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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Stardust Crusaders | Paid
New
Posted 5 minutes ago
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Stardust Crusaders | Paid

Paid game Paid game
Homebrew Homebrew
ONLY FOR PLAYERS AGED 13-19 The campaign is inspired by Spelljammer with a homebrew story! There is a an overarching theme of bounty hunting, with many fun side quests, engaging encounters, intriguing NPC's, and combat thrown in too. Think Guardians of the Galaxy type feel (found family, fantasy and sci-fi mashup, and some comedy). Players of all identities and experiences levels welcome! Ask for more info! vv my discord is vv arty_arty_art4mis We have 2 open spots, and currently 4 players! The game is on session 20, currently level 5. The party is a Autognome Paladin/Sorcerer, Warforged Unarmed Barbarian, Drow Bard, and a Eladrin Gunslinger. The game is pay to play, at a rate of $10

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Tabletop RPG
Tabletop RPG
DW
Dungeon World
Online
Campaign
RISE OF THE RUNE LORDS
New
Posted 12 minutes ago
Players
0/5
GM
1/1
Dungeon World
en English

RISE OF THE RUNE LORDS

Roleplay focused Roleplay focused
No paid games No paid games
Looking for a group of players to take on the classic RISE OF THE RUNE LORDS Campaign, giving it a an anime vibe, using a different rule set: either Dungeon World Unlimited or Fabula Ultima. Sessions 14:00 every other Sunday.

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Tabletop RPG
Tabletop RPG
DND3E
Dungeons & Dragons 3.5
Online
Campaign
Draego's Island
New
Posted 54 minutes ago
Players
0/5
GM
1/1
Dungeons & Dragons 3.5
en English

Draego's Island

Homebrew Homebrew
Newbie friendly Newbie friendly
I'm a first-time GM so please bear with me, I am familiar with 3.5 as a player though and would prefer to run the game in this as opposed to 5e. If the group agrees in session 0, I am willing to change to 5e. (I am just as familiar with 5e if not a little less than 3.5) Looking to run a homebrewed setting on an island surrounded by a magical storm conjured by a dragon "king." Will meet on discord for VC/Text chatting during the game, held on roll20 as the VTT. My discord user is: beanureeves (Display name: Beanu Reeves) can elaborate more on the discord and in session 0 (just be sure to message me for the link)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Dwarf, The Drow and The Obelisk
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Dwarf, The Drow and The Obelisk

Paid game Paid game
$25 per session  https://startplaying.games/adventure/cmqzml1vr0065l304hx4nh6xy Welcome to the Sword Coast a region renowned for adventure, where daring souls delve into ancient ruins in search of knowledge and loot. Where wonderous creatures roam free. Amid a wilderness of jagged, snow capped mountains and alpine forests, lawlessness and monsters, the cost holds the greatest bastions civilization, including the coastal city of Neverwinter where our party is first assembled You have known Gundren Rockseeker for a long time and and when you receive a letter asking for your help you drop everything to help your old friend. It's not long before goblin ambushes, ruthless bandits and a whisper of a long forgotten mine pull you into a mystery far larger than you expected. This isn't a story that will wait for you. While you decide what to do next, there are other pieces on the board moving to progress their own agenda and your actions can help shape that. The people you help will remember, the people you hurt will seek justice. Ignore a problem today, and you may discover it's consequences later on. This is a game designed to welcome new players to DnD and experienced players will enjoy a world that responds to their choices rather than following a fixed script. We begin by playing through the Lost Mine of Phandelver Module before venturing into The Shattered Obelisk Module.

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New
Posted 1 hour ago
en English ru Russian Georgian
DND5E
Dungeons & Dragons 5E
Online
Randomizer
Hi, I'm Randomizer. I've been playing D&D on and off for about three years. I've DM'd two campaigns and would like to finally play.  My timezone is GMT+4 I am available most days during august I prefer to use Dicecloud over D&Dbeyond since Dicecloud is free I am 19 years old My top 3 favorite classes are Bard, Ranger and Rogue (particularly Swashbuckler) I speak English, Russian and Georgian, though my Russian dnd terminology isn't on point
Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Lumen VTT
Tools & Platforms

Lumen VTT

Virtual tabletop (VTT)
English
Dungeons & Dragons
One D&D session, three connected screens. Lumen VTT gives game masters and players a shared place to run maps, music, combat, dice, character actions, and table-facing moments without turning the session into admin work. What Lumen VTT is for Lumen is designed for D&D 5e groups that want the structure of a modern VTT while keeping play moving. It focuses on combat flow, animated tabletop feedback, live session tools, music, and fast GM setup. A VTT for active tables The app supports a GM view, player views, and a live table display, so a group can play online or around a real table with a TV. Players can use phones while the GM manages the encounter. Automation where it helps Combat features are built around common 5e tasks such as attack rolls, saves, damage, healing, conditions, initiative, movement, and area effects. The goal is to reduce bookkeeping while keeping decisions visible. What to compare in any virtual tabletop When comparing VTT software, look at how quickly a session starts, how much rules work is automated, whether players need heavy setup, how the map feels during combat, and whether the tool supports your actual table format. Links lumenvtt.com - Official website

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Traveller Lifepath
Tools & Platforms

Traveller Lifepath

English
Free
Character sheets
A free, accessible, browser-based character creator and editable sheet for Mongoose Traveller 2022 — every roll cited, every choice logged, every character saved locally. Description Traveller Lifepath is a free, browser-based character creator and editable sheet for Mongoose Traveller 2022. It walks players through the full Mongoose 2022 lifepath — basics and species, characteristics, background skills, pre-career education (University, Army Academy, Marine Academy, Navy Academy), career terms with their full survival / event / commission / advancement loop, mustering-out, the post-creation skill package, and a final reviewable character sheet — without ever leaving a single browser tab.                                                              The tool offers three ways to set characteristics. Players who want the classic experience can have the site roll 2D × 6 into a pool and assign each value to whichever stat they like. Players who prefer their own physical dice can enter results manually; the site still tracks every DM, target, success/failure, and aging effect. Players who'd rather skip randomness entirely can use the included point-buy method (42-point budget, 2..12 per stat). PSI is rolled separately when psionics are enabled, and the Psion career unlocks accordingly.  /images/general-media/1778159165_rhvJ8xSn.png The character-creation rules are implemented as a typed effects engine — TypeScript discriminated unions with exhaustive switching — so every rule lives in one place and can be tested in isolation. The project ships with around 360 automated tests covering qualification, commission, advancement, aging crises, mishaps, life events, connections, the skill cap of 3 × (INT + EDU), pre-career education, and the Mongoose 2022 errata clarifications for Vargr and the Vacc Suit skill. A full audit trail of every rolled die, every applied DM, and every player choice is captured to a roll log that updates in real time. The post-creation sheet is a fully editable Mongoose-style character record. Skills, careers, equipment, weapons, armour, augments, connections, benefits, and free-form notes can all be edited inline; values save automatically to localStorage with cross-tab synchronisation, and the sheet is print-friendly (one panel per printed page, ink-friendly styling). Every character in the local library can be exported and re-imported as JSON for backup or for handing off between players.                                                      Two visual themes are included: a light "Little Black Books" look in the spirit of Classic Traveller, and a dark "Imperial" theme — plus a System mode that follows the operating system's light/dark preference and reacts live when it changes. Theme choice is remembered between sessions.                                                                    Accessibility is treated as a first-class concern. The interface meets WCAG 2.1 AA contrast requirements in both themes (verified by an axe-core audit suite that runs as part of the project's tooling), every interactive element has a visible keyboard focus indicator, icon-only buttons carry ARIA labels, and the layout includes a skip-to-content link for screen-reader users.            /images/general-media/1778159170_sbkOfhno.png Other features include undo across the wizard (rewinds to the relevant picker after popping a character snapshot), URL-based debug logging (?debug=1), the Connections rule for shared PC backgrounds, an aging-crisis path with medical-debt accumulation, and an honest "unofficial fan tool" disclaimer in every place it matters.                            The project is open-source under the MIT License, runs entirely client-side with no backend and no account requirement, and uses privacy-friendly analytics (no cookies). Bug reports, rules questions, and pull requests are welcome on GitHub. Links bytesbynelson.github.io - Live tool github.com - Source code github.com - Issue tracker / feedback

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Mutants and Masterminds 3rd Edition (2010)
Tabletop Roleplaying Games

Mutants and Masterminds 3rd Edition (2010)

English
Complex
Green Ronin Publishing
Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is d20 System (2000) Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted. Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain). Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed. The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious. Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute. Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet. Additional links greenronin.com - Official Green Ronin Publishing website d20herosrd.com - Official Mutants and Masterminds System Reference Document

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