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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Freelancers
Players
3/6
GM
1/1
Homebrew
en English

Freelancers

Homebrew Homebrew
Combat focused Combat focused
About Freelancers The Osmosis Galaxy. The only one that life as we know it, inhabits. One with its own oddities, but for which we take for granted. And for the longest of time... we thought there were no frontiers left. No unexplored regions to search and traverse. Apparently, we were wrong. Even if the old Osmosis Confederation has been dissolved for four decades, it seems those who've taken from their ashes, have begun making their moves. Their rump-state successors on Mandas, the home of all of Humanity, still continues to decay silently. But after the treaty of Sorreuire, another entity sprung into action... The ASTROMINA™ Corporation, armed with many stubborn veteran fleets and soldiery from the old Confederation, turned back the Confederation's eldest adversary: The Velixian Imperium. Staking its claims of space from Samn Hocc, all the way down to Vispensis and Octora. It may be small, but these systems and worlds, were once the heart of the Confederation's economy. With this new-found productivity and economy, their leadership turned to governing their taken spoils. But one of them, unknown to all but his representative to the Board of Directors, has other plans. He recently began hiring mercenaries, laid-off veterans, and many other people. As personal soldiers of his. Mercenaries, whom eithere were trained, or went through training, to become on the level of spec-ops units. All apart of a project he called the "Freelancers Program". Although they're tasked with missions, meant for in-general espionage, targeted sabotage, and mission-assistance to the corporation's Corporate Armed Forces, this unknown ringleader had another idea in mind. Unbeknownst to others, he sent a special contingent of them to the Sardia system. The closest to the galaxy's resident anomaly: The Photonic Curtain. A ring of pure photons, a curtain of light that interrupted the FTL systems of anyone who came even 100's of Astrons to its outer edge. Under the pretense of eliminating resistance from the galactic fringe-dregs known as the Pioneers, this special Freelancers contingent makes it way to the Sardia system. Supported by a small Corporate Naval escort. While they make for the surface of worlds like the swamp-world Coscia, this unknown head of state, plans to move them past the Photonic Curtain. Even if means he'll have to brute force the crossing, past the blinding lights that make up the curtain. As for you, those of the newest batch of Team Theta? You'll simply have to endure on Coscia. Whatever that entails, you have a mission to do. Best get to it. What you'll find in Freelancers a. An entirely unique and interesting world, complete with a full homebrew system that plays into the "Mercenary/Spec-Ops" gameplay of the setting. b. Lots of choices to make, and room to travel to unknown and previously unexplored systems and worlds. Beyond the outer shell of the "Photonic Curtain" c. NPCs that become your "Companions"; Those that'll join you in your missions, and fight alongside you. As well as having relational dispositions towards you and others, that you may influence and later find out about. d. Even as a Freelancer, your backstory and legacy impacts the lore of the world. e. Though serious enough, there are still light-hearted moments that may appear to cheer you up or give you a decent chuckle f. And a lot more for you to find out about! Does any of this, or all of it, sound excellent to you? I hope so! DM me if you are, and if you can, include any further questions you may have about the roleplay. I hope to see you soon, Freelancer!

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Tabletop RPG
Tabletop RPG
Glitch: A St...
Online
Campaign
Harvest Festival at the End of the World
Players
3/5
Paid game
Paid game
GM
1/1
Glitch: A Story of the Not
en English

Harvest Festival at the End of the World

Paid game Paid game
Roleplay focused Roleplay focused
A capsule campaign of 5-6 sessions  $25 weekly Every October, the hillsides above Cindervale catch fire with autumn color. The Last Sheaf Festival brings the whole town home for nine days of harvest markets, cider, and the great bonfire where the season's final sheaf is burned in thanks for the year that's ending. It's the kind of tradition that feels like it could hold a world together. It can. It has been. For three hundred years. You are of the Chancery: former soldiers of the void who once fought to unmake Creation itself, and then, for reasons you may not fully understand, stopped. You are still dying of a strange, personal bane that's killing you. You still can't quite pass for human, but you're imbued with powers to remake the world in a variety of ways. In this postcard mountain town, you have noticed what no god, spirit, or power is capable of seeing: the festival is a ritual, the ritual is starving, and something underneath the valley is beginning to wake up. Your characters are Excrucians: beings living with the fact that the world is fundamentally, structurally (cosmically) wrong, and deciding what is still worth caring for. This game is styled as an existential, cozy folk-horror and a low-combat game of investigation and town drama. Glitch is a diceless and conversation-driven system, driven by spotlight events and attribute point spends/accumulations. It relies heavily on imagination, creativity, existential philosophy, ambiguity and collaboration.

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Attorneys in the Dark: Doskvol (il)Legal
Players
1/5
Paid game
Paid game
GM
1/1
Blades in the Dark
en English

Attorneys in the Dark: Doskvol (il)Legal

Paid game Paid game
Roleplay focused Roleplay focused
10-15 sessions/ $20 per session - Saturday Evenings https://startplaying.games/adventure/cmrsg8mq50047jx04x3zg5bn0?ref=cl49c0gdo67ytbopkh01b6fx3 Welcome to Silks, a Blades in the Dark campaign where you play crooked lawyers fighting dirty in the grimy courtrooms of Duskvol. Your firm specializes in the underhanded tactics that win cases: tampering with evidence, threatening witnesses, corrupting juries, and delivering theatrical courtroom performances that would make any Silkshore actor jealous. Whether you're defending gangsters from Ironhook Prison, prosecuting high-profile criminals, or navigating inheritance disputes in the spectral Ghost Court, you'll use flashbacks, heists, and social manipulation to stack the deck in your favor before the magistrate bangs their gavel. Each session centers around a case, with the courtroom serving as your battleground. You'll roll engagement, present evidence (real or fabricated), cross-examine witnesses, and use competing clocks to determine who wins. Between arguments, you'll flash back to key moments: breaking into a records office, convincing a witness to change their testimony, or planting incriminating documents in your opponent's files. This game is perfect for players who enjoy social intrigue, creative problem-solving, and morally gray characters. If you like courtroom dramas, heist movies, and the dark Victorian aesthetic of Blades in the Dark, you'll feel right at home. We'll embrace the game's mechanics of flashbacks, devil's bargains, and collaborative worldbuilding to create memorable legal battles where the truth is whatever you can make the jury believe. Come prepared for sharp wit, dirty tricks, and the satisfaction of winning cases through cunning rather than justice.

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Tabletop RPG
Tabletop RPG
other
Other
Cypress
Campaign
Dungeons in the Mist
Players
0/4
GM
1/1
Other
en English

Dungeons in the Mist

Looking to start up a "monthly" game of D&D 5e 2014, Legend in the Mist, City of Mist, Savage Worlds, Genesys, or another system in some genre we agree on or any other system that might be fun to try. Getting my current group is like herding cats so I play far too infrequently so I'd like a bit more consistency. I'm interested in running a Call of Cthulhu style game using the City of Mist rulebook. I want a relaxed beer and pretzels game primarily centered around narrative game play peppered with cinematic action. Preferable game times are Saturdays from noon until quitting time, or Sunday noon until 6ish. Location might by in a garage, or a local game store that's open until 10pm.

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Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Oneshot
Enter the Necropolis
Players
1/5
GM
1/1
Advanced Dungeons & Dragons (1...
en English

Enter the Necropolis

I’m running Tomb of Horrors as part of my Enter the Necropolis series of Old-School Essentials one-shots. If you’ve ever wanted to try one of the most infamous D&D adventures ever written, this is your chance. You do not need to know OSE, and you do not need to make a character beforehand. I’ll have 14th-level pregenerated characters ready to go. This is old-school dungeon crawling, so expect traps, weird puzzles, hidden passages, bad decisions, and very real consequences. Fighting everything you see is probably a terrible idea. Looking at the room carefully, asking questions, testing things, and working together will matter a lot more. Character death is possible, but the goal is not to “beat” the players. I want everyone to have a good time tackling a genuinely dangerous dungeon and seeing why Tomb of Horrors has the reputation it does.

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Tabletop RPG
Tabletop RPG
other
Other
Mount Prospect
Campaign
Star Wars The Jewel of Yavin
New
Posted 57 minutes ago
Players
2/6
GM
1/1
Other
en English

Star Wars The Jewel of Yavin

Star Wars by Edge Studios is an in-person every other Monday at 6:30 at Games Plus in Mount Prospect Illinois. Campaign module The Jewel of Yavin. New players welcome.

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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Never Stop Blowing Up
Tabletop Roleplaying Games

Never Stop Blowing Up

English
Rules-light
Free
Never Stop blowing up is a Kids on Bikes inspired tabletop roleplaying game created by Dimension 20, published by Dropout and is free to obtain. Description Players take up the role of mundane people in an action movie world full of 80s and 90s tropes Additional links store.dropout.tv - Get the game for free

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Mappadux
Tools & Platforms

Mappadux

Virtual tabletop (VTT)
English
Free
Mappadux is a free, browser based virtual tabletop built for in person play, often referred to as "VTT@Home". It needs no account, no server, and no install. It runs entirely in the browser, and the maps and assets a GM uploads stay on their own device. The aim is a tool that sets up immersive maps in minutes and stays out of the way during a session, rather than one that becomes an evening prep job. Built originally by the creator for their own table and needs, it offers a streamlined solution for anyone with similar goals. /images/general-media/1785161337_ZnhecuRG.png Mappadux is system agnostic and designed to be used for any in person RPG, fitting a playstyle where the same game system is rarely used twice. It does not enforce any rules, but it does contain general purpose GM tools applicable to most games, such as scaled maps, measuring tools, clocks, timers, initiative trackers, and map markers. This VTT is about adding immersion and setting a mood. For in person games, these elements are far more important than managing movement, actions, or other busywork. Setting the mood and getting players immersed in the game with audio and visual effects without getting in the way is the central design philosophy. Allowing the GM to manage everything during play with a couple of clicks or by pressing a touch screen is key; needing to reach for a keyboard during a session is considered a design failure. On the GM side, Mappadux covers usual table needs without menu hunting mid scene: fog of war, painted shader effects, animated backdrops, markers, motion trackers, atmospheric and positional audio, and immersive visual filters like parchment, hand drawn, or CRT phosphor. Image maps, animated maps, composite or layered maps, and rich text map handouts like letters, posters, and journal pages all sit side by side in one library. Players are not passive participants unless the GM wants them to be. While phones or tablets are not required at the table, connecting them unlocks optional Player Voice functionality. These features give each player a named identity with their own draggable map token, map pings (a quick 'look here!'), two way secret note passing with an optional LLM assisted reply for the GM, and a way to submit initiative easily. Everything a GM builds, including maps, audio, splash screens, and themes, travels in a single .mappadux pack file that can optionally be encrypted. This allows a prepared session to be handed to players, posted to a Patreon, or shared with the wider community as easily as forwarding a file. Mappadux is attribution focused: every map and sound carries its license, source, and creator, and the asset library can copy a ready to paste credits block. /images/general-media/1785161343_us80ZTo0.png Its defining trick is peer to peer screen sharing over the local network. Any phone, tablet, TV, or laptop on the same WiFi becomes a fully functional second screen by scanning a QR code or entering details manually, with no HDMI cable, no dongle, and no app to install. A GM can run a laptop as a control screen, lay a tablet flat on the table at true 1 inch or 25 mm scale as a mini battlemap, and face another tablet at the players for handouts and reveals. This creates a complete three screen setup that fits in a bag. Mappadux includes accessibility features such as screen reader compatibility for handout text blocks on both GM and player views, and feedback for improvement is always welcome. Mappadux is open source (MIT), free to download, modify, and use, and remains under active development with a community on Discord for feedback and bug reports. /images/general-media/1785161349_qbDExtcX.png Links mappadux.com - Mappadux website github.com  - Github page discord.gg - Discord server ko-fi.com - Support the project

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Total Party Chill
Actual Play & Podcasts

Total Party Chill

English
Dungeons & Dragons
Actual Play
Total Party Chill, a San Francisco-based TTRPG studio, specializes in producing a diverse array of content, including Actual Plays, Gaming News Podcasts, D&D Game Shows, and more. Established in 2018, TPC is driven by its mission to craft innovative TTRPG content and products that inspire enthusiasm for gameplay. Campaigns Bad Luck Club A group of failed adventurers get the opportunity to pull cards from the Deck of Many Things. What could possibly go wrong? This Game is Cursef "This Game is Cursed" is a D&D Podcast that follows 4 friends who sat around the table to play a game of D&D. After finding an old fantasy roleplaying game stashed away in a secondhand bookstore, Devon (Dungeon Master) and his four friends sat down to play D&D. After the players chose from the pre-made characters, and began to roll the dice, they were ripped from our reality and Jumanji'd into the game. Now they have to find a way to return home. Treasure Hunt Treasure Hunt is a new D&D actual-play podcast set in a world forever changed by the Age of Dragons. Over a thousand years ago, mortals rose up to slay their draconic overlords, founding dynasties upon the spoils of dragon hoards. Now, long after dragons have faded into legend, whispers emerge of a forgotten lair belonging to one of the most fearsome wyrms, its vast fortune untouched, its location lost to time... Until now. Links totalpartychill.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord channel patreon.com - Patreon page

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