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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

New
Posted 4 minutes ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Edward
Hey most people call me Edward or Shark either or works, Im just trying to play some dnd, I only really know dnd 5e 2014 or 2024. I have done and helped homebrew before but im willing to play or learn any style! Any questions please just send me a message
New
Posted 41 minutes ago
en English no Norwegian
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Denise S
Hi! My account is fairly new, but I've been RPing for about a decade across various platforms and mediums, including TTRPG, text, and VC. I am a bit out of practice since I have not RPed for a while, but I love to get into character and would be happy to find a D&D group to jump back into things :). I'm Norwegian, based in Oslo (CET Timezone), but I am happy to join online games if they don't run too far past midnight ^^ EST and European times are ideal. I am most familiar with D&D 5E, but I have also been acquainting myself with 5.5E. I'm not too keen on homebrew settings unless they are set in the Forgotten Realms universe, but of course, I love DMs who are creative with setting up their own story plots. ^^
Tabletop RPG
Tabletop RPG
DND3E
Dungeons & Dragons 3.5
Online
Campaign
Draego's Island
Players
0/5
GM
1/1
Dungeons & Dragons 3.5
en English

Draego's Island

Homebrew Homebrew
Newbie friendly Newbie friendly
I'm a first-time GM so please bear with me, I am familiar with 3.5 as a player though and would prefer to run the game in this as opposed to 5e. If the group agrees in session 0, I am willing to change to 5e. (I am just as familiar with 5e if not a little less than 3.5) Looking to run a homebrewed setting on an island surrounded by a magical storm conjured by a dragon "king." Will meet on discord for VC/Text chatting during the game, held on roll20 as the VTT. My discord user is: beanureeves (Display name: Beanu Reeves) can elaborate more on the discord and in session 0 (just be sure to message me for the link)

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en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
North Wales
Online
breadbaron
Hi! You can call me Bread. I'm 24 years old, and I have almost 2 years of 5.5e experience. I think of myself as a versatile player. I'm comfortable playing a variety of different character types and roles, and I'm well-versed in the 5.5 PHB. I'm new to Groupfinder, and I'm looking to play some new kinds of games!
Tabletop RPG
Tabletop RPG
CYPHER
Cypher System
Online
Oneshot
Between Two Fires
New
Posted 1 hour ago
Players
5/6
GM
1/1
Cypher System
en English

Between Two Fires

This is a trial session using the Cypher System and a setting of my own writing in the space opera/combat genre. We have one spot available, although if there's interest I'm happy to run a separate group. The session will run from 6pm UK Time for around 4 hours to see if the ruleset and setting are a good fit. It will use pregen characters So far, we have 5 out of 6 spots, but if there's enough interest for a second group I'm happy to oblige. This is a trial session, no experience is needed. Just bring yourself (Discord) and a willingness to have (sometimes not organised) fun! The first trial session is for Tuesday 18 August 2026, starting at 6pm UK time on my discord.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Zombieredo
Players
0/10
GM
1/1
Homebrew
en English

Zombieredo

Homebrew Homebrew
Horror Horror
AMERICA HAS FALLEN. THE WASTES AWAIT. The year is 2024. The world ended in a matter of weeks. First came the undead pouring out of Eastern Europe. Then came Operation PEACE—a brutal, systemic plot by global powers to betray, enslave, and exterminate the world's demi-human population. As the military turned on its own demi-human soldiers, lines folded, and America crumbled. On July 4th, 2023, Washington, D.C. was reduced to rubble. Now, in the zombie-infested marshlands of Atlantasia County, Louisiana, the survivors fight for what's left. Which side will you choose? THE FACTIONS The Peacekeepers: A brutal right-wing military junta claiming to be the true heirs to the U.S. They enforce a regime of hatred, killing or enslaving all demi-humans on sight. The NAA (New American Union): A fragile wartime coalition of rebels, centrists, and anarchists fighting a total war for freedom against the Peacekeepers. Peacekeeper Reformists: A heavily armed splinter group that rejects the bigotry, believing America can only be reborn through the unification of all survivors—by diplomacy or dominion. Aculon: An authoritarian coastal empire that believes the American identity is dead and buried, aiming to build something entirely new. The Raiders: Lawless, selfish bands plundering the wastes. BRUTAL SOULS-LIKE SURVIVAL Actions have permanent consequences here. We feature a high-stakes death mechanic: 1st Death: A freebie. A narrow escape, a heavy scar, and a lesson learned. 2nd Death: PERMADEATH. If you fall again, your character is gone for good. Choose your battles wisely. WHAT WE OFFER Complete Character Freedom: Play as a human survivor or any type of anthro demi-human you can imagine. Fair & Balanced Gameplay: To keep things fair for everyone, demi-human status is purely cosmetic and roleplay-focused—there are no mechanical buffs. Active, Dedicated GMs: Our team is constantly brewing up new enemies, fresh narrative storylines, and custom equipment/loot to discover. Combat to Cozy: Balance brutal zombie survival and political war with deep slice-of-life roleplay. Build up your camp, form bonds, start romances, and find moments of peace amidst the chaos. Text-Based RP & Sessions: A welcoming text-RP community with organized homebrew TTRPG mechanics. MATURE CONTENT WARNING (18+) This is a STRICTLY 18+ SERVER. Because of the dark, gritty nature of the wasteland, our roleplay features heavy, mature themes. This includes violence, gore, dark lore, and erotic subjects/sexual content (ERP). Age-gating/verification may apply upon entry. Interested in surviving the wastes? Jo

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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

D-ROLLER
Tools & Platforms

D-ROLLER

English
Free
Dice roller
D-Roller is a free online dice roller built around a real rigid-body physics engine rather than a random number generator. Every throw is simulated — sequential impulses at a fixed 360Hz, full collision between dice, friction and restitution — and the result is read off the geometry of whichever face ends up pointing at the ceiling. Nothing is drawn in advance and nothing can produce a number without the dice actually being thrown. It carries the full polyhedral set — D4, D6, D8, D10, D12 and D20 — and up to twenty dice on the table at once in any mix, so an attack and its damage are one throw rather than two. It also reads a roll the way a table does. Two D20 are shown side by side and never added, because two twenties are advantage or disadvantage and no such total exists; a D20 thrown beside damage dice keeps the attack as the headline and the damage underneath; and a D10 that lands on 0 counts as ten, the way the printing on a real one means. Five die finishes, seven table surfaces, impact sound, and a stage the player can relight. No account, no download, no advertising in the roller. It runs in the browser, on a phone as well as a desktop. Links d-roller.com - Official website

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Dissonant Whispers: A DnD Actual Play Podcast
Actual Play & Podcasts

Dissonant Whispers: A DnD Actual Play Podcast

English
Dungeons & Dragons
Actual Play
In the Age of Magic, the Signal is Chaos. The Planar Vaunguard are tasked with investigating illegal magical portals, dangerous cults, insidious criminal organizations, and their own personal demons in an attempt to save Ephearea from an unknown threat emerging beyond the Prime Material Plane. Come and join us in our obsession as our group tries to survive Vampires, Illithids, and Emotional Trauma from our DM. Shenanigans and chaos seem to erupt no matter how serious our characters are.  Links youtube.com - Youtube channel spotify.com - Spotify feed

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Old School Renaissance (OSR) (2000)
Tabletop Roleplaying Games

Old School Renaissance (OSR) (2000)

English
Rules-light
Rules-medium
The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are Shadowdark, Dungeon Crawl Classics, Mörk Borg, Dolmenwood, Mothership, Perils & Princesses, Basic Fantasy Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization. High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution. Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism. Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat. Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay. Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage. Additional links drivethrurpg.com - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

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