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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Los Angeles
Campaign
So, The World is Ending [WIP name]
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

So, The World is Ending [WIP name]

Roleplay focused Roleplay focused
Homebrew Homebrew
The era of mortals is coming to a close. Time, once a flowing and vast fact of life, is being eaten away by a divine stasis known as The Fog. More than half of the planet and its people have been swallowed by it now, leaving a sparse few beacons of light in the ever growing darkness. Our story begins in the 11th month of the year 3046PS, roughly 60 years after the first sightings of The Fog, as one of the final refugee ships from the west dock in the port city of Punto de Partida. Snow falls upon our fated party as they’re engulfed by the anxious city and its people, having only themselves to fend for against a world nearly frozen. You, dear survivor, live while the timer of the end ticks down. What will you do in the final years of mortals? Will you spend them ignoring the inevitable and indulging in what little comforts are left, or will despair halt you even before stasis arrives? Or maybe you have hope of a miracle, be it from the gods or crafted by your own hands. Just how much, I wonder, would you be willing to lose to save the world? [This campaign is set to be a long-term, slowburn story focused on character development and roleplay. Much of its world, people and cultures are open for players to imagine and make their own, making it perfect for players who love world building and crafting intricate backstories. The story will cover many of the expected topics for a pre/mid apocalyptic setting, as well as heavy themes such as classism, genocide, xenophobia and racisim/speciesism. Other sensitive topics may be covered barring any content that players can choose to veto; my goal as a DM is to make an immersive and realistic world while showing utmost respect to my players while doing so. This campaign will be offline only and is planned to be held at a game store in los angeles, and I’m looking to hold it Thursday, Friday or Saturday nights with times between 4pm-9pm.]

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en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
DND5E
Dungeons & Dragons 5E
Online
Wolfclaw231
Hello, I am 19 He/Him and i am looking for a mid to long term group to play with. I have played for 3 years on and off with my in person group. We have phased out of contact and I have really been feeling the itch to play recently. I am open for prttey much any ttrpg, but i have most experience in dnd 5e 2014 and 2024. Anything goes, I have a pretty flexible schedule for any time of the week except Tuesdays and am willing tobplay pbp. My discord is wolfclaw231 if you'd like to dm me there if anyone is interested! Thanks!
New
Posted 2 hours ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Ash
Hey! I'm Ash, a nonbinary adult from California who's a big fan of things like Percy Jackson, Warhammer 40K, Star Wars/Star Trek, Hazbin Hotel, Murder Drones (and other GLITCH shows), and Wings of Fire. I like to play more casual, laid-back games - as in, not insanely serious, where a more silly character doesn't stand out too much. For example, a Southern tiefling bard whose favorite instrument is the fiddle, or a combo warlock-cleric, or even a warforged cleric of the forge. That being said, I am perfectly willing and able to create more serious characters if the setting leans that way. What I'm trying to say is, I'm pretty flexible in my character-making. I tend to play characters with well-thought-out backstories, and usually add in a quirk or two that sets them apart - along with a bit of myself, of course. I enjoy good roleplay, although I may have trouble with it myself, and I love a good combat. A lot of my past characters have been more combat-oriented, but even so, I still try to create interesting backstories and social interactions with them. I've been playing D&D for at least four or five years now, since before 5.5e, and I'm much more familiar with 5e than 5.5e. Also, I thoroughly enjoy helping to teach or actually teaching new people how to play. I'm almost always available to play on weekends between 10AM PST and 5PM PST, and would much prefer online games over in-person for this kind of thing.
en English
DB
Dragonbane
...
Omaha
Online
Dale Meier
Greetings from the Midwest! I'm a veteran gamer with 40 years in the hobby, 34 of those behind the GM's screen off and on. I'm looking for players for anything besides D&D 5e. In the past I've run games in a variety of genres and systems including: D6 Star Wars, Call of Cthulhu (various editions), King Arthur Pendragon (4th edition), Star Trek TNG (Last Unicorn Games edition), Traveller (Mongoose 1e), Beyond the Wall, Dragonbane, The One Ring, and others. Currently, I'm looking to run Mongoose Traveller 2e (game announcement forthcoming). My gaming style is story over rules with roleplaying and combat fairly balanced (50/50), depending on the group's responses and tendencies. I am willing to game with teens (13-18), but only with a gaming family member at the table (virtual or real) for accountability all around. I will discuss lines, veils, and triggers with players before gameplay, preserving player privacy when and where necessary. I am very picky with storytelling and the type of game I run, and I do care about everybody - my players and myself - having a good time. So if you're looking to take a step into a wider universe, or even just beyond the dungeon, shoot me a message. You can read more about my gaming style and expectations here.
en English
DND5E
Dungeons & Dragons 5E
...
Vestfossen
Online
Zephir1991
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (Wednesdays) My usall play time is 8pm (CET norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, send me a message and I’ll share my Discord link.
New
Posted 2 hours ago
en English
DND5E
Dungeons & Dragons 5E
...
Lehigh Acres
Online
Kerry
Been playing 5e and 5.5 over a year now. Use dnd beyobd for character management abd creation. I have majority of the books on dnd beyond. Looking to have some fun.
Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Medieval Fantasy City Generator
Tools & Platforms

Medieval Fantasy City Generator

English
Free
Universal
The Medieval Fantasy City Generator (MFCG) is a highly influential, browser based procedural tool created by the developer watabou. Since its debut in 2017, it has become the gold standard for "instant" urban cartography, capable of generating complex, aesthetic city layouts in a single click. In late 2025 and early 2026, the tool received significant updates to its District View and Building Placement algorithms, allowing for more organic street flow and higher density urban "slums" that better reflect historical medieval layouts. Description The Medieval Fantasy City Generator is a "toy" in the best sense of the word—a lightweight, highly customizable application that prioritizes "cool looking" maps over strict geographical simulation. It uses Voronoi diagrams to partition space into districts, then fills them with procedurally generated buildings, walls, and landmarks. Because it runs entirely in HTML5, it requires no installation and is a favorite for GMs who need to generate a "capital city" or "coastal port" on the fly during a live session. System Overview & Key Features One Click Generation Pressing a single key (Enter) generates a completely new city with unique geography. The tool automatically decides where the castle, the temple, and the market square go, providing an instant foundation for a Game Master to build their narrative upon. Procedural District Mapping The 2026 version features an improved "Alleys and Blocks" view. Cities are divided into logical districts—like the Craftsmans Quarter or the Shanty Town—each with its own architectural density and procedurally generated name that can be edited by the user. Dynamic Warp Tool GMs can manually reshape the city by "warping" its boundaries. If you need a city that is long and thin to fit a specific riverbank, or a circular fortress atop a hill, the warp tool allows you to push and pull the city's footprint while the buildings rearrange themselves in real time. 3D City Viewer Integration By exporting a city as a JSON file, users can open their map in the companion City Viewer app. This transforms the 2D layout into a fully navigable 3D environment, perfect for showing players the "skyline" of the city they are about to enter. SVG and JSON Export Maps can be exported as high quality SVG files, allowing them to be opened in programs like Illustrator or Inkscape for further artistic customization. The JSON export ensures full compatibility with other "Procgen Arcana" tools and major VTTs like Foundry. Azgaar's Integration The generator is natively linked to Azgaar's Fantasy Map Generator. When a user clicks on a city in a world map, it can automatically trigger the Medieval Fantasy City Generator to build that specific town, creating a seamless "World to Street" experience. Additional links watabou.itch.io/medieval-fantasy-city-generator - Official application page watabou.github.io - The full "Procgen Arcana" suite of generators patreon.com/watabou - Official Patreon for supporting the developer

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Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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Inkarnate
Tools & Platforms

Inkarnate

English
Free
Subscription
Inkarnate is a powerful, web based cartography suite that allows users to create everything from sprawling world maps to highly detailed tactical battlemaps. Unlike software that requires a local installation, Inkarnate runs entirely in the browser, making it accessible from any computer with an internet connection. In December 2025, the platform launched its massive 2.0 Update, introducing a completely refined interface, advanced custom layering, and a marketplace for community assets, solidifying its position as the most versatile map making tool in the industry. Description Inkarnate is the "all in one" solution for fantasy cartography. It offers distinct styles—including Parchment, Watercolor, and High Fantasy—that allow GMs to match their maps to the tone of their campaign. While it was once seen primarily as a world and regional map tool, the 2.0 update dramatically improved its battlemap capabilities, bringing it into direct competition with specialized tools like Dungeondraft. It is a subscription based service, but the sheer volume of its asset library (over 30,000 stamps) makes it a favorite for GMs who want an endless variety of visual options. System Overview & Key Features Advanced Custom Layers (v2.0) The 2.0 update introduced a professional grade layering system. Users can now group assets, lock specific layers to prevent accidental movement, and apply transparency or blend modes to entire groups. This allows for complex "multi level" maps where you can toggle a roof or upper floor on and off during play. Brush Tool 2.0 and Layer Masks The painting system has been completely rebuilt to feel more like a traditional art program. Every layer can now have its own mask, allowing you to "paint" terrain or transparency with pixel accuracy. This is essential for creating organic transitions between biomes or hiding secret rooms behind "hidden" layers. Massive 30K+ Asset Library The paid tiers grant access to an enormous catalog of high definition stamps. From elven architecture and dwarven machinery to sci fi terminals and eldritch horrors, the library is updated weekly, ensuring that GMs always have new visuals to inspire their world building. 8K and 16K Exporting Inkarnate is famous for its high resolution output. The Creator tier allows for 8K exports, while the 2026 Studio tier supports beta 16K exporting. This level of detail is perfect for GMs who print their maps or use high resolution 4K monitors for their virtual tabletop sessions. The Inkarnate Marketplace New for 2026, the Marketplace allows professional cartographers and artists to sell custom asset packs and map templates directly within the platform. This has expanded the "Inkarnate Look" far beyond its original art style, offering community driven variety for niche genres like Cyberpunk or Steampunk. Interactive "Explore" Feed The platform features a social gallery where users can share their maps. Many of these are "Cloneable," meaning you can open another user's map in the editor, see how they built it, and modify it for your own campaign, making it an excellent learning tool for new cartographers. Additional links inkarnate.com - Official Inkarnate website and editor r/inkarnate - Official subreddit for map sharing and feedback

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