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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Los Angeles
Campaign
So, The World is Ending [WIP name]
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

So, The World is Ending [WIP name]

Roleplay focused Roleplay focused
Homebrew Homebrew
The era of mortals is coming to a close. Time, once a flowing and vast fact of life, is being eaten away by a divine stasis known as The Fog. More than half of the planet and its people have been swallowed by it now, leaving a sparse few beacons of light in the ever growing darkness. Our story begins in the 11th month of the year 3046PS, roughly 60 years after the first sightings of The Fog, as one of the final refugee ships from the west dock in the port city of Punto de Partida. Snow falls upon our fated party as they’re engulfed by the anxious city and its people, having only themselves to fend for against a world nearly frozen. You, dear survivor, live while the timer of the end ticks down. What will you do in the final years of mortals? Will you spend them ignoring the inevitable and indulging in what little comforts are left, or will despair halt you even before stasis arrives? Or maybe you have hope of a miracle, be it from the gods or crafted by your own hands. Just how much, I wonder, would you be willing to lose to save the world? [This campaign is set to be a long-term, slowburn story focused on character development and roleplay. Much of its world, people and cultures are open for players to imagine and make their own, making it perfect for players who love world building and crafting intricate backstories. The story will cover many of the expected topics for a pre/mid apocalyptic setting, as well as heavy themes such as classism, genocide, xenophobia and racisim/speciesism. Other sensitive topics may be covered barring any content that players can choose to veto; my goal as a DM is to make an immersive and realistic world while showing utmost respect to my players while doing so. This campaign will be offline only and is planned to be held at a game store in los angeles, and I’m looking to hold it Thursday, Friday or Saturday nights with times between 4pm-9pm.]

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en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
DND5E
Dungeons & Dragons 5E
Online
Wolfclaw231
Hello, I am 19 He/Him and i am looking for a mid to long term group to play with. I have played for 3 years on and off with my in person group. We have phased out of contact and I have really been feeling the itch to play recently. I am open for prttey much any ttrpg, but i have most experience in dnd 5e 2014 and 2024. Anything goes, I have a pretty flexible schedule for any time of the week except Tuesdays and am willing tobplay pbp. My discord is wolfclaw231 if you'd like to dm me there if anyone is interested! Thanks!
New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Ash
Hey! I'm Ash, a nonbinary adult from California who's a big fan of things like Percy Jackson, Warhammer 40K, Star Wars/Star Trek, Hazbin Hotel, Murder Drones (and other GLITCH shows), and Wings of Fire. I like to play more casual, laid-back games - as in, not insanely serious, where a more silly character doesn't stand out too much. For example, a Southern tiefling bard whose favorite instrument is the fiddle, or a combo warlock-cleric, or even a warforged cleric of the forge. That being said, I am perfectly willing and able to create more serious characters if the setting leans that way. What I'm trying to say is, I'm pretty flexible in my character-making. I tend to play characters with well-thought-out backstories, and usually add in a quirk or two that sets them apart - along with a bit of myself, of course. I enjoy good roleplay, although I may have trouble with it myself, and I love a good combat. A lot of my past characters have been more combat-oriented, but even so, I still try to create interesting backstories and social interactions with them. I've been playing D&D for at least four or five years now, since before 5.5e, and I'm much more familiar with 5e than 5.5e. Also, I thoroughly enjoy helping to teach or actually teaching new people how to play. I'm almost always available to play on weekends between 10AM PST and 5PM PST, and would much prefer online games over in-person for this kind of thing.
en English
DB
Dragonbane
...
Omaha
Online
Dale Meier
Greetings from the Midwest! I'm a veteran gamer with 40 years in the hobby, 34 of those behind the GM's screen off and on. I'm looking for players for anything besides D&D 5e. In the past I've run games in a variety of genres and systems including: D6 Star Wars, Call of Cthulhu (various editions), King Arthur Pendragon (4th edition), Star Trek TNG (Last Unicorn Games edition), Traveller (Mongoose 1e), Beyond the Wall, Dragonbane, The One Ring, and others. Currently, I'm looking to run Mongoose Traveller 2e (game announcement forthcoming). My gaming style is story over rules with roleplaying and combat fairly balanced (50/50), depending on the group's responses and tendencies. I am willing to game with teens (13-18), but only with a gaming family member at the table (virtual or real) for accountability all around. I will discuss lines, veils, and triggers with players before gameplay, preserving player privacy when and where necessary. I am very picky with storytelling and the type of game I run, and I do care about everybody - my players and myself - having a good time. So if you're looking to take a step into a wider universe, or even just beyond the dungeon, shoot me a message. You can read more about my gaming style and expectations here.
en English
DND5E
Dungeons & Dragons 5E
...
Vestfossen
Online
Zephir1991
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (Wednesdays) My usall play time is 8pm (CET norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, send me a message and I’ll share my Discord link.
New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
...
Lehigh Acres
Online
Kerry
Been playing 5e and 5.5 over a year now. Use dnd beyobd for character management abd creation. I have majority of the books on dnd beyond. Looking to have some fun.
Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Covering the basics: Making a character
Guides & How-to

Covering the basics: Making a character

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? A character What makes a good character to play? Is it optimizing your stats to be the most overpowered character? Picking the right skills, feats, powers or spells? For some players, yes - that is important. And at the end of the day, you don’t want to end up with a character who will be outdone by everyone else in your party. But at the same time, your character should be more than just useful - they should be interesting. They are more than just “Human Fighter” or an “Elf Ranger”. When creating a character, what is important, but to create a character the other players and the world will want to interact with, focusing on who is even more vital. We will not be focusing on the intricate details of how you should create your character sheet, instead the article will serve as a guideline of how to flesh out your new hero (or anti-hero). /images/general-media/1776695082_Yb187gsl.jpgYour character should be more than just a two-dimensional adventurer. Make them real and the game will treat them as such. Who is your character? To start weaving your character into someone interesting, you need to find that core concept to start building around.   For inspiration, think back at some characters from a book, movie, tv show, game or real life. Find someone that has that core essence that you feel would be interesting to roleplay. Perhaps Rincewind the tourist from Discworld, Beorn from The Hobbit, Donna from Doctor Who or perhaps Esquie from Clair Obscur. Whichever character comes to you as someone you’d like to somehow pay homage to, can be worked with. Think of what makes that character interesting to you, is it their attitude towards problems, other people or nature. Are they clumsy, perceptive, analytical or indifferent towards things? The way they see the world is a great direction to have. Now the end-goal is not to copy the character 1 to 1. That is almost never going to work. The nature of the game is likely to be very much based on random outcomes, no matter how well-planned and foolproof your approach is. As dice determine the success of various attempts, it is best to keep that in mind.   A bad roll can turn your James Bond into Johnny English. Flesh them out If you have a core concept, you can start working on making them more real. Ask yourself various questions about them. “What made them like this?” “Why would they be adventuring?” “Is there a problem they are running from?” “What is their favourite dish?” Yes, even figuring out their favourite food can be a great process of figuring out who they are. It might not be a fact that would ever come to play, but can be a good stepping stone to actually understanding them. Knowing their favourite dish or colour can be helpful when diving deeper into that answer. Their favourite colour is pink - why? Did they grow up in a house that had pink wallpaper? Or was there an ever-blooming cherry blossom tree that they have fond memories of? Where was that tree? Does it hold some significance to them? Was there another person involved with that fondness? What happened to them? And so forth. Just like actual humans have preferences that don’t derive from nothing - neither should your character. The more you ask, the more real they become through this. It is highly recommended to write those points down - so you have a written understanding of them. And you can later refer back to the document to remind yourself of who they are. /images/general-media/1776695107_mBmxHoQ9.jpgWhat made them like this? A tragic event in their past or a goal they haven't yet reached? Backstory Ask your GM questions about the world and the setting. The more you understand, the easier it will be for you to place them there. If your GM is willing to work with you to flesh out the world around your character’s past, you will end up adding towns, locations, events and traditions to their world.   You may find it difficult to write your character’s backstory. You are not a writer, at least thats what you keep telling yourself. Doesn’t matter - your GM is hardly expecting you to write an eloquent piece of literary history. And that is not really that important. What is, is to know where your character came from - do they have a past that slowly catches up to them. A debt that will eventually have to be repaid. Or a goal that they are striving towards, as they have set out on their adventuring path. You shouldn’t try to aim for a 7-page backstory from the start. Some GMs might find backstories that are too detailed and long to be counter-productive. But setting where they grew up, with whom they interacted back then - how they grew up and mark down some important events that formed them as a character. Think back to the core concept of your character - and reverse-engineer your way towards the events and reasons why they ended up that way. Generative AI Now that various AI tools exist, players might find it easy to prompt the LLM with something like “Write a backstory for my elf ranger. When they were young, their parents abandoned them in a forest. There, wolves adopted them. But the wolves also abandoned them. Now they trust nobody. Their aspiration, though they keep it a secret from others, is to open a bakery.” And AI will give you a long backstory to work with.   But you are not done. Don’t just copy-paste it into a document and send it to your GM for approval. While using Gemini, ChatGPT or any other AI tool is useful for fleshing out some ideas, you need to make sure they are your ideas. You can take the draft you have been provided with and start working on the details - AI is unlikely to understand your character perfectly - what it is, that got you interested in them in the first place. Remove, add, rewrite and polish the initial draft. Make sure it is consistent with the world your GM has given you. And once you are done with an initial version, take some time and read through the whole backstory. Does it make sense to you? Do they feel real? And is the core idea still present? At the end of the day, it is your character. Using various tools to help you flesh out is helpful, but you should know them better than anyone else. Consider making a short summary section for you and the GM to reference later. Highlight various bits that are important to you. Connecting people Your character doesn’t have to be a lone wolf in the world. At times it can be better and more convenient to connect your character with another player’s.   Talk with your party before the game and see if you can find some common ground with some other character. Perhaps they were childhood friends, but drifted apart. Or perhaps they met once on opposite sides of a battlefield. Creating a connection to another character can make it easier for your GM to connect them to their world.   A shared past can be a great framework to make sure your party ends up as a cohesive group, not just “written together”. Your Game Master will have their hands full with various aspects of running the game, they will appreciate it, if you hand them characters that have a reason to adventure together. /images/general-media/1776695187_W8cxu9E4.jpgYour character's journey is just beginning. A good backstory is a great foundation to build on. Work in progress Your character should not be something that is completed once the first session rolls around. Instead feel free to add bits and pieces as you discover the world through playing. You are bound to find new aspects of the world, that your character could be connected to. Of course make sure that your GM is notified of these additions. And that it still fits with their vision of the game. Find your story If you have a great idea that you want to play with, but haven't found a game to play yet. Look at the games that are looking for players. Or post your player profile and find a tabletop rpg group to play with.

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FreeVTT
Tools & Platforms

FreeVTT

Virtual tabletop (VTT)
English
Free
FreeVTT is a browser-based virtual tabletop (VTT) application designed to facilitate the play of tabletop role-playing games. Positioned as an accessible alternative to subscription-based platforms, FreeVTT operates entirely free of charge and requires no user registration. The platform is built with a focus on user privacy and local data management, utilizing the user's device for storage rather than centralized cloud servers. It provides a suite of essential digital tabletop utilities, including map rendering, token manipulation, and combat tracking, without implementing premium feature tiers. Description FreeVTT functions as a digital tabletop environment intended for both remote and in-person game sessions. In contrast to many prominent VTT platforms that mandate account creation and rely on external servers to host campaigns, FreeVTT functions entirely within the local cache of the user's web browser. This architectural choice ensures that no user data is collected or transmitted, enabling immediate gameplay without a login process. Furthermore, the application integrates open-license rule systems directly into its interface, providing accessible compendiums for the 2014 and 2024 editions of Dungeons & Dragons 5e, alongside Pathfinder Second Edition. System Overview & Key Features Local Storage Architecture The platform is engineered on a strict "privacy-first" framework. All campaign data—including imported maps, custom tokens, and character statistics—is saved locally to the user's specific device. This design eliminates the necessity for cloud storage, user accounts, or persistent internet connections to access previously prepared game materials. Map and Grid Management Game Masters possess the ability to upload custom image files to serve as digital battleground maps. The application includes integrated tools to overlay and align customizable grids onto these images, facilitating precise distance measurement and token movement during tactical combat encounters. Dynamic Lighting FreeVTT incorporates dynamic lighting capabilities, a feature frequently restricted to paid premium tiers on competing virtual tabletops. This mechanic allows Game Masters to establish line-of-sight restrictions and simulate realistic environmental lighting based on token positioning and physical barriers on the map. Integrated Combat Tracking The software provides built-in utilities for the management of combat sequences. This includes a digital dice roller, an automated initiative tracker to govern turn order, and individual token overlays that allow users to monitor essential character statistics such as Hit Points (HP) and Armor Class (AC) in real time. Open License Compendiums To expedite game preparation, FreeVTT natively integrates System Reference Document (SRD) content for prominent role-playing systems. Users can directly reference rules, bestiaries, and items from the Dungeons & Dragons 5e Creative Commons SRDs (both 2014 and 2024 iterations), as well as content published under the Pathfinder 2E Open RPG Creative (ORC) License. Campaign Export and Import Because the application strictly utilizes local browser storage, campaigns do not automatically synchronize across multiple devices. To address this, FreeVTT includes robust export and import functions. Users can package their entire campaign database into a single downloadable file, which can then be manually transferred and uploaded to a different device or web browser. Additional links freevtt.com - Official application portal

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Virtual Battle Mat
Tools & Platforms

Virtual Battle Mat

Virtual tabletop (VTT)
English
Free
Virtual Battle Mat is the easiest virtual tabletop for playing D&D, Call of Cthulhu, Traveller, and any tabletop RPG online. Beautiful isometric maps and tokens, drag-and-drop simplicity, and a curated content catalog — no setup headaches, no learning curve. Whether you're a first-time GM or a seasoned grognard, VBM brings back the feel of playing around a real battle mat — without the mess. Works in any browser. No downloads. No installs. Just play. System Overview & Key Features Built-in voice & video No Discord of Zoom needed Runs in your browser No download, no install Super easy to use No technical skills required Huge token & map catalog Free starter + Premium library Links vbm.games - Official website discord.gg - Discord server

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