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Latest update
Update log - August 2026 “Group manager”
Update log

Update log - August 2026 “Group manager”

Oh boy. This is going to be a lot of things to talk about. We have been busy and productive. But, as is tradition - here is an update on the updates we have added - We have Group manager, post listings updates, library redesign, timezone filtering, game applications and some more. So here we go. Group manager We'll start with the biggest new feature on Groupfinder. The Group manager. This has been something we have been working on since the start of the year and now finally got around to releasing it.  /images/general-media/1786708533_fHKbu2AS.png What it is, is the logical next step from Groupfinder's core function. Once you find a group, you can move everything to the manager and keep track of your players, your documents, notes, maps, images, links, polls, timefinder polls and session notes. As an integrated part of the platform it will help you keep everything organized and in one place. You can read more about the manager on this info page we created.  But to break it down simply, here is a list of all the base functionalities: /images/manager-info/group-overview.png Manager dashboard As a group owner/GM, you can create a manager group within moments - Enter the game's name, add some illustrative images and the group is created. On the dashboard you can start adding images, organizing documents and inviting your players. Asset management All documents most likely should not be visible to all members. You can set different view and edit permissions for each category. For example, create a separate category for "The Goblin Boys" and let only your goblin players see the contents. You can share forbidden goblin knowledge with only them. Or create a category, that everyone can see for your worldbuilding lore bits. The map of the world, the overall history of the campaign or an illustration of the tavernkeeper that already hates your PCs. We cannot describe all the possibilities and approaches, as we imagine you will all find a different way to interact and organize your games. And more power to you - this is your group manager, we only provide the framework. Player folders To keep specific assets private, you can find a folder on the right side of every member. This is a folder that only the group owner and that specific user can see - no external prying eyes allowed. Timefinder Scheduling is the biggest boss of tabletop gaming? Pretty much. While we cannot create a tool that completely solves it - we have timefinder - a scheduling poll system to settle on the next date that works for everyone. Session notes Players forgetting what happened last time, only to be reminded moments before the session starts that they are about to fight the BBEG? Write a session note after the last game and make it easier for your players to remember what happened last time and what the current direction is. Session notes can also be useful when trying to go back in time to know where the downward spiral of your campaign began. In addition players can leave session feedback. Things they liked and things they didn't. This will help any GM improve by focusing more on aspects the players enjoyed and cut back or rethink parts that didn't really jive with them. Polls, questionnaires and safety tools Group manager has interactive assets for you to use to settle on a specific question, understand the players' preferences and make sure everyone is enjoying the game, by having everyone fill a safety tool questionnaire. You never know if you don't ask. And there is more to discover. You will get the best idea of what and how the manager works by just tinkering and trying it out on your own. You can switch over to (and from) the manager by interacting with the finder/manager button in the menu. /images/general-media/1786709626_5gGr5AH5.png Post listings update We updated both the player and games listings pages. With added subcategories to quickly filter and find specific types of posts, you should find it easier to only find what you are looking for. /images/general-media/1786709750_LLT1IETF.png With this update, Groupfinder is now welcoming all West Marches games, when before we were rather hesitant about groups with no fixed amount of seats. Library redesign The library has slowly grown into one of our core elements. And the library, while practical, was due some attention. And boy - it definitely got some. With this update, the entries have a more logical layout. The tabletop community has tons of interesting games, projects and creators. We are all about empowering and helping you spread the word. /images/general-media/1786710068_3ifxmq5c.png If we created an entry for you in the past - be sure to visit your page and claim it. Once we approve your claim, you will have access to editing and improving it. And if one of your favourite creators, projects or game systems is in the library, be sure to pop over and click that "Recommend" button - this will help them a lot, as they will become more visible in the library. Timezone filtering Timezones and filtering by time and day were a thing many of you had asked for throughout many months. While we understood the need for such filtering options, we couldn't pin down exactly HOW the filtering should work. Well, now we did - now you can either look games by selecting your timezone (and the deviation) or by selecting specific weekdays and expected game starting times. /images/general-media/1786710633_01LM4ygV.pngYou should be able to use the filters to find games that work with your schedule. Game applications Want your potential players to fill out an application, to make sure they are a good fit for your game? You can build a game application that users can fill out. If they seem like a good match - get in touch with them and invite them to the group you created via group manager (See how this all ties together nicely?). /images/general-media/1786710844_lwLsPRj0.png And many other smaller updates This update log is long enough as it is - but there are many other smaller updates and improvements to discover and utilize. But hopefully we are steering Groupfinder in the right direction to make it even better for everyone to use and eventually start playing. If you have any feedback or critique - we welcome it all. Either use the Contact us button, or join our Discord server and we can chat there. The team is there ready to listen and help. Be sure to try out our new Group manager and share your feedback and ideas with us. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly Newbie friendly
Teens Teens
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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en English
DND5E
Dungeons & Dragons 5E
Homebrew
Homebrew
Online
Erick
Hello I'd be interested in joining a group if possible.  I am available Mon-sun starting at 7pm est except wed. I rarely miss sessions and if I think there's even a possibility, I would give a heads up. I don't mind if it's already ongoing as long as it's not to far in. I enjoy character bonding as a group and as individuals and my favorite thing about DND is creating backstories.  I have a few lined up that I typically discuss with the DM to see which would be the best fit. One backstory for a example is a human rogue who's a member of a f very powerful crime family. Though he's in hiding since he's constantly getting in there way of business to ruin it. I also try to get everyone involved if I notice someone having trouble getting involved. I do prefer to focus more on the game than talking outside of game.
en English
DND5E
Dungeons & Dragons 5E
...
Manchester
Online
Rachel Jackson
Hello! My name is Rach (they/them), 36, and I've been playing DnD 5e for about 6 years, but I do enjoy dabbling in other TTRPGs such as Masks, Alien, LOTR. I'm looking for a game either online (I'm GMT/ BST/ UTC depending on daylight savings), or in person in Manchester, UK. I like a mix of RP and combat, but lean closer to more RP driven games. I normally play the group healer, but do love a barbarian. I will happily fill a gap in an existing party with whatever is required, I'm not precious about what character I play  I'm available Monday to Thursday evenings until 9:30/10pm (please don't ask me to stay up later, I am old and tired!), or Saturday and Sunday until 5:30pm Not interested in a pay to play game, but I am happy to cover the cost of playing in a game shop if required  Feel free to hit me up if you want to ask any questions at all
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fairytales retold
New
Posted 25 minutes ago
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

Fairytales retold

Homebrew Homebrew
Roleplay focused Roleplay focused
Playing in a world where fairytales are real but a bit unsettling. You find yourselves transported here suddenly and have to find the way back home!

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en English
TTRPG
Any tabletop system
Online
Freyja
I have been playing ttrpgs since i was like 10 years old and have been wanting to make the transition to dnd (I'm also open to any other ttrpg system) for ages but haven't found people to play with yet i usually don't always have time on weekends. My tuesdays and fridays are also often not free, but every other weekend or so I am free its kinda an irregular situation due to my hobby. I'd love to have some epic game but am also down for roleplay heavy stuff. Honestly I just want to play with someone.
en English
DND5E
Dungeons & Dragons 5E
PATH1E
Pathfinder 1
...
Online
Eric
FREE ON TUESDAYS,WEDNESDAYS, FRIDAYS, SATURDAY Hello there! I am a vetern M20+ player with some experience in pathfinder 1e. and I am looking for more pathfinder games to join. In terms of overral pathfinder experience, I played in one normal pathfinder game, one game using mythical power, and one using pathfinder spheres of power. So I can play any game of pathfinder using those, I am mostly interrest in using spheres of power, but its not mandatory; I can play without it. For time: my timezone is gmt-3 and the days I can play are tuesday, friday(at night) saturday  I can use both roll20 and foundry, however I have yet to play pathfinder 1e using foundry, my pathfinder games were on roll20 thanks for reading.
Latest update
Update log - August 2026 “Group manager”
Update log

Update log - August 2026 “Group manager”

Oh boy. This is going to be a lot of things to talk about. We have been busy and productive. But, as is tradition - here is an update on the updates we have added - We have Group manager, post listings updates, library redesign, timezone filtering, game applications and some more. So here we go. Group manager We'll start with the biggest new feature on Groupfinder. The Group manager. This has been something we have been working on since the start of the year and now finally got around to releasing it.  /images/general-media/1786708533_fHKbu2AS.png What it is, is the logical next step from Groupfinder's core function. Once you find a group, you can move everything to the manager and keep track of your players, your documents, notes, maps, images, links, polls, timefinder polls and session notes. As an integrated part of the platform it will help you keep everything organized and in one place. You can read more about the manager on this info page we created.  But to break it down simply, here is a list of all the base functionalities: /images/manager-info/group-overview.png Manager dashboard As a group owner/GM, you can create a manager group within moments - Enter the game's name, add some illustrative images and the group is created. On the dashboard you can start adding images, organizing documents and inviting your players. Asset management All documents most likely should not be visible to all members. You can set different view and edit permissions for each category. For example, create a separate category for "The Goblin Boys" and let only your goblin players see the contents. You can share forbidden goblin knowledge with only them. Or create a category, that everyone can see for your worldbuilding lore bits. The map of the world, the overall history of the campaign or an illustration of the tavernkeeper that already hates your PCs. We cannot describe all the possibilities and approaches, as we imagine you will all find a different way to interact and organize your games. And more power to you - this is your group manager, we only provide the framework. Player folders To keep specific assets private, you can find a folder on the right side of every member. This is a folder that only the group owner and that specific user can see - no external prying eyes allowed. Timefinder Scheduling is the biggest boss of tabletop gaming? Pretty much. While we cannot create a tool that completely solves it - we have timefinder - a scheduling poll system to settle on the next date that works for everyone. Session notes Players forgetting what happened last time, only to be reminded moments before the session starts that they are about to fight the BBEG? Write a session note after the last game and make it easier for your players to remember what happened last time and what the current direction is. Session notes can also be useful when trying to go back in time to know where the downward spiral of your campaign began. In addition players can leave session feedback. Things they liked and things they didn't. This will help any GM improve by focusing more on aspects the players enjoyed and cut back or rethink parts that didn't really jive with them. Polls, questionnaires and safety tools Group manager has interactive assets for you to use to settle on a specific question, understand the players' preferences and make sure everyone is enjoying the game, by having everyone fill a safety tool questionnaire. You never know if you don't ask. And there is more to discover. You will get the best idea of what and how the manager works by just tinkering and trying it out on your own. You can switch over to (and from) the manager by interacting with the finder/manager button in the menu. /images/general-media/1786709626_5gGr5AH5.png Post listings update We updated both the player and games listings pages. With added subcategories to quickly filter and find specific types of posts, you should find it easier to only find what you are looking for. /images/general-media/1786709750_LLT1IETF.png With this update, Groupfinder is now welcoming all West Marches games, when before we were rather hesitant about groups with no fixed amount of seats. Library redesign The library has slowly grown into one of our core elements. And the library, while practical, was due some attention. And boy - it definitely got some. With this update, the entries have a more logical layout. The tabletop community has tons of interesting games, projects and creators. We are all about empowering and helping you spread the word. /images/general-media/1786710068_3ifxmq5c.png If we created an entry for you in the past - be sure to visit your page and claim it. Once we approve your claim, you will have access to editing and improving it. And if one of your favourite creators, projects or game systems is in the library, be sure to pop over and click that "Recommend" button - this will help them a lot, as they will become more visible in the library. Timezone filtering Timezones and filtering by time and day were a thing many of you had asked for throughout many months. While we understood the need for such filtering options, we couldn't pin down exactly HOW the filtering should work. Well, now we did - now you can either look games by selecting your timezone (and the deviation) or by selecting specific weekdays and expected game starting times. /images/general-media/1786710633_01LM4ygV.pngYou should be able to use the filters to find games that work with your schedule. Game applications Want your potential players to fill out an application, to make sure they are a good fit for your game? You can build a game application that users can fill out. If they seem like a good match - get in touch with them and invite them to the group you created via group manager (See how this all ties together nicely?). /images/general-media/1786710844_lwLsPRj0.png And many other smaller updates This update log is long enough as it is - but there are many other smaller updates and improvements to discover and utilize. But hopefully we are steering Groupfinder in the right direction to make it even better for everyone to use and eventually start playing. If you have any feedback or critique - we welcome it all. Either use the Contact us button, or join our Discord server and we can chat there. The team is there ready to listen and help. Be sure to try out our new Group manager and share your feedback and ideas with us. Till next time.

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Randomly picked Library entries

Get in the Trunk
Actual Play & Podcasts

Get in the Trunk

English
Actual Play
Delta Green
Get in the Trunk is an anthology series playing through various Delta Green scenarios by Arc Dream Publishing, such as Last Things Last, The Last Equation, A Victim of the Art and Ex Oblivione. In 2022, Season 4 began the first long-form Delta Green campaign — Impossible Landscapes. Links youtube.com  - Youtube playlist spotify.com  - Spotify feed glasscannonnetwork.fandom.com  - Get in the Trunk wiki

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Session 0 checklist: How to build a DnD group that lasts
Guides & How-to

Session 0 checklist: How to build a DnD group that lasts

Communication
Guides
What is a “session zero” (and why should you have one) You have decided to start playing D&D, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that. /images/general-media/1774882359_X6rlHtg9.jpgRead the room. Create a character that fits the atmosphere of the game. And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes. Aligning players, aligning characters Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details. A social contract Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster. /images/general-media/1774882564_47pDcYw0.webpIf you have trouble setting some systems up, ask others to help you What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils”, “X-Card” or “Monte Cook Games RPG Consent Checklist”. Vibes. How are the vibes Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can  find a dnd group that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more. Why bother with all of this? It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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