Find a group from all over the world

Groupfinder is a global looking-for-group/players platform for any and all tabletop games. Learn more here
Groupfinder is and will be free to use.
Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

Read more

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

New
Posted 6 minutes ago
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
ender
Hello! Da littly guy is here! I am here to find a game with some other freaks like myself, as I need someone to match energies with! (18+) Contact me if you are intrested in a gremlin to join your game!!! (why does this text box not have spellcheck) (as required per the bio introduction tips thing) playstyle: very roleplay heavy. >:3 experience: 12 years, been playing since I was younger, used to be a forever dm, hated it location / timezone: NC, EST Fun fuckt: I donot filter myself when something is funny, I laugh hard, and try and get others to laugh harder my available days: sunday - thursday after launch! also! looking for more of an NSFW game!
New
Posted 23 minutes ago
en English ru Russian
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Smith
Some information about me: My name is Vlad, I am 33 and from Bulgaria. I played oneshots and several campaings with my friends over like 6 years. As I'm DM in right now custom world without hombrew rules under DnD 5e 2014-2020 rules. Looking to meet new people, put down DM hat and play some games. Dont really want to play DnD2024(DnD5.5e), open to try other TTRPG  systems, especially pathfinders, mabye older DnD editions. Dont's: horror settings. As I work a full time job, I am looking to play in the evenings (EET/CET); about one day per week (biweekly works too but not preferrable). Feel free to DM me here if you have more questions :) I would be glad to join your adventuring party.
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
grounded: the helix organizations mistakes
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

grounded: the helix organizations mistakes

Homebrew Homebrew
Newbie friendly Newbie friendly
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

Read more

New
Posted 3 hours ago
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
sixter
Hi! I’m Sixter — an Italian bilingual Professional GM and player who’s been happily lost in tabletop RPGs for about fifteen years. As a GM, I’m very much a story-first, character-driven person. I love building living worlds, weaving character backstories into the setting, and giving players room to surprise me. I enjoy roleplay, exploration, social intrigue, horror, historical and high-fantasy settings, and the beautifully ridiculous Rule of Cool moment. I’m just as happy with serious emotional scenes as I am with chaotic party banter. I currently have open slots for a Greek myth-inspired campaign on Daggerheart!  As a player, I'm the local hype-woman and note-taker! I love taking notes, engaging with lore, developing relationships with NPCs and other characters, and finding ways for my character to contribute to the group. Need a wingman to seduce someone? Here I am. Need a chaos gremlin? You're in for a ride. I especially enjoy games where the party feels like a group of people whose stories genuinely intertwine. I’ve played and/or run systems including D&D 5e, Pathfinder 1e, Daggerheart, Delta Green and others, and I’m always curious to discover something new. I’m comfortable with both beginners and experienced players and, as a player, I’m very happy to learn a system from the table. I’m based in Italy (CEST/CET) and tend to be a bit of a night owl, so European and many US-friendly schedules work well for me. Online, I’m comfortable with Discord, Foundry VTT, Roll20 and similar setups. A few things I value wherever I sit at the table, on either side: reliability, kindness, sharing the spotlight, and being genuinely interested in the story everyone is creating together. I don’t need every character to get along — but I do want the players to. If your idea of a great game is one where we can become emotionally invested in fictional people, get excited about lore, make terrible decisions for excellent reasons, and occasionally laugh until we forget what we were doing…I'm your gal.
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dragons of Stormwreck Isle
New
Posted 31 minutes ago
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dragons of Stormwreck Isle

LGBTQ+ friendly LGBTQ+ friendly
Newbie friendly Newbie friendly
Hello! Hope you're all doing well. I'm a newish GM looking to run the DnD module "Dragons of Stormwreck Isle" with 3-4 brave adventurers! The sessions will take place on Sundays at either 3pm or 4pm EST / 7pm or 8pm GMT I'm queer so definitely expect a queer friendly environment and vibe. I want everyone to feel comfortable being themselves and having a good time I'm 29 so preferably I'd like to play with folks around my age group. so 21 and up please and we're going to run the sessions via Discord calls and using Roll20 as the VTT. If that sounds interesting to you, please fill out this form and I'll reach out to you soon! https://docs.google.com/forms/d/e/1FAIpQLSfIYP3i8ud5OJl8a9omMnEZYt84Z-h5Dn07n7gPZmblwhK0kQ/viewform

Read more

Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
0/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly Newbie friendly
No paid games No paid games
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time.

Read more

Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

Read more

Promote on Groupfinder
Let others know about your crowdfunding project, ttrpg platform, shop, event or product. Reach tabletop enthusiasts right where they are. This helps us keep maintaining and developing the platform.
Get in touch

Randomly picked Library entries

Worldographer
Tools & Platforms

Worldographer

English
Free
Paid
Worldographer is the easy to use world, kingdom, city, village, dungeon, & battlemat map maker for Dungeons & Dragons (D&D) and other role-playing games (RPGs). Make maps from scratch in minutes or let the program auto-generate a map you can quickly customize. Next Level Map-Making By keeping the software focused on a few specific map styles, the maps are easy to create and modify. Useful generators will auto-generate many types of maps: a world, region, city, village, shop, house, and more! /images/general-media/1774442116_n6q5GtpT.jpg Screenshot of a world map at the continent level. Hundreds of icons are built into the software, but with the pro version you can add even more. We've made thousands in other map icon packs, but any common image (.png preferred, but .jpg & .gif can also be used) can be added. Links worldographer.com - Official website store.inkwellideas.com - Software & Icon Sets

Read more

Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

Read more

TableForge
Tools & Platforms

TableForge

Virtual tabletop (VTT)
Subscription
TableForge is an AI-powered virtual tabletop that runs your Dungeons & Dragons 5e games for you. Create a character, gather your party, and play through a living fantasy world guided by an AI Dungeon Master that narrates the story, runs combat, and reacts to whatever you decide to do. Every adventure generates its own characters, locations, encounters, and battle maps, so you can go from "let's play tonight" to actually playing in a few minutes. No DM, no prep, no scheduling marathon. /images/general-media/1785090300_1dWltGXR.png Full description TableForge started with a familiar problem: a group of friends who wanted to play D&D together but lived in different cities and could never get their calendars to line up. No regular DM, no reliable session night, just a game everyone wanted to play and no practical way to play it. TableForge is built for exactly that situation, whether you're a full party, two friends grabbing an hour, or one person who wants to disappear into a story alone. You create a character, start (or join) a campaign, and play in natural language. The AI Dungeon Master sets the scene, voices the NPCs, calls for rolls, runs encounters, and remembers what you've done, then responds to what you actually try, not just the path it expected. Talk your way past the guard, torch the bridge, befriend the monster you were sent to kill: the world reacts. That player-driven freedom is the point. The AI handles worldbuilding, encounter generation, and narration so the discovery, improvisation, and agency that make tabletop roleplaying worth it stay firmly in your hands. Under the hood, narration and rules are kept separate. A dedicated rules engine enforces 5e mechanics (AC and DCs, initiative, conditions, hit points, death saves) while the AI focuses on story and table feel. That split is why the DM can stay loose and responsive without losing track of your HP or fudging the math: the numbers are handled, so the storytelling stays free. Whether you want a one-shot, a months-long campaign, solo play, or a co-op night with friends scattered across time zones, TableForge runs in your browser (mobile, too!) and is ready whenever you are. /images/general-media/1785090304_bDgGCr3B.png Features AI Dungeon Master Runs the whole DM role: narrates scenes, voices NPCs, sets difficulty, calls for rolls, and resolves the action. It keeps the game moving, so a session feels like playing with a DM rather than filling out a form. Player-driven story The DM responds to whatever you actually try, and your choices carry forward as the campaign unfolds. The generation builds the world; you decide where the story goes. Real 5e rules, enforced A dedicated rules engine handles the mechanics (the d20 system, initiative, conditions, HP, death saves) instead of leaving them to the AI. Every roll is shown openly, so you can trust the result. Tactical combat and battle maps Fights generate a battle map and run by the book, with encounters tuned to your party. The mechanical state stays visible so you always know where everyone stands. Dynamic adventures and campaigns Every quest generates its own premise, locations, NPCs, and encounters. Campaigns persist across sessions, from quick one-shots to months-long stories as you climb toward level 20. Character creation and progression Build a full 5e hero (species, class, abilities, skills, gear) on a sheet that feels thematic, not like a spreadsheet. Level up and your features, HP, and inventory update as you go. Generated scene illustrations Key moments and locations are illustrated automatically, giving each scene a visual anchor instead of pure description. It does a lot for immersion in solo and remote play. Solo or multiplayer co-op Play solo for a focused story, or invite friends to share a campaign. Built for groups who can't get everyone together at the same time. No prep, play in your browser Nothing to install or prepare. Sign in with Google or Discord, make a character, and start playing in minutes from any browser or on your smartphone. Blog TableForge's blog has resources for players interested in using AI as a tool for their adventures: getting the most out of an AI DM, running solo and remote games, and notes on how the platform works. Links tableforge.gg - Official website r/TableForgeDM - Subreddit

Read more