is part of the RPG experience, and the idea is that you gradually develop a connection with the machine you take through the campaign. All other game materials — battlefield, terrain, tokens, objective pieces and supporting components — are provided. You also do not need to be a Gundam expert. Gundam fans will obviously recognise plenty of the machines and references, but previous knowledge of the anime or wider Universal Century timelines isn't required. If you enjoy tabletop RPGs, miniature wargames, tactical board games, Gunpla, or cooperative games and fancy trying something different, you should be able to pick the system up fairly quickly. The rules are designed to be approachable for new players while still offering enough tactical depth for experienced tabletop players. Individual missions are expected to last approximately 1–2 hours, with the first campaign currently planned to begin this autumn and sessions expected to run roughly every other week. Gundam Missions is a free-to-play, independent, fan-developed project and is still actively being playtested and refined. Rules, balance, missions and other systems may therefore change as development continues. While the project is in a playable state, players joining the first campaign won't just be playing the game — their feedback and experiences will also help shape and improve it as the project develops. If this idea excites you, you live locally and you're interested in joining the group, feel free to reach out!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Dimensional vortex TTRPG
Players
1/6
GM
1/1
Homebrew
en English

Dimensional vortex TTRPG

Roleplay focused
Conversation, character and story take up most of the table time.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Hello Demensional vortex is a puzzle based TTRPG involving a huge veriety for homebrew classes and events We do not discriminate on who is able to join and who cant  Homebrew classes for Characters is allowed please just ask me first This game is SFW The champain will start in a massive world ending demensional event (so you dont freak out right away lol)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Throne of Solaris
Players
4/5
GM
1/1
Homebrew
en English nl Dutch

Throne of Solaris

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

Read more

Save to favorites