Find a group from all over the world

Groupfinder is a global looking-for-group/players platform for any and all tabletop games. Learn more here
Groupfinder is and will be free to use.
Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

Read more

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Playtesting a fantasy tabletop system
New
Posted 15 hours ago
Players
0/4
GM
1/1
Other
en English

Playtesting a fantasy tabletop system

Homebrew Homebrew
Newbie friendly Newbie friendly
TALES From the Loom is a system I've been working on for a few years. The setting is high fantasy with some sci-fi elements sprinkled in. I run free playtesting sessions for groups ranging from 2-6 players, typically for 2-3 hours. The game is pretty quick to learn, promise! Sessions are first come first serve and generally scheduled 1 week ahead of time. Joining the campaign here will let me know you'd like in and I'll send you a DM with some more information! If you enjoy games like: Ironsworn, D&D, Mausritter, Daggerheart or Dragonbane, you may find TFTL compelling! Hope to see you at the table soon! Heres a brief explanation of the core of the system and how it functions: Every roll in TALES is made with a dice pool of D6’s, the number of dice in the pool is noted by the number before the letter “D” e.g., 3D=3d6 You'll roll a pool of dice equal to a skill, and count how many dice show a 4 or higher in most cases. Disadvantage and advantage are represented by lowering or raising the number that counts as a success, either 3 ups or 5 ups. This is heroic fantasy, there's magic, capable heros and in general, good triumphs over evil. Though I will caveat this by saying tftl is much more lethal than other heroic fantasy games, most starting characters have about 2-5 Wounds (hit points or health) and in general most basic attacks inflict 1 Wound, when things go wrong in a fight, they go wrong very fast, for either party, what decides who lives and who doesnt is the dice and your own buy in to the fiction. TFTL rewards player engagment and invenstment in their characters inner life, there are a few systems that support this: -The narrative bonus is a +1 dice to +3 dice bonus that the GM awards you for engaging with the fiction, using clever tactics, and roleplaying your character honestly. You get it by describing actions, using your  characters personality, and backstory in roleplay, and through situational advantages like having the high ground. The reflections system is a journaling mechanic that rewards players for putting themselves in their characters head. After a session, during downtime in game, or whenever the urge arises, you roll on a prompt table and answer the prompt from your characters perspective. Then once you show the GM you get a +1 Dice bonus to any roll outside of combat in the next session. Exploration is a two sided mechanic, first you gather "discovery threads" in town, gathering rumors, studying old texts and maps or bribing locals for information about your current area. When your party ventures into unknown wilds, you can spend your gathered threads to make finding landmarks and mysteries easier, and the best part? You can level up by engaging with this mechanic, without ever drawing a blade or casting a spell. Theres a reputation system, crafting, lightning fast gridless combat, and more to explore within TALES From the Loom! So I hope you'll sign on for a free game, and come tell a tale or two at my table.

Read more

Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Freelancers
Players
3/6
GM
1/1
Homebrew
en English

Freelancers

Homebrew Homebrew
Combat focused Combat focused
About Freelancers The Osmosis Galaxy. The only one that life as we know it, inhabits. One with its own oddities, but for which we take for granted. And for the longest of time... we thought there were no frontiers left. No unexplored regions to search and traverse. Apparently, we were wrong. Even if the old Osmosis Confederation has been dissolved for four decades, it seems those who've taken from their ashes, have begun making their moves. Their rump-state successors on Mandas, the home of all of Humanity, still continues to decay silently. But after the treaty of Sorreuire, another entity sprung into action... The ASTROMINA™ Corporation, armed with many stubborn veteran fleets and soldiery from the old Confederation, turned back the Confederation's eldest adversary: The Velixian Imperium. Staking its claims of space from Samn Hocc, all the way down to Vispensis and Octora. It may be small, but these systems and worlds, were once the heart of the Confederation's economy. With this new-found productivity and economy, their leadership turned to governing their taken spoils. But one of them, unknown to all but his representative to the Board of Directors, has other plans. He recently began hiring mercenaries, laid-off veterans, and many other people. As personal soldiers of his. Mercenaries, whom eithere were trained, or went through training, to become on the level of spec-ops units. All apart of a project he called the "Freelancers Program". Although they're tasked with missions, meant for in-general espionage, targeted sabotage, and mission-assistance to the corporation's Corporate Armed Forces, this unknown ringleader had another idea in mind. Unbeknownst to others, he sent a special contingent of them to the Sardia system. The closest to the galaxy's resident anomaly: The Photonic Curtain. A ring of pure photons, a curtain of light that interrupted the FTL systems of anyone who came even 100's of Astrons to its outer edge. Under the pretense of eliminating resistance from the galactic fringe-dregs known as the Pioneers, this special Freelancers contingent makes it way to the Sardia system. Supported by a small Corporate Naval escort. While they make for the surface of worlds like the swamp-world Coscia, this unknown head of state, plans to move them past the Photonic Curtain. Even if means he'll have to brute force the crossing, past the blinding lights that make up the curtain. As for you, those of the newest batch of Team Theta? You'll simply have to endure on Coscia. Whatever that entails, you have a mission to do. Best get to it. What you'll find in Freelancers a. An entirely unique and interesting world, complete with a full homebrew system that plays into the "Mercenary/Spec-Ops" gameplay of the setting. b. Lots of choices to make, and room to travel to unknown and previously unexplored systems and worlds. Beyond the outer shell of the "Photonic Curtain" c. NPCs that become your "Companions"; Those that'll join you in your missions, and fight alongside you. As well as having relational dispositions towards you and others, that you may influence and later find out about. d. Even as a Freelancer, your backstory and legacy impacts the lore of the world. e. Though serious enough, there are still light-hearted moments that may appear to cheer you up or give you a decent chuckle f. And a lot more for you to find out about! Does any of this, or all of it, sound excellent to you? I hope so! DM me if you are, and if you can, include any further questions you may have about the roleplay. I hope to see you soon, Freelancer!

Read more

Tabletop RPG
Tabletop RPG
Glitch: A St...
Online
Campaign
Harvest Festival at the End of the World
Players
3/5
Paid game
Paid game
GM
1/1
Glitch: A Story of the Not
en English

Harvest Festival at the End of the World

Paid game Paid game
Roleplay focused Roleplay focused
A capsule campaign of 5-6 sessions  $25 weekly Every October, the hillsides above Cindervale catch fire with autumn color. The Last Sheaf Festival brings the whole town home for nine days of harvest markets, cider, and the great bonfire where the season's final sheaf is burned in thanks for the year that's ending. It's the kind of tradition that feels like it could hold a world together. It can. It has been. For three hundred years. You are of the Chancery: former soldiers of the void who once fought to unmake Creation itself, and then, for reasons you may not fully understand, stopped. You are still dying of a strange, personal bane that's killing you. You still can't quite pass for human, but you're imbued with powers to remake the world in a variety of ways. In this postcard mountain town, you have noticed what no god, spirit, or power is capable of seeing: the festival is a ritual, the ritual is starving, and something underneath the valley is beginning to wake up. Your characters are Excrucians: beings living with the fact that the world is fundamentally, structurally (cosmically) wrong, and deciding what is still worth caring for. This game is styled as an existential, cozy folk-horror and a low-combat game of investigation and town drama. Glitch is a diceless and conversation-driven system, driven by spotlight events and attribute point spends/accumulations. It relies heavily on imagination, creativity, existential philosophy, ambiguity and collaboration.

Read more

Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Attorneys in the Dark: Doskvol (il)Legal
Players
1/5
Paid game
Paid game
GM
1/1
Blades in the Dark
en English

Attorneys in the Dark: Doskvol (il)Legal

Paid game Paid game
Roleplay focused Roleplay focused
10-15 sessions/ $20 per session - Saturday Evenings https://startplaying.games/adventure/cmrsg8mq50047jx04x3zg5bn0?ref=cl49c0gdo67ytbopkh01b6fx3 Welcome to Silks, a Blades in the Dark campaign where you play crooked lawyers fighting dirty in the grimy courtrooms of Duskvol. Your firm specializes in the underhanded tactics that win cases: tampering with evidence, threatening witnesses, corrupting juries, and delivering theatrical courtroom performances that would make any Silkshore actor jealous. Whether you're defending gangsters from Ironhook Prison, prosecuting high-profile criminals, or navigating inheritance disputes in the spectral Ghost Court, you'll use flashbacks, heists, and social manipulation to stack the deck in your favor before the magistrate bangs their gavel. Each session centers around a case, with the courtroom serving as your battleground. You'll roll engagement, present evidence (real or fabricated), cross-examine witnesses, and use competing clocks to determine who wins. Between arguments, you'll flash back to key moments: breaking into a records office, convincing a witness to change their testimony, or planting incriminating documents in your opponent's files. This game is perfect for players who enjoy social intrigue, creative problem-solving, and morally gray characters. If you like courtroom dramas, heist movies, and the dark Victorian aesthetic of Blades in the Dark, you'll feel right at home. We'll embrace the game's mechanics of flashbacks, devil's bargains, and collaborative worldbuilding to create memorable legal battles where the truth is whatever you can make the jury believe. Come prepared for sharp wit, dirty tricks, and the satisfaction of winning cases through cunning rather than justice.

Read more

Tabletop RPG
Tabletop RPG
other
Other
Cypress
Campaign
Dungeons in the Mist
Players
0/4
GM
1/1
Other
en English

Dungeons in the Mist

Looking to start up a "monthly" game of D&D 5e 2014, Legend in the Mist, City of Mist, Savage Worlds, Genesys, or another system in some genre we agree on or any other system that might be fun to try. Getting my current group is like herding cats so I play far too infrequently so I'd like a bit more consistency. I'm interested in running a Call of Cthulhu style game using the City of Mist rulebook. I want a relaxed beer and pretzels game primarily centered around narrative game play peppered with cinematic action. Preferable game times are Saturdays from noon until quitting time, or Sunday noon until 6ish. Location might by in a garage, or a local game store that's open until 10pm.

Read more

Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Oneshot
Enter the Necropolis
Players
1/5
GM
1/1
Advanced Dungeons & Dragons (1...
en English

Enter the Necropolis

I’m running Tomb of Horrors as part of my Enter the Necropolis series of Old-School Essentials one-shots. If you’ve ever wanted to try one of the most infamous D&D adventures ever written, this is your chance. You do not need to know OSE, and you do not need to make a character beforehand. I’ll have 14th-level pregenerated characters ready to go. This is old-school dungeon crawling, so expect traps, weird puzzles, hidden passages, bad decisions, and very real consequences. Fighting everything you see is probably a terrible idea. Looking at the room carefully, asking questions, testing things, and working together will matter a lot more. Character death is possible, but the goal is not to “beat” the players. I want everyone to have a good time tackling a genuinely dangerous dungeon and seeing why Tomb of Horrors has the reputation it does.

Read more

Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

Read more

Promote on Groupfinder
Let others know about your crowdfunding project, ttrpg platform, shop, event or product. Reach tabletop enthusiasts right where they are. This helps us keep maintaining and developing the platform.
Get in touch

Randomly picked Library entries

OracleTabletop.com
Tools & Platforms

OracleTabletop.com

Virtual tabletop (VTT)
English
Free
OracleTabletop is a free, lightweight virtual tabletop (VTT) designed for running tabletop roleplaying games with minimal setup. /images/general-media/1785088163_x8myELI2.jpeg Drag drop your map image - to create a map. Free access The platform operates without content paywalls, allowing game masters and players to upload custom battle maps, tokens, and homebrew content freely. Fast setup Built for low friction, enabling groups to launch a session, load maps, and handle dice rolls within minutes. System support Includes specialized features and interface integrations for modern rulesets like Nimble TTRPG, Daggerheart, and Monsterhearts 2, while remaining adaptable to generic TTRPGs. Core VTT capabilities Provides essential browser-based tools for live play, including interactive map viewing, token movement, dice rolling, armor/equipment management, and card tracking. Links oracletabletop.com - Official website

Read more

Falindrith's Monster Maker
Tools & Platforms

Falindrith's Monster Maker

Dungeons & Dragons
Generators
Free
A monster stat block builder for the 5th edition of Dungeons and Dragons.  Quickly create stat blocks by filling in a form, rather than typesetting everything by hand. /images/general-media/1779983211_1WZD1Ww6.jfif Reactive Modifiers for attacks and saves are automatically calculated from core stats Spellcasting Support Create class-based lists or innate spellcasting lists. Add any spell available in the SRD. Custom spells can be added, imported, and exported if you need a homebrew spell Automatic CR Estimate Simplifies CR calculations by doing them for you and updating as monster stats and traits are updated Displays an explanation of each component when hovered Templates Apply attacks, traits, or other actions to a creature from a preset library Add your own traits, actions, and attacks as templates for re-use Import Edit monsters from Open5e, including all of the SRD monsters and additional OGL licensed monsters hosted by Open5e. Export Anywhere JSON: For later editing with the 5e Monster Maker Markdown: For use with Homebrewery, GMBinder, or other editors that accept that Markdown format LaTeX: For use with the rpgtex system PNG: For when you just want an image Tarrasque.io JSON: For use with the Tarrasque.io virtual tabletop. PDF: Use the standard print button on your browser to save the stat block to PDF Sharable Link: Send a direct link to your monster in the 5emm app. Here's a link to the Adult Frost Dragon shown in the screenshot. The application automatically shortens these links with TinyURL before copying to clipboard. Links ebshimizu.github.io - Tool website github.com - Github page ko-fi.com - Ko-Fi page

Read more

Legends of Thracia
Actual Play & Podcasts

Legends of Thracia

English
Actual Play
Dungeon Crawl Classics
Seven friends. One legendary dungeon. Little to no idea what they're doing. A DCCRPG actual play of Jennell Jaquays' "Caverns of Thracia", the 1979 D&D classic recently republished by Goodman Games. Expect ham-fisted heroics, questionable decisions, and strong language. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed mrstag.bearblog.dev - Introductory blog post

Read more