MACH

Overview

MACH is a tactical, high-octane, and lethal tabletop roleplaying game (TTRPG) created by Steel Raven Games, where players play as specialists charged with fighting international threats and completing secret operations.

Description

Welcome to MACH, a tactical high octane lethal TTRPG set in the not so far future. In MACH, you play as the people who get stuff done. Not always clean. Not always fair.  But they get the job done nonetheless.  Facing off against criminals, discovering plots, hacking systems and narrowly escaping means that at all times, danger is real. Stay on your toes, or end up dead. Players are regularly fighting threats out of their level, stuck in deadly scenarios, and one mistake away from being killed. You play as these specialists, people who do things fast, hard and well. Specialties and skills differ per character, with a heavy emphasis on making your character yours.  Are you someone who blows things up? or do you fight your way through hordes of opponents? Either way, the unique aspect makes you different, it makes you better than others. The secrets and closed doors of the world are now wide open. The question is if you dare to go through them.

Key features

Specialist characters

Picking unique abilities , specialties and gear allows every character to be unique and different, not just in flavor, but in gameplay.

High octane action

The system hits hard, and it hits you back just as hard. A consequence track rather than HP means that getting hit in the arm is no longer a "minor issue". Bleeding out, Head trauma, or just being blown up are all equally terrifying. Fight accordingly.

Tag system

Using a custom tag system, MACH is extremely customizable. Tag's govern modifiers, such as a slippery floor being a -2 to any checks involving movement. From making characters, to terrain, to the gear itself, everything is a tag. This (in conjunction with the "Hard 2D6" system) means that the game is constantly high intensity.

Hard 2d6

MACH uses a 2d6 system that has tier based success, with a <6 being a worse situation, a 7-9 being a conditional success, and a >10 being a success. This means that at all times, strategy is key.

Active games and players

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