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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND3E
Dungeons & Dragons 3.5
Online
Campaign
Draego's Island
New
Posted 32 minutes ago
Players
0/5
GM
1/1
Dungeons & Dragons 3.5
en English

Draego's Island

Homebrew Homebrew
Newbie friendly Newbie friendly
I'm a first-time GM so please bear with me, I am familiar with 3.5 as a player though and would prefer to run the game in this as opposed to 5e. If the group agrees in session 0, I am willing to change to 5e. (I am just as familiar with 5e if not a little less than 3.5) Looking to run a homebrewed setting on an island surrounded by a magical storm conjured by a dragon "king." Will meet on discord for VC/Text chatting during the game, held on roll20 as the VTT. My discord user is: beanureeves (Display name: Beanu Reeves) can elaborate more on the discord and in session 0 (just be sure to message me for the link)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Dwarf, The Drow and The Obelisk
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Dwarf, The Drow and The Obelisk

Paid game Paid game
$25 per session  https://startplaying.games/adventure/cmqzml1vr0065l304hx4nh6xy Welcome to the Sword Coast a region renowned for adventure, where daring souls delve into ancient ruins in search of knowledge and loot. Where wonderous creatures roam free. Amid a wilderness of jagged, snow capped mountains and alpine forests, lawlessness and monsters, the cost holds the greatest bastions civilization, including the coastal city of Neverwinter where our party is first assembled You have known Gundren Rockseeker for a long time and and when you receive a letter asking for your help you drop everything to help your old friend. It's not long before goblin ambushes, ruthless bandits and a whisper of a long forgotten mine pull you into a mystery far larger than you expected. This isn't a story that will wait for you. While you decide what to do next, there are other pieces on the board moving to progress their own agenda and your actions can help shape that. The people you help will remember, the people you hurt will seek justice. Ignore a problem today, and you may discover it's consequences later on. This is a game designed to welcome new players to DnD and experienced players will enjoy a world that responds to their choices rather than following a fixed script. We begin by playing through the Lost Mine of Phandelver Module before venturing into The Shattered Obelisk Module.

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New
Posted 42 minutes ago
en English ru Russian Georgian
DND5E
Dungeons & Dragons 5E
Online
Randomizer
Hi, I'm Randomizer. I've been playing D&D on and off for about three years. I've DM'd two campaigns and would like to finally play.  My timezone is GMT+4 I am available most days during august I prefer to use Dicecloud over D&Dbeyond since Dicecloud is free I am 19 years old My top 3 favorite classes are Bard, Ranger and Rogue (particularly Swashbuckler) I speak English, Russian and Georgian, though my Russian dnd terminology isn't on point
Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 3.5e Overhaul/Homebrew
Players
3/6
GM
1/1
Homebrew
en English

D&D 3.5e Overhaul/Homebrew

Homebrew Homebrew
Roleplay focused Roleplay focused
Howdy hi!! Shut-in world builder wizard here, just looking for cool people to bring to me and friends' online table for a bespoke variation of 3.5e D&D that focuses less on min-maxing/power-scaling and more on curiosity of the player, experimentation and a whole new toy box of fresh mechanics to dive into! Some of those mechanics share DNA with 5-5.5e concepts and might be familiar to players coming in from the most recent editions, and others have been forged from the mad scientist lab sessions of me and mine over several campaigns! We've got weird new races--psychic plant people, immortal deer fey, juggernaught dwarf-orc hybrids, sentient amnesiac undead, need I go on?! We've got intriguing reworks on old classics-- broad new specialization AND generalization options for casters, exciting new martial feats for bruisers of all types, and much needed re-balances for the discrepancies between Druid and Ranger! We've got an in-house, homemade character sheet template made in Microsoft Excel that tracks your bonuses, debuffs, gear weight, weapon rolls and all your stats in real time! We've got an entirely homebrewed, simple to understand, elemental damage counter system with a table of effects that completely turns the nature of how players and enemies utilize different damage types on its head! All this, and a chill, low-stress, inclusive table of nerds too! Sound good? Then give the profile a poke, and come see if your new favorite homebrewed TTRPG system will be ours! =)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Jewel of the Desert
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Jewel of the Desert

Paid game Paid game
Homebrew Homebrew
Fight or sneak your way through the ancient and mysteriously abandoned Elvish city of Zel-Bazar! Starting at Level 6 and going to Level 14, this campaign in a light homebrew setting lets you explore a dangerous city in the desert to uncover forgotten arcane secrets, collect priceless religious relics, and kill powerful monsters to collect their precious innards, all so you can get fame and fortune. Inspired by Dungeons of Drakkenheim, this is a survival game where death is around every corner and your choices matter. You can work for yourselves and sow chaos, ally with a faction and help them achieve their goals, or even try your hand at overthrowing a faction for your own gains. The desert is yours to explore and exploit! Read below for a short introduction, and below that for the table details 👍🏻 --- The skies over the desert continent of Sahidh used to be glitter with starlight at all hours. In the ancient past a breed of Cosmic Beetles, those alien beings which eat stardust and create magic, would drift into an oasis in the middle of the desert to mate and multiply. Elves from the Glimmerwood eventually found the desert and the oasis and founded a city. After a few generations, those Elves adapted and became "sun-kissed". The city's name in Ancient Elvish is "Ulenra odh Taminn", or "Jewel of the Desert". After the Sun-Kissed Elves branched their culture, it was renamed to Zel-Barar, or "Jewel City." During the War of Crumbling Skies, the ulitmate battle between Gods and mortal mages when the Great Sky Cities were falling, the ancient desert capital acted as a crucial ally for mortal mages. But 60 years before the final defeat for the mages, the city went dark. The population of over 1 million Sun-Kissed Elves vanished without a clue as to why. When the mortal survivors of the war went to investigate what happened, they found the city infested with the Cosmic Beetles, now twisted and mutated by some kind of uncurable curse. The Cursed Beetles quickly became a scourge that would take the lives of many people, and still do to this day. It's been 40 years since the city was rediscovered, and a number of groups and organizations seek the hidden power and forgotten secrets still trapped within. Thieves, soldiers, holy people, fame-seekers, and anyone else daring enough to enter the walls of the city have congregated in the still-standing cities on the continents coasts or in one of the new settlements that the city's mystery has spawned. There has been a steady balance of power between the factions for decades now, but the appearance of a new Cult and rumors of a "major discovery" have people on edge. --- Games will be played on Mondays, Wednesdays, or Thursdays at 10 AM CST (Texas, USA) and will go for 4 hours. It's a paid table with standard rates being no higher than $20 and I am open to making deals depending on your needs. I never want to price someone out of play. If you're interested, you can reach out to me on here or on Discord: cheeks4901.

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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Flashing Badger Podcast
Actual Play & Podcasts

Flashing Badger Podcast

English
Daggerheart
Actual Play
The Flashing Badger Podcast is a chaotic and character-driven actual play series where four friends dive headfirst into a rotating lineup of tabletop role-playing games. From cosmic horror in Delta Green to orc-filled misadventures in Havoc Brigade, and from interstellar terror in Mothership to Bigfoot-themed road trips in Oh Dang! Bigfoot Stole My Car, each campaign brings a fresh mix of storytelling, improv comedy, and unforgettable moments. Whether you're a long-time TTRPG fan or just love bizarre adventures, our cinematic audio and unpredictable gameplay will pull you in. Links youtube.com - Youtube channel discord.gg - Discord server patreon.com - Patreon page

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Dungeon Master's Block
Actual Play & Podcasts

Dungeon Master's Block

TTRPG
English
Dungeons & Dragons
Dungeon Master's Block is a premier resource podcast dedicated to the most important person at the table: the Dungeon Master. Recognized as a "gym for the mind," the show is designed to inspire, challenge, and equip GMs. From those prepping their very first session to veterans of twenty years to "Keep On Dungeon Mastering."  The podcast moves beyond simple rule explanations, diving deep into the creative philosophy of world-building, monster design, and player management. Through recurring segments like "DM-Nastics" (mental exercises for GMs) and the "Mailbag of Holding," hosts Neal Powell (DM Neal) and Derrick (DM Derrick) provide actionable advice, narrative inspiration, and a supportive community for the "only person at the table capable of playing god." Links spotify.com  - Spotify feed podcasts.apple.com  - Apple Podcasts feed youtube.com  - Youtube channel

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Risus
Tabletop Roleplaying Games

Risus

TTRPG
English
Rules-light
Risus: The Anything RPG is a universal, rules-light tabletop role-playing game designed by S. John Ross and published by Cumberland Games & Diversions. Originally released in 1993, with its definitive version 2.0 published in 2013, the system was created as a high-velocity framework to run casual, humorous, or completely impromptu gaming sessions across any narrative genre. Description Risus prioritizes improvisational storytelling and minimalist mechanics over granular simulation or tactical grid combat. Instead of tracking traditional numeric attributes, skills, or rigid character classes, characters are defined entirely by broad cultural or narrative tropes called "Clichés." The game operates on a high degree of system abstraction, utilizing a completely unified conflict engine where physical combat, intense debates, artistic competitions, and legal battles are resolved using the exact same mathematical pipeline. While frequently utilized for comedic play due to its loose restrictions, the system's structural logic allows it to be scaled for serious or dramatic campaigns. Links drivethrurpg.com - DriveThruRPG store page (Free) risusiverse.com - Risusverse, a community wiki

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