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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

New
Posted 6 minutes ago
en English ru Russian Georgian
DND5E
Dungeons & Dragons 5E
Online
Randomizer
Hi, I'm Randomizer. I've been playing D&D on and off for about three years. I've DM'd two campaigns and would like to finally play.  My timezone is GMT+4 I am available most days during august I prefer to use Dicecloud over D&Dbeyond since Dicecloud is free I am 19 years old My top 3 favorite classes are Bard, Ranger and Rogue (particularly Swashbuckler) I speak English, Russian and Georgian, though my Russian dnd terminology isn't on point
Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 3.5e Overhaul/Homebrew
Players
3/6
GM
1/1
Homebrew
en English

D&D 3.5e Overhaul/Homebrew

Homebrew Homebrew
Roleplay focused Roleplay focused
Howdy hi!! Shut-in world builder wizard here, just looking for cool people to bring to me and friends' online table for a bespoke variation of 3.5e D&D that focuses less on min-maxing/power-scaling and more on curiosity of the player, experimentation and a whole new toy box of fresh mechanics to dive into! Some of those mechanics share DNA with 5-5.5e concepts and might be familiar to players coming in from the most recent editions, and others have been forged from the mad scientist lab sessions of me and mine over several campaigns! We've got weird new races--psychic plant people, immortal deer fey, juggernaught dwarf-orc hybrids, sentient amnesiac undead, need I go on?! We've got intriguing reworks on old classics-- broad new specialization AND generalization options for casters, exciting new martial feats for bruisers of all types, and much needed re-balances for the discrepancies between Druid and Ranger! We've got an in-house, homemade character sheet template made in Microsoft Excel that tracks your bonuses, debuffs, gear weight, weapon rolls and all your stats in real time! We've got an entirely homebrewed, simple to understand, elemental damage counter system with a table of effects that completely turns the nature of how players and enemies utilize different damage types on its head! All this, and a chill, low-stress, inclusive table of nerds too! Sound good? Then give the profile a poke, and come see if your new favorite homebrewed TTRPG system will be ours! =)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Jewel of the Desert
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Jewel of the Desert

Paid game Paid game
Homebrew Homebrew
Fight or sneak your way through the ancient and mysteriously abandoned Elvish city of Zel-Bazar! Starting at Level 6 and going to Level 14, this campaign in a light homebrew setting lets you explore a dangerous city in the desert to uncover forgotten arcane secrets, collect priceless religious relics, and kill powerful monsters to collect their precious innards, all so you can get fame and fortune. Inspired by Dungeons of Drakkenheim, this is a survival game where death is around every corner and your choices matter. You can work for yourselves and sow chaos, ally with a faction and help them achieve their goals, or even try your hand at overthrowing a faction for your own gains. The desert is yours to explore and exploit! Read below for a short introduction, and below that for the table details 👍🏻 --- The skies over the desert continent of Sahidh used to be glitter with starlight at all hours. In the ancient past a breed of Cosmic Beetles, those alien beings which eat stardust and create magic, would drift into an oasis in the middle of the desert to mate and multiply. Elves from the Glimmerwood eventually found the desert and the oasis and founded a city. After a few generations, those Elves adapted and became "sun-kissed". The city's name in Ancient Elvish is "Ulenra odh Taminn", or "Jewel of the Desert". After the Sun-Kissed Elves branched their culture, it was renamed to Zel-Barar, or "Jewel City." During the War of Crumbling Skies, the ulitmate battle between Gods and mortal mages when the Great Sky Cities were falling, the ancient desert capital acted as a crucial ally for mortal mages. But 60 years before the final defeat for the mages, the city went dark. The population of over 1 million Sun-Kissed Elves vanished without a clue as to why. When the mortal survivors of the war went to investigate what happened, they found the city infested with the Cosmic Beetles, now twisted and mutated by some kind of uncurable curse. The Cursed Beetles quickly became a scourge that would take the lives of many people, and still do to this day. It's been 40 years since the city was rediscovered, and a number of groups and organizations seek the hidden power and forgotten secrets still trapped within. Thieves, soldiers, holy people, fame-seekers, and anyone else daring enough to enter the walls of the city have congregated in the still-standing cities on the continents coasts or in one of the new settlements that the city's mystery has spawned. There has been a steady balance of power between the factions for decades now, but the appearance of a new Cult and rumors of a "major discovery" have people on edge. --- Games will be played on Mondays, Wednesdays, or Thursdays at 10 AM CST (Texas, USA) and will go for 4 hours. It's a paid table with standard rates being no higher than $20 and I am open to making deals depending on your needs. I never want to price someone out of play. If you're interested, you can reach out to me on here or on Discord: cheeks4901.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
The Age of Umbra (Fri)
Players
2/4
GM
1/1
Daggerheart
en English

The Age of Umbra (Fri)

Combat focused Combat focused
Playtest Playtest
New to Daggerheart? Me too! Come play through the official Age of Umbra Campaign Frame and we can learn together 😁 Pitch from the Core: A century has passed since the God-King Othedias betrayed the Pantheon, provoking divine punishment and abandonment by the gods that left the realm of the Halcyon Domain shattered, desolate, and eternally cursed. Throughout this shadow-choked land of decaying fortresses and dreadful monstrosities, surviving communities cling to hope in the face of lightless oblivion. In an Age of Umbra campaign, you’ll play heroic survivors who protect their community from the terrors beyond their walls, venture out into the unknown to hunt the nightmares that twist and grow with each fallen soul, seek answers to the curses that corrupt this world, and perhaps even discover a way to change its fate. Games will take place on Fridays at 9 AM CST (Texas, USA) and will run for 2 hours. There will be a Session Zero once the table is put together to build characters, that session may go over two hours. If you're interested, you can reach out to me here or on Discord: cheeks4901 IMPORTANT: I normally run paid games, THIS IS NOT A PAID GAME. As I am learning the system, I am offering this game for free. You are not obligated to play any of the paid games I offer.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
The Age of Umbra (Mon)
Players
1/4
GM
1/1
Daggerheart
en English

The Age of Umbra (Mon)

Playtest Playtest
Newbie friendly Newbie friendly
New to Daggerheart? Me too! Come play through the official Age of Umbra Campaign Frame and we can learn together 😁 Pitch from the Core: A century has passed since the God-King Othedias betrayed the Pantheon, provoking divine punishment and abandonment by the gods that left the realm of the Halcyon Domain shattered, desolate, and eternally cursed. Throughout this shadow-choked land of decaying fortresses and dreadful monstrosities, surviving communities cling to hope in the face of lightless oblivion. In an Age of Umbra campaign, you’ll play heroic survivors who protect their community from the terrors beyond their walls, venture out into the unknown to hunt the nightmares that twist and grow with each fallen soul, seek answers to the curses that corrupt this world, and perhaps even discover a way to change its fate. Games will take place on Fridays at 9 PM CST (Texas, USA) and will run for 2 hours. There will be a Session Zero once the table is put together to build characters, that session may go over two hours. If you're interested, you can reach out to me here or on Discord: cheeks4901 IMPORTANT: I normally run paid games, THIS IS NOT A PAID GAME. As I am learning the system, I am offering this game for free. You are not obligated to play any of the paid games I offer.

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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Deep Sky Ballad
Tabletop Roleplaying Games

Deep Sky Ballad

English
Sci-fi
Indie
Inspired by legendary settings such as Firefly, Westworld, Borderlands, Trigun or Cowboy Bebop, Deep Sky Ballad is a space western ttrpg where the characters play the members of a Posse - fortune seekers more or less tightly bound to each other who share their resources and a spaceship in search of purpose or wealth. Description The game mechanics are based on the Blackjack System, a poker cards based system; it's the same rules system Arcana Familia ttrpg use, and give agency to the player to balance the power and accuracy of an action through what can be considered a subgame. /images/general-media/1776361953_pusoqZrn.jpg The peculiar solving mechanics of Deep Sky Ballad, the Blackjack System is essentially reduced to a very rapid game of the homonymous card game; a number of cards are drawn and revealed from a deck of poker cards, which are then increased or discarded based on the attributes and skills of the character, in order to bring the sum of their value between a number established by the difficulty of the challenge and 21. This system has been designed to be quick and simple but still guarantee the player maximum control over the test itself, and to distinguish between the possibility and the control possessed by the character. In addition to the Blackjack System, there are an innovative spaceships combat system and the Hardboiled System. The first is a simple, agile and fast mechanic involving all the players; the Hardboiled System, instead, is a system of abilities possessed by the character determined by the interaction that he possesses with his fellow Posse, in order to create dramatic and cinematic scenes such as those presented by the TV series from which Deep Sky Ballad is inspired. Even the starship itself owned by the Posse can be defined as a separate character, even if driven by all players. With its own sheet that defines its characteristics, it can be modified according to the needs of the group in every aspect. And space battles will prove to be a pleasant way to break the pace of the game, through a combat system between spaceships that is quick and easy, but which allows each character to contribute to its progress, regardless of his job or her abilities. /images/general-media/1776361986_AKZC0xAQ.jpgDeep Sky Ballad Additional links drivethrurpg.com - Quickstarter drivethrurpg.com - Core Book drivethrurpg.com - Solo-play/Masterless expansion gamefound.com - Space Farmer Expansion

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Gamma World
Tabletop Roleplaying Games

Gamma World

Wizards of the Coast
Sci-fi
Rules-medium
Gamma World is a post-apocalyptic science fantasy roleplaying game created by James M. Ward and Gary Jaquet, first published by TSR in 1978. Over more than four decades the game has been rebuilt from the ground up seven times by nearly as many publishers, and the most recent overhaul came in 2010, when Wizards of the Coast released a stripped-down, card-driven edition built on a pared-back version of the Dungeons & Dragons 4th Edition engine.  Where D&D sends heroes out to save a kingdom, Gamma World drops mutant scavengers into the wreckage of a shattered Earth to fight over technology nobody left alive still understands. Description Gamma World is gonzo by design. A character isn't built so much as collided into existence: two randomly rolled Origins get mashed together into one being, however little sense the combination makes ("I'm a Radioactive Yeti," to use the game's own example). From there, characters spend the session drawing from decks of mutation and salvage cards that shift constantly - the powers a character has at the start of a fight are rarely the ones they'll have by the end of it.  Combat is lethal and character turnover is high, so the game leans into its own chaos rather than fighting it: sessions play fast, tonally silly, and are built to be picked up and put down in a single evening rather than carried across a long campaign. System Overview & Key Features Double Origin Character Creation Instead of choosing a race and class, each player rolls twice on a table of twenty Origins - Radioactive, Yeti, Android, Doppelganger, and so on - and combines the results into a single character. The order rolled matters, giving roughly 400 possible base combinations, and reconciling two unrelated origins into one coherent (or hilariously incoherent) mutant is most of the fun of chargen. Alpha Mutations Mutant powers are drawn from a shuffled Alpha Mutation deck rather than chosen once and kept. Characters start each encounter holding a hand of mutation cards and draw a replacement whenever one is used up or a natural 1 is rolled, so the toolkit a character has access to keeps changing fight to fight. Omega Tech Salvaged pre-apocalypse artifacts work the same way, drawn from a separate Omega Tech deck. Each card grants a single reusable power, but has roughly even odds of malfunctioning and burning out after use, turning every scavenged gadget into a small gamble. The Pared-Down d20 Engine Underneath the cards sits a simplified version of 4th Edition D&D: roll a d20, add modifiers, beat a target number. Positioning and tactical combat still matter, but the character-building crunch that defined 4E is stripped out entirely, leaving a much faster game to run and pick up. Player-Built Decks Rather than everyone drawing from one communal deck, each player can assemble a personal Alpha and Omega deck (minimum seven cards, up to two copies of any card) from the base set and expansion boosters, letting a player skew the randomness of their draws toward a character concept they actually want to play. Links drivethrurpg.com - D&D Gamma World Roleplaying Game (GW7e) official product page

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ScoreRunner
Tools & Platforms

ScoreRunner

English
Free
Character sheets
A powerful, app-like character keeper for Blades in the Dark loaded with a suite of tools so you can spend more time playing and less time on admin! What makes ScoreRunner special? Deep Cuts + Vanilla Flexibility Pick which rule modules you want to use vanilla rules for and which to use Deep Cuts rules for. The character sheets update automatically! Everything adapts to your preferences - playbooks, crew sheets, abilities, and more. Super GM-Friendly See ALL your PCs' info on a single screen! The Dashboard tab displays a read-only view of up to 16 PC character sheets at a time. Track harm levels with color-coded visual cues, monitor encumbrance at a glance, and keep everyone in sync with shared clocks that mirror across all PC sheets. One Sheet Per PC Each PC gets their own tab (PC1-PC16), with everything they need (character info, clocks, dice roller) all on one screen. Pick a tab, name your character and select your playbook. The appropriate starting dots, special abilities, contacts, items, and more fill in automatically. Integrated Tools Sleek Progress Clocks: Easy-to-use circular or non-circular progress clocks for everyone Faction Tracker: Track faction status and progress clocks for any faction the crew interacts with Roll Log: Every dice roll is automatically recorded with timestamp and results Session Zero & Safety: A one-screen guide and log for session zero info, including safety tools Zones: Fate-style Zone "maps" with movable tokens for when you want more than Theater of the Mind Names: Quick reference list of names for NPCs Rules Cheatsheet: Expandable sections with key rules organized for easy reference Links roezmv.itch.io - Scorerunner itch.io page

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