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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Los Angeles
Campaign
So, The World is Ending [WIP name]
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

So, The World is Ending [WIP name]

Roleplay focused Roleplay focused
Homebrew Homebrew
The era of mortals is coming to a close. Time, once a flowing and vast fact of life, is being eaten away by a divine stasis known as The Fog. More than half of the planet and its people have been swallowed by it now, leaving a sparse few beacons of light in the ever growing darkness. Our story begins in the 11th month of the year 3046PS, roughly 60 years after the first sightings of The Fog, as one of the final refugee ships from the west dock in the port city of Punto de Partida. Snow falls upon our fated party as they’re engulfed by the anxious city and its people, having only themselves to fend for against a world nearly frozen. You, dear survivor, live while the timer of the end ticks down. What will you do in the final years of mortals? Will you spend them ignoring the inevitable and indulging in what little comforts are left, or will despair halt you even before stasis arrives? Or maybe you have hope of a miracle, be it from the gods or crafted by your own hands. Just how much, I wonder, would you be willing to lose to save the world? [This campaign is set to be a long-term, slowburn story focused on character development and roleplay. Much of its world, people and cultures are open for players to imagine and make their own, making it perfect for players who love world building and crafting intricate backstories. The story will cover many of the expected topics for a pre/mid apocalyptic setting, as well as heavy themes such as classism, genocide, xenophobia and racisim/speciesism. Other sensitive topics may be covered barring any content that players can choose to veto; my goal as a DM is to make an immersive and realistic world while showing utmost respect to my players while doing so. This campaign will be offline only and is planned to be held at a game store in los angeles, and I’m looking to hold it Thursday, Friday or Saturday nights with times between 4pm-9pm.]

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en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
DND5E
Dungeons & Dragons 5E
Online
Wolfclaw231
Hello, I am 19 He/Him and i am looking for a mid to long term group to play with. I have played for 3 years on and off with my in person group. We have phased out of contact and I have really been feeling the itch to play recently. I am open for prttey much any ttrpg, but i have most experience in dnd 5e 2014 and 2024. Anything goes, I have a pretty flexible schedule for any time of the week except Tuesdays and am willing tobplay pbp. My discord is wolfclaw231 if you'd like to dm me there if anyone is interested! Thanks!
New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Ash
Hey! I'm Ash, a nonbinary adult from California who's a big fan of things like Percy Jackson, Warhammer 40K, Star Wars/Star Trek, Hazbin Hotel, Murder Drones (and other GLITCH shows), and Wings of Fire. I like to play more casual, laid-back games - as in, not insanely serious, where a more silly character doesn't stand out too much. For example, a Southern tiefling bard whose favorite instrument is the fiddle, or a combo warlock-cleric, or even a warforged cleric of the forge. That being said, I am perfectly willing and able to create more serious characters if the setting leans that way. What I'm trying to say is, I'm pretty flexible in my character-making. I tend to play characters with well-thought-out backstories, and usually add in a quirk or two that sets them apart - along with a bit of myself, of course. I enjoy good roleplay, although I may have trouble with it myself, and I love a good combat. A lot of my past characters have been more combat-oriented, but even so, I still try to create interesting backstories and social interactions with them. I've been playing D&D for at least four or five years now, since before 5.5e, and I'm much more familiar with 5e than 5.5e. Also, I thoroughly enjoy helping to teach or actually teaching new people how to play. I'm almost always available to play on weekends between 10AM PST and 5PM PST, and would much prefer online games over in-person for this kind of thing.
en English
DB
Dragonbane
...
Omaha
Online
Dale Meier
Greetings from the Midwest! I'm a veteran gamer with 40 years in the hobby, 34 of those behind the GM's screen off and on. I'm looking for players for anything besides D&D 5e. In the past I've run games in a variety of genres and systems including: D6 Star Wars, Call of Cthulhu (various editions), King Arthur Pendragon (4th edition), Star Trek TNG (Last Unicorn Games edition), Traveller (Mongoose 1e), Beyond the Wall, Dragonbane, The One Ring, and others. Currently, I'm looking to run Mongoose Traveller 2e (game announcement forthcoming). My gaming style is story over rules with roleplaying and combat fairly balanced (50/50), depending on the group's responses and tendencies. I am willing to game with teens (13-18), but only with a gaming family member at the table (virtual or real) for accountability all around. I will discuss lines, veils, and triggers with players before gameplay, preserving player privacy when and where necessary. I am very picky with storytelling and the type of game I run, and I do care about everybody - my players and myself - having a good time. So if you're looking to take a step into a wider universe, or even just beyond the dungeon, shoot me a message. You can read more about my gaming style and expectations here.
en English
DND5E
Dungeons & Dragons 5E
...
Vestfossen
Online
Zephir1991
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (Wednesdays) My usall play time is 8pm (CET norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, send me a message and I’ll share my Discord link.
New
Posted 2 hours ago
en English
DND5E
Dungeons & Dragons 5E
...
Lehigh Acres
Online
Kerry
Been playing 5e and 5.5 over a year now. Use dnd beyobd for character management abd creation. I have majority of the books on dnd beyond. Looking to have some fun.
Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Forge Steel
Tools & Platforms

Forge Steel

English
Free
Toolkit
Forge Steel is a community-developed, locally-hosted web application and digital utility designed for Draw Steel, the cinematic fantasy tabletop role-playing game created by MCDM Productions. Developed by independent community members during the game's playtest phase, the application functions as a lightweight encounter builder and combat manager. It is specifically built to assist Directors in organizing game data and tracking real-time combat statistics during a session. Description Forge Steel serves as a digital toolkit for preparing and executing combat encounters in Draw Steel. In contrast to cloud-based alternatives, Forge Steel relies on local browser storage. This means the application does not require users to create an account or rely on external servers to save their data. All created encounters, customized monsters, and campaign notes are stored directly within the cache of the user's web browser. This architecture prioritizes data privacy, offline accessibility, and fast load times, though it requires manual file exporting to transfer data between different devices. System Overview & Key Features Local Storage Architecture The application operates entirely within the user's web browser without communicating with a backend database for everyday use. Because it utilizes local storage, no login credentials are required. This ensures the tool remains highly responsive and can continue to function even if the user loses their internet connection during a game session. Encounter Construction Directors can use the tool to design combat encounters by selecting monsters from an integrated database. The application automatically calculates the total Encounter Value, allowing the Director to balance the difficulty of the fight against the level and size of the player character party. Active Combat Tracking During gameplay, Forge Steel provides a dashboard to manage the flow of combat. It tracks essential Draw Steel mechanics, including monster Stamina, current initiative groups, temporary status effects, and the accumulation of Villain Power. This centralized view reduces the amount of physical bookkeeping required by the Director. Integrated Bestiary The application includes a searchable bestiary containing the official monsters released during the Draw Steel playtest and early access periods. Directors can quickly filter these creatures by role, level, or faction, and view their complete stat blocks, abilities, and passives directly within the app. Import and Export Functionality To mitigate the limitations of local-only storage, Forge Steel includes manual data management tools. Users can export their prepared encounters, custom bestiaries, and campaign data as JSON files. These files can then be saved as backups or imported into Forge Steel on a different computer or browser, allowing for manual cross-device syncing. Homebrew Integration Directors have the ability to manually input and modify monster statistics. This allows users to create custom adversaries or tweak existing official monsters to fit their specific campaign needs. These custom entries are saved locally alongside the official bestiary. Additional links forgesteel.net - Official toolkit website

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TableForge
Tools & Platforms

TableForge

Virtual tabletop (VTT)
Subscription
TableForge is an AI-powered virtual tabletop that runs your Dungeons & Dragons 5e games for you. Create a character, gather your party, and play through a living fantasy world guided by an AI Dungeon Master that narrates the story, runs combat, and reacts to whatever you decide to do. Every adventure generates its own characters, locations, encounters, and battle maps, so you can go from "let's play tonight" to actually playing in a few minutes. No DM, no prep, no scheduling marathon. /images/general-media/1785090300_1dWltGXR.png Full description TableForge started with a familiar problem: a group of friends who wanted to play D&D together but lived in different cities and could never get their calendars to line up. No regular DM, no reliable session night, just a game everyone wanted to play and no practical way to play it. TableForge is built for exactly that situation, whether you're a full party, two friends grabbing an hour, or one person who wants to disappear into a story alone. You create a character, start (or join) a campaign, and play in natural language. The AI Dungeon Master sets the scene, voices the NPCs, calls for rolls, runs encounters, and remembers what you've done, then responds to what you actually try, not just the path it expected. Talk your way past the guard, torch the bridge, befriend the monster you were sent to kill: the world reacts. That player-driven freedom is the point. The AI handles worldbuilding, encounter generation, and narration so the discovery, improvisation, and agency that make tabletop roleplaying worth it stay firmly in your hands. Under the hood, narration and rules are kept separate. A dedicated rules engine enforces 5e mechanics (AC and DCs, initiative, conditions, hit points, death saves) while the AI focuses on story and table feel. That split is why the DM can stay loose and responsive without losing track of your HP or fudging the math: the numbers are handled, so the storytelling stays free. Whether you want a one-shot, a months-long campaign, solo play, or a co-op night with friends scattered across time zones, TableForge runs in your browser (mobile, too!) and is ready whenever you are. /images/general-media/1785090304_bDgGCr3B.png Features AI Dungeon Master Runs the whole DM role: narrates scenes, voices NPCs, sets difficulty, calls for rolls, and resolves the action. It keeps the game moving, so a session feels like playing with a DM rather than filling out a form. Player-driven story The DM responds to whatever you actually try, and your choices carry forward as the campaign unfolds. The generation builds the world; you decide where the story goes. Real 5e rules, enforced A dedicated rules engine handles the mechanics (the d20 system, initiative, conditions, HP, death saves) instead of leaving them to the AI. Every roll is shown openly, so you can trust the result. Tactical combat and battle maps Fights generate a battle map and run by the book, with encounters tuned to your party. The mechanical state stays visible so you always know where everyone stands. Dynamic adventures and campaigns Every quest generates its own premise, locations, NPCs, and encounters. Campaigns persist across sessions, from quick one-shots to months-long stories as you climb toward level 20. Character creation and progression Build a full 5e hero (species, class, abilities, skills, gear) on a sheet that feels thematic, not like a spreadsheet. Level up and your features, HP, and inventory update as you go. Generated scene illustrations Key moments and locations are illustrated automatically, giving each scene a visual anchor instead of pure description. It does a lot for immersion in solo and remote play. Solo or multiplayer co-op Play solo for a focused story, or invite friends to share a campaign. Built for groups who can't get everyone together at the same time. No prep, play in your browser Nothing to install or prepare. Sign in with Google or Discord, make a character, and start playing in minutes from any browser or on your smartphone. Blog TableForge's blog has resources for players interested in using AI as a tool for their adventures: getting the most out of an AI DM, running solo and remote games, and notes on how the platform works. Links tableforge.gg - Official website r/TableForgeDM - Subreddit

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Power Word Spill
Video

Power Word Spill

English
Guides
Power Word Spill is a popular content creator and platform dedicated to leveling up Tabletop Role-Playing Games, specifically Dungeons & Dragons. The creator, Kelly, provides a variety of resources including YouTube tutorials, physical props, digital tools, and merchandise designed to make DMing and playing more immersive Links youtube.com  - Youtube channel patreon.com  - Patreon page We Like D&D - Podcast

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