SydCon 2026

North Ryde RSL, 27-41 Magdala Rd, Sydney, Australia · Get directions

10$ This fee covers the whole weekend, and there are no additional fees for the games.

Overview

Plenty of good games and spots available across the weekend. We've got Age of Vikings - BRP, Barbarians & Bugbears, D&D 5e, Daggerheart, Invictus, Pathfinder 2e, Pendragon and Starfinder 2e on the schedule. For the D&D crowd we have the classic 'ye olde' AD&D adventures N1 Against the Cult of the Reptile God and I6 Ravenloft using Barbarians & Bugbears (retro clone!), with both being run as longer sessions for that old-school sword-and-sorcery feel. There's also D&D 5e with The Radiant Citadel: Orchids of the Invisible Mountain.

Event schedule

    • 10:30 - 13:30 Session 1
    • 14:00 - 17:00 Session 2
    • 17:30 - 20:30 Session 3
    • 10:30 - 13:30 Session 1
    • 14:00 - 17:00 Session 2
    • 17:30 - 20:30 Session 3

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Bardic Tools
Tools & Platforms

Bardic Tools

English
Audio & Music
Subscription
Bardic Tools is the only TTRPG soundboard that is both flexible and easy to use. You can get epic sound in 5 seconds with our prebuilt soundscapes, or spend 5 hours tweaking to your heart’s content with our drag-and-drop scene builder. If you have a favourite sound, you can upload it too! When it’s time to sit down and play, Bardic Tools gets out of the way. With our powerful presets, you can change a scene from day to night with a click. Bardic Tools is still in Early Access (at a special price). The developer, Borja, is still shaping the tool with the help of the community!

Read more

Darkness Weaver
Tools & Platforms

Darkness Weaver

English
Free
Character sheets
DarknessWeaver is a free, browser based hub for the World of Darkness and Chronicles of Darkness, built by a solo developer to make creating characters, managing sheets, exploring lore, and eventually running chronicles a little easier.

Read more

Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.